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29 lines
1.0 KiB
JavaScript
29 lines
1.0 KiB
JavaScript
import omit from 'lodash/omit';
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import reduce from 'lodash/reduce';
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import isNumber from 'lodash/isNumber';
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// Because the same op needs to be performed on the client and the server
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// (critical hits, item drops, etc),
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// we need things to be "random", but technically predictable so that they don't go out-of-sync
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export default function predictableRandom (user, seed) {
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if (!seed || seed === Math.PI) {
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let stats = user.stats.toObject ? user.stats.toObject() : user.stats;
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// These items are not part of the stat object but exists on the server
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// (see controllers/user#getUser)
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// we remove them in order to use the same user.stats both on server and on client
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stats = omit(stats, ['toNextLevel', 'maxHealth', 'maxMP']);
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seed = reduce(stats, (accumulator, val) => { // eslint-disable-line no-param-reassign
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if (isNumber(val)) {
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return accumulator + val;
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}
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return accumulator;
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}, 0);
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}
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seed += 1; // eslint-disable-line no-param-reassign
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const x = Math.sin(seed) * 10000;
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return x - Math.floor(x);
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}
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