mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-13 12:47:28 +01:00
* Read IP blocks from database * begin building general blocking solution * add new frontend files * Add UI for managing blockers * correctly reset local data after creating blocker * Tweak wording * Add UI for managing blockers * restructure admin pages * improve test coverage * Improve blocker UI * add blocker to block emails from registration * lint fix * fix * lint fixes * fix import * add new permission for managing blockers * improve permission check * fix managing permissions from admin * improve navbar display for non fullAccess admin * update block error strings * lint fix * add option to errorHandler to skip logging * validate blocker value during input * improve blocker form display * chore(subproj): reconcile habitica-images * fix(scripts): use same Mongo version for dev/test * fix(whitespace): eof * documentation improvements * remove nconf import * remove old test --------- Co-authored-by: Kalista Payne <kalista@habitica.com> Co-authored-by: Kalista Payne <sabrecat@gmail.com>
777 lines
19 KiB
Vue
777 lines
19 KiB
Vue
<template>
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<sidebar-section :title="$t('questDetails')">
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<div
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v-if="!onPendingQuest && !onActiveQuest"
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class="row no-quest-section"
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>
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<div class="col-12 text-center">
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<div
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v-once
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class="svg-icon quest-icon color"
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v-html="icons.questIcon"
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></div>
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<h4 v-once>
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{{ $t('yourPartyIsNotOnQuest') }}
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</h4>
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<p v-once>
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{{ $t('questDescription') }}
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</p>
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<button
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v-once
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class="btn btn-secondary"
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@click="openSelectQuestModal()"
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>
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{{ $t('selectQuest') }}
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</button>
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</div>
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</div>
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<div
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v-if="user.party.quest && user.party.quest.RSVPNeeded"
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class="quest-active-section quest-invite"
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>
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<span class="participate">{{ $t('invitedToThisQuest') }}</span>
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<div class="buttons">
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<button
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class="btn btn-success accept"
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@click="questAccept(group._id)"
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>
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{{ $t('accept') }}
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</button>
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<button
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class="btn btn-danger reject"
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@click="questReject(group._id)"
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>
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{{ $t('reject') }}
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</button>
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</div>
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</div>
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<div
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v-if="!onPendingQuest && onActiveQuest"
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class="row quest-active-section"
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:class="{'not-participating': !userIsOnQuest}"
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>
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<div class="col-12 text-center">
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<Sprite
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class="quest-boss"
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:image-name="'quest_' + questData.key"
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/>
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<div class="quest-box">
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<div
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v-if="questData.collect"
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class="collect-info"
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>
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<div
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v-for="(value, key) in questData.collect"
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:key="key"
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class="quest-item-row"
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>
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<div class="quest-item-icon">
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<Sprite :image-name="'quest_' + questData.key + '_' + key" />
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</div>
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<div class="quest-item-info">
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<span class="label quest-label">{{ value.text() }}</span>
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<div class="grey-progress-bar">
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<div
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class="collect-progress-bar"
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:style="{width: (group.quest.progress.collect[key] / value.count) * 100 + '%'}"
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></div>
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</div>
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<div class="item-progress-row">
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<span
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class="label item-progress"
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:class="{'no-items': group.quest.progress.collect[key] === 0}"
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>
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{{ group.quest.progress.collect[key] }} / {{ value.count }}
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</span>
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</div>
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</div>
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</div>
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<div
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v-if="hasPendingQuestItems"
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class="item-progress-pending mb-2"
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>
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<div class="pending-amount pt-2 pb-2">
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{{ $t('questItemsPending', { amount: user.party.quest.progress.collectedItems }) }}
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</div>
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</div>
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</div>
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<div
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v-if="questData.boss"
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class="boss-info"
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>
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<div class="row">
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<div class="col-12">
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<h4
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v-once
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class="float-left boss-name"
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>
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{{ questData.boss.name() }}
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</h4>
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</div>
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</div>
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<div class="row">
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<div class="col-12">
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<div class="grey-progress-bar">
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<div
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class="boss-health-bar"
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:style="{width: bossHpPercent + '%'}"
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>
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<div
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class="pending-health-bar"
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:style="{width: pendingHpInBossHpPercent + '%'}"
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></div>
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</div>
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</div>
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</div>
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</div>
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<div class="row boss-details">
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<div class="col-6">
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<span class="float-left hp-value">
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<div
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v-once
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class="svg-icon health-icon"
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v-html="icons.healthNoPaddingIcon"
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></div>
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{{
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(Math.ceil(parseFloat(group.quest.progress.hp) * 100) / 100)
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| localizeNumber(user.preferences.language, { toFixed:2 })
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}} / {{
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parseFloat(questData.boss.hp)
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| localizeNumber(user.preferences.language, { toFixed:2 })
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}}
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<strong>HP</strong>
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<!-- current boss hp uses ceil so
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you don't underestimate damage needed to end quest-->
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</span>
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</div>
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<div
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v-if="userIsOnQuest && user.party.quest.progress.up"
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class="col-6"
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>
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<!-- @TODO: Why do we not sync quest
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progress on the group doc? Each user could have different progress.-->
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<span class="float-right pending-value">
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<div
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v-once
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class="svg-icon sword-icon"
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v-html="icons.swordIcon"
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></div>
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{{
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(user.party.quest.progress.up || 0)
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| floor(10)
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| localizeNumber(user.preferences.language, { toFixed:1 })
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}}
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{{ $t('pendingDamageLabel') }}
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</span>
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<!-- player's pending damage uses floor so you
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don't overestimate damage you've already done-->
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</div>
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</div>
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<div
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v-if="questData.boss.rage"
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class="row rage-bar-row"
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>
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<div class="col-12">
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<div class="grey-progress-bar">
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<div
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class="boss-health-bar rage-bar"
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:style="{
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width: (group.quest.progress.rage / questData.boss.rage.value) * 100 + '%'}"
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></div>
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</div>
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</div>
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</div>
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<div
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v-if="questData.boss.rage"
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class="row boss-details rage-details"
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>
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<div class="col-6">
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<span class="float-left rage-value">
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<div
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v-once
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class="svg-icon rage-icon icon-16"
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v-html="icons.rageIcon"
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>
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</div>
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<span
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class="float-left"
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>{{ $t('rage') }} {{
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parseFloat(group.quest.progress.rage)
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| localizeNumber(user.preferences.language, { toFixed: 2 })
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}} / {{
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questData.boss.rage.value
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| localizeNumber(user.preferences.language)
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}}</span>
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<strong v-once>{{ $t('rage') }}</strong>
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</span>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div
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v-if="onPendingQuest || onActiveQuest"
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class="quest-pending-section"
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>
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<div class="titles">
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<strong>{{ questData.text() }} </strong>
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<a
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class="members-invited"
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@click="openParticipantList()"
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>
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{{ $t('membersParticipating', {accepted: acceptedCount, invited: group.memberCount}) }}
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</a>
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</div>
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<div class="quest-icon">
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<Sprite
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class="quest"
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:image-name="`inventory_quest_scroll_${questData.key}`"
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/>
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</div>
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</div>
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<div
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v-if="onPendingQuest || onActiveQuest"
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class="quest-buttons"
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>
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<button
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class="btn btn-secondary w-100"
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@click="openQuestDetails()"
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>
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{{ $t('viewDetails') }}
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</button>
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</div>
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<div
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v-if="userIsQuestLeader && !onActiveQuest"
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class="quest-buttons"
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>
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<button
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class="btn btn-success w-100"
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@click="startQuest()"
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>
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{{ $t('startQuest') }}
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</button>
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</div>
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<div
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v-if="userIsOnQuest && !userIsQuestLeader"
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class="leave-quest-holder"
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>
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<a
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v-once
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class="leave-quest text-center"
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@click="questLeave()"
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>
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{{ $t('leaveQuest') }}
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</a>
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</div>
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</sidebar-section>
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</template>
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<style lang="scss" scoped>
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@import '@/assets/scss/colors.scss';
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.svg-icon {
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height: 25px;
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width: 25px;
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}
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.quest-buttons {
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margin-bottom: 0.25rem;
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&:nth-last-of-type(2) {
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margin-bottom: 0;
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}
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}
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.quest-buttons + .quest-buttons {
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margin-top: 0.25rem;
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}
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.quest-boss {
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margin: 0 auto 1.188rem;
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}
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.boss-health-bar {
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background-color: $red-50;
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height: 0.75rem;
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display: inline-block;
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position: relative;
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}
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.pending-health-bar {
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height: 0.75rem;
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background-color: $yellow-50;
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display: inline-block;
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position: absolute;
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right: 0;
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}
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.rage-details {
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}
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.boss-health-bar.rage-bar {
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background-color: $orange-50;
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}
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.grey-progress-bar {
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width: 100%;
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height: 0.75rem;
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background-color: #e1e0e3;
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border-radius: 2px;
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overflow: hidden;
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display: flex;
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}
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.collect-progress-bar {
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background-color: #24cc8f;
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height: 15px;
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max-width: 100%;
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}
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.no-quest-section {
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padding: 2em;
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h4 {
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margin-bottom: 0;
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}
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p {
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margin-bottom: 1em;
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color: $gray-100;
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font-size: 0.75rem;
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line-height: 1.33;
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}
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.quest-icon {
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width: 1.125rem;
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height: 1.25rem;
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margin: 0 auto 0.5em;
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object-fit: contain;
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border-radius: 2px;
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color: $gray-200;
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}
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}
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.quest-pending-section {
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display: flex;
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margin-bottom: 0.5rem;
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.titles {
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flex: 1;
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margin-top: 1rem;
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font-size: 0.75rem;
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line-height: 1.33;
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strong {
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display: block;
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min-height: 1rem;
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font-weight: bold;
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font-size: 0.75rem;
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line-height: 1.33;
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color: $gray-100;
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margin-bottom: 0.25rem;
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}
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.members-invited {
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min-height: 1rem;
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margin: 0;
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&:hover, &:focus {
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text-decoration: underline;
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}
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}
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}
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.quest-icon {
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width: 4.25rem;
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height: 4.25rem;
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}
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}
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.quest-active-section {
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margin-bottom: 0.5rem;
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.participate {
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font-size: 0.75rem;
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font-weight: bold;
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line-height: 1.33;
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color: $white;
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}
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.titles {
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padding-top: .5em;
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}
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.quest-box {
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padding: 0.75rem 1rem;
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border-radius: 4px;
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background-color: $white;
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a {
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font-family: 'Roboto Condensed', sans-serif;
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font-weight: bold;
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color: $gray-10;
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}
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svg: {
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width: 100%;
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height: 100%;
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}
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}
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.boss-info {
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text-align: left;
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.boss-name {
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font-size: 0.75rem;
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font-weight: bold;
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line-height: 1.33;
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color: $gray-100;
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margin-bottom: 0.25rem;
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}
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.boss-details {
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margin-top: 0.5rem;
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}
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.hp-value {
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font-size: 0.75rem;
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line-height: 1.33;
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color: $maroon-10;
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display: flex;
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}
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.rage-value {
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font-size: 0.75rem;
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line-height: 1.33;
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color: $orange-10;
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display: flex;
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height: 1rem;
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.span {
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align-self: center;
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}
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}
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.pending-value {
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font-size: 0.75rem;
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line-height: 1.33;
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text-align: right;
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color: $yellow-5;
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display: flex;
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}
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.health-icon {
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width: 1rem;
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height: 1rem;
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object-fit: contain;
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margin-right: 0.25rem;
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}
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.rage-icon {
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width: 1rem;
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height: 1rem;
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object-fit: contain;
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margin-right: 0.25rem;
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::v-deep svg {
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height: 1rem;
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}
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}
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.sword-icon {
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width: 1rem;
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height: 1rem;
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object-fit: contain;
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margin-right: 0.25rem;
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}
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strong {
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margin-left: 0.25rem;
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}
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}
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}
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.quest-invite {
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background-color: $blue-10;
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color: $white;
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display: flex;
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border-radius: 2px;
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.participate {
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margin-top: 0.75rem;
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margin-bottom: 0.75rem;
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margin-left: 1rem;
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flex: 1;
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}
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.buttons {
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margin-top: 0.5rem;
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margin-bottom: 0.5rem;
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margin-right: 0.5rem;
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}
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.accept, .reject {
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font-size: 0.75rem;
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font-weight: bold;
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line-height: 1.33;
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text-align: center;
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color: $white;
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border-radius: 2px;
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}
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.accept {
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margin: 0 0.5rem 0 0;
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}
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.reject {
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}
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}
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.leave-quest-holder {
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display: flex;
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justify-content: center;
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}
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.leave-quest {
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font-size: 0.875rem;
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line-height: 1.71;
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color: $maroon-50;
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display: block;
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margin-top: 1rem;
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&:hover, &:focus {
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color: $maroon-50;
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text-decoration: underline;
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}
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&.disabled {
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color: $gray-200;
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cursor: default;
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pointer-events: none;
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}
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}
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.quest-item-row {
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display: flex;
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margin-bottom: 0.25rem;
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.quest-item-icon {
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margin-right: 0.813rem;
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width: 3.5rem;
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height: 3.5rem;
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display: flex;
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align-items: center;
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justify-content: center;
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align-self: center;
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}
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.quest-item-info {
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flex: 1;
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text-align: left;
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.label {
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font-size: 0.75rem;
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line-height: 1.33;
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color: $gray-100;
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&.quest-label {
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font-weight: bold;
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margin-bottom: 0.25rem;
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display: block;
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}
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}
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.item-progress-row {
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margin-top: 0.5rem;
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display: flex;
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> * {
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flex: 1;
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}
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}
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.item-progress:not(.no-items) {
|
|
color: $green-10;
|
|
}
|
|
|
|
.item-progress-label {
|
|
text-align: right;
|
|
color: $gray-100;
|
|
}
|
|
}
|
|
}
|
|
|
|
.item-progress-pending {
|
|
border-bottom-left-radius: 4px;
|
|
border-bottom-right-radius: 4px;
|
|
margin-left: -1rem;
|
|
margin-right: -1rem;
|
|
margin-bottom: -1rem !important;
|
|
|
|
background-color: $gray-200;
|
|
|
|
.pending-amount {
|
|
font-size: 12px;
|
|
font-weight: bold;
|
|
line-height: 1.33;
|
|
text-align: center;
|
|
|
|
color: $white;
|
|
}
|
|
}
|
|
|
|
.not-participating {
|
|
opacity: 0.5;
|
|
}
|
|
|
|
.rage-bar-row {
|
|
margin-top: 0.875rem;
|
|
}
|
|
</style>
|
|
|
|
<script>
|
|
|
|
import * as quests from '@/../../common/script/content/quests';
|
|
import percent from '@/../../common/script/libs/percent';
|
|
import { mapState } from '@/libs/store';
|
|
import sidebarSection from '../sidebarSection';
|
|
import Sprite from '../ui/sprite';
|
|
|
|
import questIcon from '@/assets/svg/quest.svg?raw';
|
|
import swordIcon from '@/assets/svg/sword.svg?raw';
|
|
import rageIcon from '@/assets/svg/rage.svg?raw';
|
|
import healthNoPaddingIcon from '@/assets/svg/health_no_padding.svg?raw';
|
|
import questActionsMixin from '@/components/groups/questActions.mixin';
|
|
|
|
export default {
|
|
components: {
|
|
sidebarSection,
|
|
Sprite,
|
|
},
|
|
mixins: [questActionsMixin],
|
|
props: ['group'],
|
|
data () {
|
|
return {
|
|
icons: Object.freeze({
|
|
questIcon,
|
|
healthNoPaddingIcon,
|
|
swordIcon,
|
|
rageIcon,
|
|
}),
|
|
};
|
|
},
|
|
computed: {
|
|
...mapState({ user: 'user.data' }),
|
|
userIsOnQuest () {
|
|
if (!this.group.quest || !this.group.quest.members) return false;
|
|
return Boolean(this.group.quest.members[this.user._id]);
|
|
},
|
|
userIsQuestLeader () {
|
|
if (!this.group.quest) return false;
|
|
return this.group.quest.leader === this.user._id;
|
|
},
|
|
onPendingQuest () {
|
|
return Boolean(this.group.quest.key) && !this.group.quest.active;
|
|
},
|
|
bossHpPercent () {
|
|
return percent(this.group.quest.progress.hp, this.questData.boss.hp);
|
|
},
|
|
pendingHpPercent () {
|
|
return percent(this.user.party.quest.progress.up, this.questData.boss.hp);
|
|
},
|
|
pendingHpInBossHpPercent () {
|
|
// Pending more than the current hp left, it is the full % of the pending bar
|
|
if (this.user.party.quest.progress.up > this.group.quest.progress.hp) {
|
|
return 100;
|
|
}
|
|
|
|
// otherwise the percent inside that hp bar is needed
|
|
return percent(this.user.party.quest.progress.up, this.group.quest.progress.hp);
|
|
},
|
|
questData () {
|
|
if (!this.group.quest) return {};
|
|
return quests.quests[this.group.quest.key];
|
|
},
|
|
canEditQuest () {
|
|
if (!this.group.quest) return false;
|
|
const isPartyLeader = this.group.leader._id === this.user._id;
|
|
return this.userIsQuestLeader || isPartyLeader;
|
|
},
|
|
isMemberOfPendingQuest () {
|
|
const userid = this.user._id;
|
|
const { group } = this;
|
|
if (!group.quest || !group.quest.members) return false;
|
|
if (group.quest.active) return false; // quest is started, not pending
|
|
return userid in group.quest.members && group.quest.members[userid] !== false;
|
|
},
|
|
isMemberOfRunningQuest () {
|
|
const userid = this.user._id;
|
|
const { group } = this;
|
|
if (!group.quest || !group.quest.members) return false;
|
|
if (!group.quest.active) return false; // quest is pending, not started
|
|
return group.quest.members[userid];
|
|
},
|
|
acceptedCount () {
|
|
let count = 0;
|
|
|
|
if (!this.group || !this.group.quest) return count;
|
|
|
|
for (const uuid in this.group.quest.members) {
|
|
if (this.group.quest.members[uuid]) count += 1;
|
|
}
|
|
|
|
return count;
|
|
},
|
|
hasPendingQuestItems () {
|
|
return Boolean(this.user.party.quest?.progress?.collectedItems);
|
|
},
|
|
},
|
|
methods: {
|
|
openSelectQuestModal () {
|
|
this.$root.$emit('bv::show::modal', 'quest-detail-modal');
|
|
},
|
|
openQuestDetails () {
|
|
this.$root.$emit('bv::show::modal', 'quest-detail-modal', {
|
|
key: this.group.quest.key,
|
|
from: 'sidebar',
|
|
});
|
|
},
|
|
openParticipantList () {
|
|
if (this.onPendingQuest) {
|
|
this.$root.$emit('bv::show::modal', 'invitation-list');
|
|
} else {
|
|
this.$root.$emit('bv::show::modal', 'participant-list');
|
|
}
|
|
},
|
|
async questLeave () {
|
|
if (!window.confirm(this.$t(this.group.quest.active ? 'sureLeave' : 'sureLeaveInactive'))) {
|
|
return;
|
|
}
|
|
|
|
const quest = await this.$store.dispatch('quests:sendAction', { groupId: this.group._id, action: 'quests/leave' });
|
|
this.group.quest = quest;
|
|
},
|
|
async questAccept (partyId) {
|
|
const quest = await this.$store.dispatch('quests:sendAction', { groupId: partyId, action: 'quests/accept' });
|
|
this.user.party.quest = quest;
|
|
this.group.quest = quest;
|
|
},
|
|
async questReject (partyId) {
|
|
const quest = await this.$store.dispatch('quests:sendAction', { groupId: partyId, action: 'quests/reject' });
|
|
this.user.party.quest = quest;
|
|
},
|
|
startQuest () {
|
|
this.questActionsConfirmQuest();
|
|
},
|
|
},
|
|
};
|
|
</script>
|