Files
habitica/website/client/components/userLink.vue
negue 4289becccc Performance: My Challenges (#11065)
* use the same paging for "myChallenges" only loads 10 per call

* challenges: show loading above the load-more button (instead at the top)

* purple loading message and flat load-more button

* remove comment

* show loadMore button only when the request has 10 entries

* challenge card ui
2019-04-10 22:09:04 +02:00

110 lines
2.7 KiB
Vue

<template lang="pug">
router-link.leader(
:to="{'name': 'userProfile', 'params': {'userId': id}}",
:class='levelStyle()',
v-b-tooltip.hover.top="tierTitle",
v-if='displayName')
| {{displayName}}
.svg-icon(v-html="tierIcon()")
</template>
<style scoped lang="scss">
@import '~client/assets/scss/colors.scss';
a.leader { // this is the user name
font-family: 'Roboto Condensed', sans-serif;
font-weight: bold;
margin-bottom: 0;
cursor: pointer;
display: inline-block;
font-size: 16px;
.svg-icon {
width: 10px;
display: inline-block;
margin-left: .5em;
}
}
</style>
<script>
import styleHelper from 'client/mixins/styleHelper';
import achievementsLib from '../../common/script/libs/achievements';
import tier1 from 'assets/svg/tier-1.svg';
import tier2 from 'assets/svg/tier-2.svg';
import tier3 from 'assets/svg/tier-3.svg';
import tier4 from 'assets/svg/tier-4.svg';
import tier5 from 'assets/svg/tier-5.svg';
import tier6 from 'assets/svg/tier-6.svg';
import tier7 from 'assets/svg/tier-7.svg';
import tier8 from 'assets/svg/tier-mod.svg';
import tier9 from 'assets/svg/tier-staff.svg';
import tierNPC from 'assets/svg/tier-npc.svg';
export default {
props: ['user', 'userId', 'name', 'backer', 'contributor'],
mixins: [styleHelper],
data () {
return {
icons: Object.freeze({
tier1,
tier2,
tier3,
tier4,
tier5,
tier6,
tier7,
tier8,
tier9,
tierNPC,
}),
};
},
computed: {
displayName () {
if (this.name) {
return this.name;
} else if (this.user && this.user.profile) {
return this.user.profile.name;
}
},
level () {
if (this.contributor) {
return this.contributor.level;
} else if (this.user && this.user.contributor) {
return this.user.contributor.level;
}
return 0;
},
isNPC () {
if (this.backer) {
return this.backer.level;
} else if (this.user && this.user.backer) {
return this.user.backer.level;
}
return false;
},
id () {
return this.userId || this.user._id;
},
},
methods: {
tierIcon () {
if (this.isNPC) {
return this.icons.tierNPC;
}
return this.icons[`tier${this.level}`];
},
tierTitle () {
return achievementsLib.getContribText(this.contributor, this.isNPC) || '';
},
levelStyle () {
return this.userLevelStyleFromLevel(this.level, this.isNPC);
},
},
};
</script>