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* common: import lodash modules separately * remove test/content from .eslintignore, fix with eslint --fix content/index * lint test/content * lint content/index except for lodash methods * upgrade server/models * upgrade server/middlewares and server/libs * port server/controllers/top-level * port server/controllers/api-v3 * port views and tests * client old port lodash and _(, missing _. * upgrade client-old * port common/script (root level files only) * port common/script/fns * port common/libs * port common/script/ops * port common/script/content and common/script/libs/shops.js * misc fixes * misc fixes * misc fixes * more tests fixes * fix payments test stubbing, down to 2 failing tests * remove more instances of lodash wrapping * fix bug where toObject does not clone object * fix tests * upgrade migration or add lodash 4 note * update shrinkwrap * fix linting * upgrade eslint-config-habitrpg * update shrinkwrap * recompile shrinkwrap
75 lines
1.4 KiB
JavaScript
75 lines
1.4 KiB
JavaScript
import each from 'lodash/each';
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import filter from 'lodash/filter';
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import keys from 'lodash/keys';
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import size from 'lodash/size';
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import content from './content/index';
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const DROP_ANIMALS = keys(content.pets);
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function beastMasterProgress (pets = {}) {
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let count = 0;
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each(DROP_ANIMALS, (animal) => {
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if (pets[animal] > 0 || pets[animal] === -1)
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count++;
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});
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return count;
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}
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function dropPetsCurrentlyOwned (pets = {}) {
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let count = 0;
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each(DROP_ANIMALS, (animal) => {
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if (pets[animal] > 0)
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count++;
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});
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return count;
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}
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function mountMasterProgress (mounts = {}) {
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let count = 0;
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each(DROP_ANIMALS, (animal) => {
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if (mounts[animal])
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count++;
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});
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return count;
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}
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function remainingGearInSet (userGear = {}, set) {
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let gear = filter(content.gear.flat, (item) => {
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let setMatches = item.klass === set;
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let hasItem = userGear[item.key];
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return setMatches && !hasItem;
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});
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let count = size(gear);
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return count;
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}
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function questsOfCategory (userQuests = {}, category) {
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let quests = filter(content.quests, (quest) => {
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let categoryMatches = quest.category === category;
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let hasQuest = userQuests[quest.key];
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return categoryMatches && hasQuest;
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});
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let count = size(quests);
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return count;
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}
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module.exports = {
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beastMasterProgress,
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dropPetsCurrentlyOwned,
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mountMasterProgress,
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remainingGearInSet,
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questsOfCategory,
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};
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