mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-14 21:27:23 +01:00
* initial commit to not show shield when previewing two-hand weapon * revert error made * update to fix all combinations of equipping / trying two-handed weapons * clarify conditional logic * refactor to let avatar check for twoHanded display/hide logic * add case when avatar doesn't have weapon equipped
221 lines
6.1 KiB
Vue
221 lines
6.1 KiB
Vue
<template lang="pug">
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.avatar(:style="{width, height, paddingTop}", :class="backgroundClass", @click.prevent='castEnd()')
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.character-sprites(:style='{margin: spritesMargin}')
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template(v-if="!avatarOnly")
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// Mount Body
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span(v-if="member.items.currentMount", :class="'Mount_Body_' + member.items.currentMount")
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// Buffs that cause visual changes to avatar: Snowman, Ghost, Flower, etc
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template(v-for="(klass, item) in visualBuffs")
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span(v-if="member.stats.buffs[item] && showVisualBuffs", :class="klass")
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// Show flower ALL THE TIME!!!
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// See https://github.com/HabitRPG/habitica/issues/7133
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span(:class="'hair_flower_' + member.preferences.hair.flower")
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// Show avatar only if not currently affected by visual buff
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template(v-if="showAvatar()")
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span(:class="'chair_' + member.preferences.chair")
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span(:class="getGearClass('back')")
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span(:class="skinClass")
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span(:class="member.preferences.size + '_shirt_' + member.preferences.shirt")
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span.head_0
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span(:class="member.preferences.size + '_' + getGearClass('armor')")
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span.head_0
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span(:class="getGearClass('back_collar')")
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span(:class="getGearClass('body')")
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template(v-for="type in ['bangs', 'base', 'mustache', 'beard']")
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span(:class="'hair_' + type + '_' + member.preferences.hair[type] + '_' + member.preferences.hair.color")
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span(:class="getGearClass('eyewear')")
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span(:class="getGearClass('head')")
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span(:class="getGearClass('headAccessory')")
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span(:class="'hair_flower_' + member.preferences.hair.flower")
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span(v-if="!hideGear('shield')", :class="getGearClass('shield')")
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span(v-if="!hideGear('weapon')", :class="getGearClass('weapon')")
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// Resting
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span.zzz(v-if="member.preferences.sleep")
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template(v-if="!avatarOnly")
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// Mount Head
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span(v-if="member.items.currentMount", :class="'Mount_Head_' + member.items.currentMount")
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// Pet
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span.current-pet(v-if="member.items.currentPet", :class="'Pet-' + member.items.currentPet")
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class-badge.under-avatar(v-if="hasClass && !hideClassBadge", :member-class="member.stats.class")
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</template>
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<style lang="scss" scoped>
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@import '~client/assets/scss/colors.scss';
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.avatar {
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width: 140px;
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height: 147px;
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image-rendering: pixelated;
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position: relative;
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cursor: pointer;
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}
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.character-sprites {
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width: 90px;
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height: 90px;
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}
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.character-sprites span {
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position: absolute;
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}
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.current-pet {
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bottom: 0px;
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left: 0px;
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}
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</style>
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<script>
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import { mapState } from 'client/libs/store';
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import ClassBadge from 'client/components/members/classBadge';
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export default {
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components: {
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ClassBadge,
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},
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props: {
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member: {
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type: Object,
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required: true,
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},
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avatarOnly: {
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type: Boolean,
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default: false,
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},
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hideClassBadge: {
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type: Boolean,
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default: false,
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},
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withBackground: {
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type: Boolean,
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},
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overrideAvatarGear: {
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type: Object,
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},
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width: {
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type: Number,
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default: 140,
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},
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height: {
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type: Number,
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default: 147,
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},
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spritesMargin: {
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type: String,
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default: '0 auto 0 24px',
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},
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overrideTopPadding: {
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type: String,
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},
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showVisualBuffs: {
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type: Boolean,
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default: true,
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},
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},
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computed: {
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...mapState({
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flatGear: 'content.gear.flat',
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}),
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hasClass () {
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return this.$store.getters['members:hasClass'](this.member);
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},
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isBuffed () {
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return this.$store.getters['members:isBuffed'](this.member);
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},
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paddingTop () {
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if (this.overrideTopPadding) {
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return this.overrideTopPadding;
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}
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let val = '28px';
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if (!this.avatarOnly) {
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if (this.member.items.currentPet) val = '24.5px';
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if (this.member.items.currentMount) val = '0px';
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}
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return val;
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},
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backgroundClass () {
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let background = this.member.preferences.background;
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let allowToShowBackground = !this.avatarOnly || this.withBackground;
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if (this.overrideAvatarGear && this.overrideAvatarGear.background) {
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return `background_${this.overrideAvatarGear.background}`;
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}
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if (background && allowToShowBackground) {
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return `background_${this.member.preferences.background}`;
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}
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return '';
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},
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visualBuffs () {
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return {
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snowball: 'snowman',
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spookySparkles: 'ghost',
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shinySeed: `avatar_floral_${this.member.stats.class}`,
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seafoam: 'seafoam_star',
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};
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},
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skinClass () {
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let baseClass = `skin_${this.member.preferences.skin}`;
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return `${baseClass}${this.member.preferences.sleep ? '_sleep' : ''}`;
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},
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costumeClass () {
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return this.member.preferences.costume ? 'costume' : 'equipped';
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},
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},
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methods: {
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getGearClass (gearType) {
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let result = this.member.items.gear[this.costumeClass][gearType];
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if (this.overrideAvatarGear && this.overrideAvatarGear[gearType]) {
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result = this.overrideAvatarGear[gearType];
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}
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return result;
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},
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hideGear (gearType) {
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if (gearType === 'weapon') {
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let equippedWeapon = this.member.items.gear[this.costumeClass][gearType];
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if (!equippedWeapon) {
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return false;
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}
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let equippedIsTwoHanded = this.flatGear[equippedWeapon].twoHanded;
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let hasOverrideShield = this.overrideAvatarGear && this.overrideAvatarGear.shield;
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return equippedIsTwoHanded && hasOverrideShield;
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} else if (gearType === 'shield') {
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let overrideWeapon = this.overrideAvatarGear && this.overrideAvatarGear.weapon;
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let overrideIsTwoHanded = overrideWeapon && this.flatGear[overrideWeapon].twoHanded;
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return overrideIsTwoHanded;
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}
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},
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castEnd (e) {
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if (!this.$store.state.spellOptions.castingSpell) return;
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this.$root.$emit('castEnd', this.member, 'user', e);
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},
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showAvatar () {
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if (!this.showVisualBuffs)
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return true;
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let buffs = this.member.stats.buffs;
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return !buffs.snowball && !buffs.spookySparkles && !buffs.shinySeed && !buffs.seafoam;
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},
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},
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};
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</script>
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