Files
habitica/website/server/models/group.js
Blade Barringer 35b92f13a3 Webhook improvements (#7879)
* refactor: Move translate test utility to helpers directory

* Add kind property to webhooks

* feat: Add options to create webhook route

* refactor: Move webhook ops into single file

* refactor: Create webhook objects for specific webhook behavior

* chore(tests): Add default sleep helper value of 1 second

* feat(api): Add method for groups to send out webhook

* feat(api): Add taskCreated webhook task creation

* feat(api): Send chat webhooks after a chat is sent

* refactor: Move webhook routes to own controller

* lint: Correct linting errors

* fix(api): Correct taskCreated webhook method

* fix(api): Fix webhook logging to only log when there is an error

* fix: Update groupChatRecieved webhook creation

* chore: Add integration tests for webhooks

* fix: Set webhook creation response to 201

* fix: Correct how task scored webhook data is sent

* Revert group chat recieved webhook to only support one group

* Remove quest activity option for webhooks

* feat: Send webhook for each task created

* feat: Allow webhooks without a type to default to taskScored

* feat: Add logic for adding ids to webhook

* feat: optimize webhook url check by shortcircuiting if no url is passed

* refactor: Use full name for webhook variable

* feat: Add missing params to client webhook

* lint: Add missing semicolon

* chore(tests): Fix inccorect webhook tests

* chore: Add migration to update task scored webhooks

* feat: Allow default value of webhook add route to be enabled

* chore: Update webhook documentation

* chore: Remove special handling for v2

* refactor: adjust addComputedStatsToJSONObject to work for webhooks

* refactor: combine taskScored and taskActivity webhooks

* feat(api): Add task activity to task update and delete routes

* chore: Change references to taskScored to taskActivity

* fix: Correct stats object being passed in for transform

* chore: Remove extra line break

* fix: Pass in the language to use for the translations

* refactor(api): Move webhooks from user.preferences.webhooks to user.webhooks

* chore: Update migration to set webhook array

* lint: Correct brace spacing

* chore: convert webhook lib to use user.webhooks

* refactor(api): Consolidate filters

* chore: clarify migration instructions

* fix(test): Correct user creation in user anonymized tests

* chore: add test that webhooks cannot be updated via PUT /user

* refactor: Simplify default webhook id value

* refactor(client): Push newly created webhook instead of doing a sync

* chore(test): Add test file for webhook model

* refactor: Remove webhook validation

* refactor: Remove need for watch on webhooks

* refactor(client): Update webhooks object without syncing

* chore: update webhook documentation

* Fix migrations issues

* chore: remove v2 test helper

* fix(api): Provide webhook type in task scored webhook

* fix(client): Fix webhook deletion appearing to delete all webhooks

* feat(api): add optional label field for webhooks

* feat: provide empty string as default for webhook label

* chore: Update webhook migration

* chore: update webhook migration name
2016-10-02 09:16:22 -05:00

1002 lines
32 KiB
JavaScript

import mongoose from 'mongoose';
import {
model as User,
nameFields,
} from './user';
import shared from '../../common';
import _ from 'lodash';
import { model as Challenge} from './challenge';
import * as Tasks from './task';
import validator from 'validator';
import { removeFromArray } from '../libs/collectionManipulators';
import { groupChatReceivedWebhook } from '../libs/webhook';
import {
InternalServerError,
BadRequest,
} from '../libs/errors';
import baseModel from '../libs/baseModel';
import { sendTxn as sendTxnEmail } from '../libs/email';
import Bluebird from 'bluebird';
import nconf from 'nconf';
import { sendNotification as sendPushNotification } from '../libs/pushNotifications';
import pusher from '../libs/pusher';
import {
syncableAttrs,
} from '../libs/taskManager';
const questScrolls = shared.content.quests;
const Schema = mongoose.Schema;
export const INVITES_LIMIT = 100;
export const TAVERN_ID = shared.TAVERN_ID;
const NO_CHAT_NOTIFICATIONS = [TAVERN_ID];
const LARGE_GROUP_COUNT_MESSAGE_CUTOFF = shared.constants.LARGE_GROUP_COUNT_MESSAGE_CUTOFF;
const CRON_SAFE_MODE = nconf.get('CRON_SAFE_MODE') === 'true';
const CRON_SEMI_SAFE_MODE = nconf.get('CRON_SEMI_SAFE_MODE') === 'true';
export let schema = new Schema({
name: {type: String, required: true},
description: String,
leader: {type: String, ref: 'User', validate: [validator.isUUID, 'Invalid uuid.'], required: true},
type: {type: String, enum: ['guild', 'party'], required: true},
privacy: {type: String, enum: ['private', 'public'], default: 'private', required: true},
chat: Array,
/*
# [{
# timestamp: Date
# user: String
# text: String
# contributor: String
# uuid: String
# id: String
# }]
*/
leaderOnly: { // restrict group actions to leader (members can't do them)
challenges: {type: Boolean, default: false, required: true},
// invites: {type: Boolean, default: false, required: true},
},
memberCount: {type: Number, default: 1},
challengeCount: {type: Number, default: 0},
balance: {type: Number, default: 0},
logo: String,
leaderMessage: String,
quest: {
key: String,
active: {type: Boolean, default: false},
leader: {type: String, ref: 'User'},
progress: {
hp: Number,
collect: {type: Schema.Types.Mixed, default: () => {
return {};
}}, // {feather: 5, ingot: 3}
rage: Number, // limit break / "energy stored in shell", for explosion-attacks
},
// Shows boolean for each party-member who has accepted the quest. Eg {UUID: true, UUID: false}. Once all users click
// 'Accept', the quest begins. If a false user waits too long, probably a good sign to prod them or boot them.
// TODO when booting user, remove from .joined and check again if we can now start the quest
members: {type: Schema.Types.Mixed, default: () => {
return {};
}},
extra: {type: Schema.Types.Mixed, default: () => {
return {};
}},
},
tasksOrder: {
habits: [{type: String, ref: 'Task'}],
dailys: [{type: String, ref: 'Task'}],
todos: [{type: String, ref: 'Task'}],
rewards: [{type: String, ref: 'Task'}],
},
}, {
strict: true,
minimize: false, // So empty objects are returned
});
schema.plugin(baseModel, {
noSet: ['_id', 'balance', 'quest', 'memberCount', 'chat', 'challengeCount', 'tasksOrder'],
});
// A list of additional fields that cannot be updated (but can be set on creation)
let noUpdate = ['privacy', 'type'];
schema.statics.sanitizeUpdate = function sanitizeUpdate (updateObj) {
return this.sanitize(updateObj, noUpdate);
};
// Basic fields to fetch for populating a group info
export let basicFields = 'name type privacy leader';
schema.pre('remove', true, async function preRemoveGroup (next, done) {
next();
try {
await this.removeGroupInvitations();
done();
} catch (err) {
done(err);
}
});
// return a clean object for user.quest
function _cleanQuestProgress (merge) {
let clean = {
key: null,
progress: {
up: 0,
down: 0,
collect: {},
collectedItems: 0,
},
completed: null,
RSVPNeeded: false,
};
if (merge) {
_.merge(clean, _.omit(merge, 'progress'));
if (merge.progress) _.merge(clean.progress, merge.progress);
}
return clean;
}
schema.statics.getGroup = async function getGroup (options = {}) {
let {user, groupId, fields, optionalMembership = false, populateLeader = false, requireMembership = false} = options;
let query;
let isUserParty = groupId === 'party' || user.party._id === groupId;
let isUserGuild = user.guilds.indexOf(groupId) !== -1;
let isTavern = ['habitrpg', TAVERN_ID].indexOf(groupId) !== -1;
// When requireMembership is true check that user is member even in public guild
if (requireMembership && !isUserParty && !isUserGuild && !isTavern) {
return null;
}
// When optionalMembership is true it's not required for the user to be a member of the group
if (isUserParty) {
query = {type: 'party', _id: user.party._id};
} else if (isTavern) {
query = {_id: TAVERN_ID};
} else if (optionalMembership === true) {
query = {_id: groupId};
} else if (isUserGuild) {
query = {type: 'guild', _id: groupId};
} else {
query = {type: 'guild', privacy: 'public', _id: groupId};
}
let mQuery = this.findOne(query);
if (fields) mQuery.select(fields);
if (populateLeader === true) mQuery.populate('leader', nameFields);
let group = await mQuery.exec();
if (!group) {
if (groupId === user.party._id) {
// reset party object to default state
user.party = {};
} else {
removeFromArray(user.guilds, groupId);
}
await user.save();
}
return group;
};
export const VALID_QUERY_TYPES = ['party', 'guilds', 'privateGuilds', 'publicGuilds', 'tavern'];
schema.statics.getGroups = async function getGroups (options = {}) {
let {user, types, groupFields = basicFields, sort = '-memberCount', populateLeader = false} = options;
let queries = [];
// Throw error if an invalid type is supplied
let areValidTypes = types.every(type => VALID_QUERY_TYPES.indexOf(type) !== -1);
if (!areValidTypes) throw new BadRequest(shared.i18n.t('groupTypesRequired'));
types.forEach(type => {
switch (type) {
case 'party': {
queries.push(this.getGroup({user, groupId: 'party', fields: groupFields, populateLeader}));
break;
}
case 'guilds': {
let userGuildsQuery = this.find({
type: 'guild',
_id: {$in: user.guilds},
}).select(groupFields);
if (populateLeader === true) userGuildsQuery.populate('leader', nameFields);
userGuildsQuery.sort(sort).exec();
queries.push(userGuildsQuery);
break;
}
case 'privateGuilds': {
let privateGuildsQuery = this.find({
type: 'guild',
privacy: 'private',
_id: {$in: user.guilds},
}).select(groupFields);
if (populateLeader === true) privateGuildsQuery.populate('leader', nameFields);
privateGuildsQuery.sort(sort).exec();
queries.push(privateGuildsQuery);
break;
}
// NOTE: when returning publicGuilds we use `.lean()` so all mongoose methods won't be available.
// Docs are going to be plain javascript objects
case 'publicGuilds': {
let publicGuildsQuery = this.find({
type: 'guild',
privacy: 'public',
}).select(groupFields);
if (populateLeader === true) publicGuildsQuery.populate('leader', nameFields);
publicGuildsQuery.sort(sort).lean().exec();
queries.push(publicGuildsQuery);
break;
}
case 'tavern': {
if (types.indexOf('publicGuilds') === -1) {
queries.push(this.getGroup({user, groupId: TAVERN_ID, fields: groupFields}));
}
break;
}
}
});
let groupsArray = _.reduce(await Bluebird.all(queries), (previousValue, currentValue) => {
if (_.isEmpty(currentValue)) return previousValue; // don't add anything to the results if the query returned null or an empty array
return previousValue.concat(Array.isArray(currentValue) ? currentValue : [currentValue]); // otherwise concat the new results to the previousValue
}, []);
return groupsArray;
};
// When converting to json remove chat messages with more than 1 flag and remove all flags info
// unless the user is an admin
// Not putting into toJSON because there we can't access user
schema.statics.toJSONCleanChat = function groupToJSONCleanChat (group, user) {
let toJSON = group.toJSON();
if (!user.contributor.admin) {
_.remove(toJSON.chat, chatMsg => {
chatMsg.flags = {};
return chatMsg.flagCount >= 2;
});
}
return toJSON;
};
/**
* Checks inivtation uuids and emails for possible errors.
*
* @param uuids An array of user ids
* @param emails An array of emails
* @param res Express res object for use with translations
* @throws BadRequest An error describing the issue with the invitations
*/
schema.statics.validateInvitations = function getInvitationError (uuids, emails, res) {
let uuidsIsArray = Array.isArray(uuids);
let emailsIsArray = Array.isArray(emails);
let emptyEmails = emailsIsArray && emails.length < 1;
let emptyUuids = uuidsIsArray && uuids.length < 1;
let errorString;
if (!uuids && !emails) {
errorString = 'canOnlyInviteEmailUuid';
} else if (uuids && !uuidsIsArray) {
errorString = 'uuidsMustBeAnArray';
} else if (emails && !emailsIsArray) {
errorString = 'emailsMustBeAnArray';
} else if (!emails && emptyUuids) {
errorString = 'inviteMissingUuid';
} else if (!uuids && emptyEmails) {
errorString = 'inviteMissingEmail';
} else if (emptyEmails && emptyUuids) {
errorString = 'inviteMustNotBeEmpty';
}
if (errorString) {
throw new BadRequest(res.t(errorString));
}
let totalInvites = 0;
if (uuids) {
totalInvites += uuids.length;
}
if (emails) {
totalInvites += emails.length;
}
if (totalInvites > INVITES_LIMIT) {
throw new BadRequest(res.t('canOnlyInviteMaxInvites', {maxInvites: INVITES_LIMIT}));
}
};
schema.methods.getParticipatingQuestMembers = function getParticipatingQuestMembers () {
return Object.keys(this.quest.members).filter(member => this.quest.members[member]);
};
schema.methods.removeGroupInvitations = async function removeGroupInvitations () {
let group = this;
let usersToRemoveInvitationsFrom = await User.find({
[`invitations.${group.type}${group.type === 'guild' ? 's' : ''}.id`]: group._id,
}).exec();
let userUpdates = usersToRemoveInvitationsFrom.map(user => {
if (group.type === 'party') {
user.invitations.party = {};
this.markModified('invitations.party');
} else {
removeFromArray(user.invitations.guilds, { id: group._id });
}
return user.save();
});
return Bluebird.all(userUpdates);
};
// Return true if user is a member of the group
schema.methods.isMember = function isGroupMember (user) {
if (this._id === TAVERN_ID) {
return true; // everyone is considered part of the tavern
} else if (this.type === 'party') {
return user.party._id === this._id ? true : false;
} else { // guilds
return user.guilds.indexOf(this._id) !== -1;
}
};
export function chatDefaults (msg, user) {
let message = {
id: shared.uuid(),
text: msg,
timestamp: Number(new Date()),
likes: {},
flags: {},
flagCount: 0,
};
if (user) {
_.defaults(message, {
uuid: user._id,
contributor: user.contributor && user.contributor.toObject(),
backer: user.backer && user.backer.toObject(),
user: user.profile.name,
});
} else {
message.uuid = 'system';
}
return message;
}
schema.methods.sendChat = function sendChat (message, user) {
let newMessage = chatDefaults(message, user);
this.chat.unshift(newMessage);
this.chat.splice(200);
// do not send notifications for guilds with more than 5000 users and for the tavern
if (NO_CHAT_NOTIFICATIONS.indexOf(this._id) !== -1 || this.memberCount > LARGE_GROUP_COUNT_MESSAGE_CUTOFF) {
return;
}
// Kick off chat notifications in the background.
let lastSeenUpdate = {$set: {
[`newMessages.${this._id}`]: {name: this.name, value: true},
}};
let query = {};
if (this.type === 'party') {
query['party._id'] = this._id;
} else {
query.guilds = this._id;
}
query._id = { $ne: user ? user._id : ''};
User.update(query, lastSeenUpdate, {multi: true}).exec();
// If the message being sent is a system message (not gone through the api.postChat controller)
// then notify Pusher about it (only parties for now)
if (newMessage.uuid === 'system' && this.privacy === 'private' && this.type === 'party') {
pusher.trigger(`presence-group-${this._id}`, 'new-chat', newMessage);
}
return newMessage;
};
schema.methods.startQuest = async function startQuest (user) {
// not using i18n strings because these errors are meant for devs who forgot to pass some parameters
if (this.type !== 'party') throw new InternalServerError('Must be a party to use this method');
if (!this.quest.key) throw new InternalServerError('Party does not have a pending quest');
if (this.quest.active) throw new InternalServerError('Quest is already active');
let userIsParticipating = this.quest.members[user._id];
let quest = questScrolls[this.quest.key];
let collected = {};
if (quest.collect) {
collected = _.transform(quest.collect, (result, n, itemToCollect) => {
result[itemToCollect] = 0;
});
}
this.markModified('quest');
this.quest.active = true;
if (quest.boss) {
this.quest.progress.hp = quest.boss.hp;
if (quest.boss.rage) this.quest.progress.rage = 0;
} else if (quest.collect) {
this.quest.progress.collect = collected;
}
let nonMembers = Object.keys(_.pick(this.quest.members, (member) => {
return !member;
}));
// Changes quest.members to only include participating members
this.quest.members = _.pick(this.quest.members, _.identity);
let nonUserQuestMembers = _.keys(this.quest.members);
removeFromArray(nonUserQuestMembers, user._id);
// remove any users from quest.members who aren't in the party
let partyId = this._id;
let questMembers = this.quest.members;
await Bluebird.map(Object.keys(this.quest.members), async (memberId) => {
let member = await User.findOne({_id: memberId, 'party._id': partyId}).select('_id').lean();
if (!member) {
delete questMembers[memberId];
}
});
if (userIsParticipating) {
user.party.quest.key = this.quest.key;
user.party.quest.progress.down = 0;
user.party.quest.completed = null;
user.markModified('party.quest');
}
// Remove the quest from the quest leader items (if they are the current user)
if (this.quest.leader === user._id) {
user.items.quests[this.quest.key] -= 1;
user.markModified('items.quests');
} else { // another user is starting the quest, update the leader separately
await User.update({_id: this.quest.leader}, {
$inc: {
[`items.quests.${this.quest.key}`]: -1,
},
}).exec();
}
// update the remaining users
await User.update({
_id: { $in: nonUserQuestMembers },
}, {
$set: {
'party.quest.key': this.quest.key,
'party.quest.progress.down': 0,
'party.quest.completed': null,
},
}, { multi: true }).exec();
// update the users who are not participating
// Do not block updates
User.update({
_id: { $in: nonMembers },
}, {
$set: {
'party.quest': _cleanQuestProgress(),
},
}, { multi: true }).exec();
// send notifications in the background without blocking
User.find(
{ _id: { $in: nonUserQuestMembers } },
'party.quest items.quests auth.facebook auth.local preferences.emailNotifications preferences.pushNotifications pushDevices profile.name'
).exec().then((membersToNotify) => {
let membersToEmail = _.filter(membersToNotify, (member) => {
// send push notifications and filter users that disabled emails
return member.preferences.emailNotifications.questStarted !== false &&
member._id !== user._id;
});
sendTxnEmail(membersToEmail, 'quest-started', [
{ name: 'PARTY_URL', content: '/#/options/groups/party' },
]);
let membersToPush = _.filter(membersToNotify, (member) => {
// send push notifications and filter users that disabled emails
return member.preferences.pushNotifications.questStarted !== false &&
member._id !== user._id;
});
_.each(membersToPush, (member) => {
sendPushNotification(member,
{
title: quest.text(),
message: `${shared.i18n.t('questStarted')}: ${quest.text()}`,
identifier: 'questStarted',
});
});
});
};
schema.methods.sendGroupChatReceivedWebhooks = function sendGroupChatReceivedWebhooks (chat) {
let query = {
webhooks: {
$elemMatch: {
type: 'groupChatReceived',
'options.groupId': this._id,
},
},
};
if (this.type === 'party') {
query['party._id'] = this._id;
} else {
query.guilds = this._id;
}
User.find(query).select({webhooks: 1}).lean().then((users) => {
users.forEach((user) => {
let { webhooks } = user;
groupChatReceivedWebhook.send(webhooks, {
group: this,
chat,
});
});
});
};
schema.statics.cleanQuestProgress = _cleanQuestProgress;
// returns a clean object for group.quest
schema.statics.cleanGroupQuest = function cleanGroupQuest () {
return {
key: null,
active: false,
leader: null,
progress: {
collect: {},
},
members: {},
};
};
// Participants: Grant rewards & achievements, finish quest.
// Changes the group object update members
schema.methods.finishQuest = async function finishQuest (quest) {
let questK = quest.key;
let updates = {
$inc: {
[`achievements.quests.${questK}`]: 1,
'stats.gp': Number(quest.drop.gp),
'stats.exp': Number(quest.drop.exp),
},
$set: {},
};
if (this._id === TAVERN_ID) {
updates.$set['party.quest.completed'] = questK; // Just show the notif
} else {
updates.$set['party.quest'] = _cleanQuestProgress({completed: questK}); // clear quest progress
}
_.each(quest.drop.items, (item) => {
let dropK = item.key;
switch (item.type) {
case 'gear': {
// TODO This means they can lose their new gear on death, is that what we want?
updates.$set[`items.gear.owned.${dropK}`] = true;
break;
}
case 'eggs':
case 'food':
case 'hatchingPotions':
case 'quests': {
updates.$inc[`items.${item.type}.${dropK}`] = _.where(quest.drop.items, {type: item.type, key: item.key}).length;
break;
}
case 'pets': {
updates.$set[`items.pets.${dropK}`] = 5;
break;
}
case 'mounts': {
updates.$set[`items.mounts.${dropK}`] = true;
break;
}
}
});
let q = this._id === TAVERN_ID ? {} : {_id: {$in: this.getParticipatingQuestMembers()}};
this.quest = {};
this.markModified('quest');
return await User.update(q, updates, {multi: true}).exec();
};
function _isOnQuest (user, progress, group) {
return group && progress && group.quest && group.quest.active && group.quest.members[user._id] === true;
}
schema.methods._processBossQuest = async function processBossQuest (options) {
let {
user,
progress,
} = options;
let group = this;
let quest = questScrolls[group.quest.key];
let down = progress.down * quest.boss.str; // multiply by boss strength
group.quest.progress.hp -= progress.up;
// TODO Create a party preferred language option so emits like this can be localized. Suggestion: Always display the English version too. Or, if English is not displayed to the players, at least include it in a new field in the chat object that's visible in the database - essential for admins when troubleshooting quests!
let playerAttack = `${user.profile.name} attacks ${quest.boss.name('en')} for ${progress.up.toFixed(1)} damage.`;
let bossAttack = CRON_SAFE_MODE || CRON_SEMI_SAFE_MODE ? `${quest.boss.name('en')} does not attack, because it respects the fact that there are some bugs\` \`post-maintenance and it doesn't want to hurt anyone unfairly. It will continue its rampage soon!` : `${quest.boss.name('en')} attacks party for ${Math.abs(down).toFixed(1)} damage.`;
// TODO Consider putting the safe mode boss attack message in an ENV var
group.sendChat(`\`${playerAttack}\` \`${bossAttack}\``);
// If boss has Rage, increment Rage as well
if (quest.boss.rage) {
group.quest.progress.rage += Math.abs(down);
if (group.quest.progress.rage >= quest.boss.rage.value) {
group.sendChat(quest.boss.rage.effect('en'));
group.quest.progress.rage = 0;
// TODO To make Rage effects more expandable, let's turn these into functions in quest.boss.rage
if (quest.boss.rage.healing) group.quest.progress.hp += group.quest.progress.hp * quest.boss.rage.healing;
if (group.quest.progress.hp > quest.boss.hp) group.quest.progress.hp = quest.boss.hp;
}
}
// Everyone takes damage
await User.update({
_id: {$in: this.getParticipatingQuestMembers()},
}, {
$inc: {'stats.hp': down},
}, {multi: true}).exec();
// Apply changes the currently cronning user locally so we don't have to reload it to get the updated state
// TODO how to mark not modified? https://github.com/Automattic/mongoose/pull/1167
// must be notModified or otherwise could overwrite future changes: if the user is saved it'll save
// the modified user.stats.hp but that must not happen as the hp value has already been updated by the User.update above
// if (down) user.stats.hp += down;
// Boss slain, finish quest
if (group.quest.progress.hp <= 0) {
group.sendChat(`\`You defeated ${quest.boss.name('en')}! Questing party members receive the rewards of victory.\``);
// Participants: Grant rewards & achievements, finish quest
await group.finishQuest(shared.content.quests[group.quest.key]);
}
return await group.save();
};
schema.methods._processCollectionQuest = async function processCollectionQuest (options) {
let {
user,
progress,
} = options;
let group = this;
let quest = questScrolls[group.quest.key];
let itemsFound = {};
_.times(progress.collectedItems, () => {
let item = shared.randomVal(quest.collect, {key: true});
if (!itemsFound[item]) {
itemsFound[item] = 0;
}
itemsFound[item]++;
group.quest.progress.collect[item]++;
});
// Add 0 for all items not found
Object.keys(this.quest.progress.collect).forEach((item) => {
if (!itemsFound[item]) {
itemsFound[item] = 0;
}
});
let foundText = _.reduce(itemsFound, (m, v, k) => {
m.push(`${v} ${quest.collect[k].text('en')}`);
return m;
}, []);
foundText = foundText.join(', ');
group.sendChat(`\`${user.profile.name} found ${foundText}.\``);
group.markModified('quest.progress.collect');
// Still needs completing
if (_.find(quest.collect, (v, k) => {
return group.quest.progress.collect[k] < v.count;
})) return await group.save();
await group.finishQuest(quest);
group.sendChat('`All items found! Party has received their rewards.`');
return await group.save();
};
schema.statics.processQuestProgress = async function processQuestProgress (user, progress) {
let group = await this.getGroup({user, groupId: 'party'});
if (!_isOnQuest(user, progress, group)) return;
let quest = shared.content.quests[group.quest.key];
if (!quest) return; // TODO should this throw an error instead?
let questType = quest.boss ? 'Boss' : 'Collection';
await group[`_process${questType}Quest`]({
user,
progress,
group,
});
};
// to set a boss: `db.groups.update({_id:TAVERN_ID},{$set:{quest:{key:'dilatory',active:true,progress:{hp:1000,rage:1500}}}})`
// we export an empty object that is then populated with the query-returned data
export let tavernQuest = {};
let tavernQ = {_id: TAVERN_ID, 'quest.key': {$ne: null}};
// we use process.nextTick because at this point the model is not yet available
process.nextTick(() => {
model // eslint-disable-line no-use-before-define
.findOne(tavernQ).exec()
.then(tavern => {
if (!tavern) return; // No tavern quest
// Using _assign so we don't lose the reference to the exported tavernQuest
_.assign(tavernQuest, tavern.quest.toObject());
})
.catch(err => {
throw err;
});
});
// returns a promise
schema.statics.tavernBoss = async function tavernBoss (user, progress) {
if (!progress) return;
// hack: prevent crazy damage to world boss
let dmg = Math.min(900, Math.abs(progress.up || 0));
let rage = -Math.min(900, Math.abs(progress.down || 0));
let tavern = await this.findOne(tavernQ).exec();
if (!(tavern && tavern.quest && tavern.quest.key)) return;
let quest = shared.content.quests[tavern.quest.key];
if (tavern.quest.progress.hp <= 0) {
tavern.sendChat(quest.completionChat('en'));
await tavern.finishQuest(quest);
_.assign(tavernQuest, {extra: null});
return tavern.save();
} else {
// Deal damage. Note a couple things here, str & def are calculated. If str/def are defined in the database,
// use those first - which allows us to update the boss on the go if things are too easy/hard.
if (!tavern.quest.extra) tavern.quest.extra = {};
tavern.quest.progress.hp -= dmg / (tavern.quest.extra.def || quest.boss.def);
tavern.quest.progress.rage -= rage * (tavern.quest.extra.str || quest.boss.str);
if (tavern.quest.progress.rage >= quest.boss.rage.value) {
if (!tavern.quest.extra.worldDmg) tavern.quest.extra.worldDmg = {};
let wd = tavern.quest.extra.worldDmg;
// Burnout attacks Ian, Seasonal Sorceress, tavern
// Be-Wilder attacks Alex, Matt, Bailey
let scene = wd.market ? wd.stables ? wd.bailey ? false : 'bailey' : 'stables' : 'market'; // eslint-disable-line no-nested-ternary
if (!scene) {
tavern.sendChat(`\`${quest.boss.name('en')} tries to unleash ${quest.boss.rage.title('en')} but is too tired.\``);
tavern.quest.progress.rage = 0; // quest.boss.rage.value;
} else {
tavern.sendChat(quest.boss.rage[scene]('en'));
tavern.quest.extra.worldDmg[scene] = true;
tavern.quest.extra.worldDmg.recent = scene;
tavern.markModified('quest.extra.worldDmg');
tavern.quest.progress.rage = 0;
if (quest.boss.rage.healing) {
tavern.quest.progress.hp += quest.boss.rage.healing * tavern.quest.progress.hp;
}
}
}
if (quest.boss.desperation && tavern.quest.progress.hp < quest.boss.desperation.threshold && !tavern.quest.extra.desperate) {
tavern.sendChat(quest.boss.desperation.text('en'));
tavern.quest.extra.desperate = true;
tavern.quest.extra.def = quest.boss.desperation.def;
tavern.quest.extra.str = quest.boss.desperation.str;
tavern.markModified('quest.extra');
}
_.assign(tavernQuest, tavern.quest.toObject());
return tavern.save();
}
};
schema.methods.leave = async function leaveGroup (user, keep = 'keep-all') {
let group = this;
let update = {
$inc: {memberCount: -1},
};
let challenges = await Challenge.find({
_id: {$in: user.challenges},
group: group._id,
});
let challengesToRemoveUserFrom = challenges.map(chal => {
return chal.unlinkTasks(user, keep);
});
await Bluebird.all(challengesToRemoveUserFrom);
let promises = [];
// remove the group from the user's groups
if (group.type === 'guild') {
promises.push(User.update({_id: user._id}, {$pull: {guilds: group._id}}).exec());
} else {
promises.push(User.update({_id: user._id}, {$set: {party: {}}}).exec());
// Tell the realtime clients that a user has left
// If the user that left is still connected, they'll get disconnected
pusher.trigger(`presence-group-${group._id}`, 'user-left', {
userId: user._id,
});
update.$unset = {[`quest.members.${user._id}`]: 1};
}
// If user is the last one in group and group is private, delete it
if (group.memberCount <= 1 && group.privacy === 'private') {
promises.push(group.remove());
} else { // otherwise If the leader is leaving (or if the leader previously left, and this wasn't accounted for)
if (group.leader === user._id) {
let query = group.type === 'party' ? {'party._id': group._id} : {guilds: group._id};
query._id = {$ne: user._id};
let seniorMember = await User.findOne(query).select('_id').exec();
// could be missing in case of public guild (that can have 0 members) with 1 member who is leaving
if (seniorMember) update.$set = {leader: seniorMember._id};
}
promises.push(group.update(update).exec());
}
return await Bluebird.all(promises);
};
schema.methods.updateTask = async function updateTask (taskToSync) {
let group = this;
let updateCmd = {$set: {}};
let syncableAttributes = syncableAttrs(taskToSync);
for (let key in syncableAttributes) {
updateCmd.$set[key] = syncableAttributes[key];
}
let taskSchema = Tasks[taskToSync.type];
// Updating instead of loading and saving for performances, risks becoming a problem if we introduce more complexity in tasks
await taskSchema.update({
userId: {$exists: true},
'group.id': group.id,
'group.taskId': taskToSync._id,
}, updateCmd, {multi: true}).exec();
};
schema.methods.syncTask = async function groupSyncTask (taskToSync, user) {
let group = this;
let toSave = [];
if (taskToSync.group.assignedUsers.indexOf(user._id) === -1) {
taskToSync.group.assignedUsers.push(user._id);
}
// Sync tags
let userTags = user.tags;
let i = _.findIndex(userTags, {id: group._id});
if (i !== -1) {
if (userTags[i].name !== group.name) {
// update the name - it's been changed since
userTags[i].name = group.name;
}
} else {
userTags.push({
id: group._id,
name: group.name,
});
}
let findQuery = {
'group.taskId': taskToSync._id,
userId: user._id,
'group.id': group._id,
};
let matchingTask = await Tasks.Task.findOne(findQuery).exec();
if (!matchingTask) { // If the task is new, create it
matchingTask = new Tasks[taskToSync.type](Tasks.Task.sanitize(syncableAttrs(taskToSync)));
matchingTask.group.id = taskToSync.group.id;
matchingTask.userId = user._id;
matchingTask.group.taskId = taskToSync._id;
user.tasksOrder[`${taskToSync.type}s`].push(matchingTask._id);
} else {
_.merge(matchingTask, syncableAttrs(taskToSync));
// Make sure the task is in user.tasksOrder
let orderList = user.tasksOrder[`${taskToSync.type}s`];
if (orderList.indexOf(matchingTask._id) === -1 && (matchingTask.type !== 'todo' || !matchingTask.completed)) orderList.push(matchingTask._id);
}
if (!matchingTask.notes) matchingTask.notes = taskToSync.notes; // don't override the notes, but provide it if not provided
if (matchingTask.tags.indexOf(group._id) === -1) matchingTask.tags.push(group._id); // add tag if missing
toSave.push(matchingTask.save(), taskToSync.save(), user.save());
return Bluebird.all(toSave);
};
schema.methods.unlinkTask = async function groupUnlinkTask (unlinkingTask, user, keep) {
let findQuery = {
'group.taskId': unlinkingTask._id,
userId: user._id,
};
let assignedUserIndex = unlinkingTask.group.assignedUsers.indexOf(user._id);
unlinkingTask.group.assignedUsers.splice(assignedUserIndex, 1);
if (keep === 'keep-all') {
await Tasks.Task.update(findQuery, {
$set: {group: {}},
}).exec();
await user.save();
} else { // keep = 'remove-all'
let task = await Tasks.Task.findOne(findQuery).select('_id type completed').exec();
// Remove task from user.tasksOrder and delete them
if (task.type !== 'todo' || !task.completed) {
removeFromArray(user.tasksOrder[`${task.type}s`], task._id);
user.markModified('tasksOrder');
}
return Bluebird.all([task.remove(), user.save(), unlinkingTask.save()]);
}
};
schema.methods.removeTask = async function groupRemoveTask (task) {
let group = this;
// Set the task as broken
await Tasks.Task.update({
userId: {$exists: true},
'group.id': group.id,
'group.taskId': task._id,
}, {
$set: {'group.broken': 'TASK_DELETED'},
}, {multi: true}).exec();
};
export let model = mongoose.model('Group', schema);
// initialize tavern if !exists (fresh installs)
// do not run when testing as it's handled by the tests and can easily cause a race condition
if (!nconf.get('IS_TEST')) {
model.count({_id: TAVERN_ID}, (err, ct) => {
if (err) throw err;
if (ct > 0) return;
new model({ // eslint-disable-line babel/new-cap
_id: TAVERN_ID,
leader: '7bde7864-ebc5-4ee2-a4b7-1070d464cdb0', // Siena Leslie
name: 'Tavern',
type: 'guild',
privacy: 'public',
}).save();
});
}