mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-17 22:57:21 +01:00
* Added initial bailey api
* wip
* implement new panel header
* Fixed lint
* add ability to mark notification as seen
* add notification count, remove top badge from user and add ability to mark multiple notifications as seen
* add support dismissall and mark all as read
* do not dismiss actionable notif
* mark as seen when menu is opened instead of closed
* implement ordering, list of actionable notifications
* add groups messages and fix badges count
* add notifications for received cards
* send card received notification to target not sender
* rename notificaion field
* fix integration tests
* mark cards notifications as read and update tests
* add mystery items notifications
* add unallocated stats points notifications
* fix linting
* simplify code
* refactoring and fixes
* fix dropdown opening
* start splitting notifications into their own component
* add notifications for inbox messages
* fix unit tests
* fix default buttons styles
* add initial bailey support
* add title and tests to new stuff notification
* add notification if a group task needs more work
* add tests and fixes for marking a task as needing more work
* make sure user._v is updated
* remove console.log
* notification: hover status and margins
* start styling notifications, add separate files and basic functionalities
* fix tests
* start adding mystery items notification
* wip card notification
* fix cards text
* initial implementation inbox messages
* initial implementation group messages
* disable inbox notifications until mobile is ready
* wip group chat messages
* finish mystery and card notifications
* add bailey notification and fix a lot of stuff
* start adding guilds and parties invitations
* misc invitation fixes
* fix lint issues
* remove old code and add key to notifications
* fix tests
* remove unused code
* add link for public guilds invite
* starts to implement needs work notification design and feature
* fixes to needs work, add group task approved notification
* finish needs work feature
* lots of fixes
* implement quest notification
* bailey fixes and static page
* routing fixes
* fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party});
* read notifications on click
* chat notifications
* fix tests for chat notifications
* fix chat notification test
* fix tests
* fix tests (again)
* try awaiting
* remove only
* more sleep
* add bailey tests
* fix icons alignment
* fix issue with multiple points notifications
* remove merge code
* fix rejecting guild invitation
* make remove area bigger
* fix error with notifications and add migration
* fix migration
* fix typos
* add cleanup migration too
* notifications empty state, new counter color, fix marking messages as seen in guilds
* fixes
* add image and install correct packages
* fix mongoose version
* update bailey
* typo
* make sure chat is marked as read after other requests
62 lines
1.6 KiB
JavaScript
62 lines
1.6 KiB
JavaScript
import mongoose from 'mongoose';
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import baseModel from '../libs/baseModel';
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import { v4 as uuid } from 'uuid';
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import validator from 'validator';
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const NOTIFICATION_TYPES = [
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'DROPS_ENABLED',
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'REBIRTH_ENABLED',
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'WON_CHALLENGE',
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'STREAK_ACHIEVEMENT',
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'ULTIMATE_GEAR_ACHIEVEMENT',
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'REBIRTH_ACHIEVEMENT',
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'NEW_CONTRIBUTOR_LEVEL',
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'CRON',
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'GROUP_TASK_APPROVAL',
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'GROUP_TASK_APPROVED',
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'GROUP_TASK_NEEDS_WORK',
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'LOGIN_INCENTIVE',
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'GROUP_INVITE_ACCEPTED',
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'SCORED_TASK',
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'BOSS_DAMAGE', // Not used currently but kept to avoid validation errors
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'GUILD_PROMPT',
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'GUILD_JOINED_ACHIEVEMENT',
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'CHALLENGE_JOINED_ACHIEVEMENT',
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'INVITED_FRIEND_ACHIEVEMENT',
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'CARD_RECEIVED',
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'NEW_MYSTERY_ITEMS',
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'UNALLOCATED_STATS_POINTS',
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'NEW_INBOX_MESSAGE',
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'NEW_STUFF',
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'NEW_CHAT_MESSAGE',
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];
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const Schema = mongoose.Schema;
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export let schema = new Schema({
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id: {
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type: String,
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default: uuid,
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validate: [validator.isUUID, 'Invalid uuid.'],
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required: true,
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},
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type: {type: String, required: true, enum: NOTIFICATION_TYPES},
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data: {type: Schema.Types.Mixed, default: () => {
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return {};
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}},
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// A field to mark the notification as seen without deleting it, optional use
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seen: {type: Boolean, required: true, default: () => false},
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}, {
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strict: true,
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minimize: false, // So empty objects are returned
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_id: false, // use id instead of _id
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});
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schema.plugin(baseModel, {
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noSet: ['_id', 'id'],
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// timestamps: true, // Temporarily removed to debug a possible bug
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_id: false, // use id instead of _id
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});
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export let model = mongoose.model('UserNotification', schema);
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