mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-16 22:27:26 +01:00
* Links stay white on hover * Fixed task icon color * Disabled plus button when needed * Fixed difficulty color * Fixed task reward color * Updated create styles * Fixed group plan link * Fixed second group test modal * Added login incentives * Fixed group notification clear * Show baily correctly * Styled armoire notification * Fixed contributor achievement styles * Fixed death * Fixed drop styles * Fixed invited friend modal * Fixed joined challenge achievement style * Fixed joined guild style * Fixed level up styles * Updated low health styles * Fixed bailey styles * Updated quest completed * Added soem conditionals to hide modals * Added rebirth styles * Fixed rebirth enable styles * Fixed streak styles * Fixed testing modals * Fixed ultimate gear achievement * Fixed won challenge * Set user to welcomed if created on mobile * Removed old default tasks * Began adding more options to avatar * Added change class * Inbox to messages * Moved profile to menu * Added user modal for viewing a user and send message * Fixed conversations * Fixed lint * Fixed challenges sending to server * Added challenge progress view * Fixed group sync after pay * Fixed some group accepting features * Fixed initial chat loading * Fixed some exitence errors * Added user names to assigned * Added upgrade link * Began adding new payment flow * Added default tasks * Updated avatar styles * Updated tutorial styles * Rebuilt notifications and styles * Updated upload script * Fixed lint * Added default tasks back to mobile and added updated tests * More test fixes
252 lines
5.7 KiB
Vue
252 lines
5.7 KiB
Vue
<template lang="pug">
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div
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.d-flex.member-details(:class="{ condensed, expanded }", @click='showMemberModal(member)')
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avatar(:member="member",
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@click.native="$emit('click')",
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@mouseover.native="$emit('onHover')",
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@mouseout.native="$emit('onHover')",
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)
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.member-stats
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h3.character-name
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| {{member.profile.name}}
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.is-buffed(v-if="isBuffed")
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.svg-icon(v-html="icons.buff")
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span.small-text.character-level {{ characterLevel }}
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.progress-container.d-flex
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.svg-icon(v-html="icons.health")
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.progress
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.progress-bar.bg-health(:style="{width: `${percent(member.stats.hp, MAX_HEALTH)}%`}")
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span.small-text {{member.stats.hp | statFloor}} / {{MAX_HEALTH}}
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.progress-container.d-flex
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.svg-icon(v-html="icons.experience")
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.progress
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.progress-bar.bg-experience(:style="{width: `${percent(member.stats.exp, toNextLevel)}%`}")
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span.small-text {{member.stats.exp | statFloor}} / {{toNextLevel}}
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.progress-container.d-flex(v-if="hasClass")
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.svg-icon(v-html="icons.mana")
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.progress
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.progress-bar.bg-mana(:style="{width: `${percent(member.stats.mp, maxMP)}%`}")
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span.small-text {{member.stats.mp | statFloor}} / {{maxMP}}
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</template>
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<style lang="scss" scoped>
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@import '~client/assets/scss/colors.scss';
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.member-details {
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white-space: nowrap;
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margin-top: 24px;
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margin-bottom: 24px;
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transition: all 0.15s ease-out;
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}
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.member-stats {
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padding-left: 16px;
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padding-right: 24px;
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opacity: 1;
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transition: width 0.15s ease-out;
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}
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.member-details.condensed:not(.expanded) .member-stats {
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opacity: 0;
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display: none;
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}
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// Condensed version
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.member-details.condensed.expanded {
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background: $header-dark-background;
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box-shadow: 0 0 0px 9px $header-dark-background;
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position: relative;
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margin-bottom: 33px;
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z-index: 8;
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.is-buffed {
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background-color: $purple-50;
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}
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.member-stats {
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background: $header-dark-background;
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position: absolute;
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right: 100%;
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height: calc(100% + 18px);
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margin-top: -9px;
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padding-top: 9px;
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padding-bottom: 24px;
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padding-right: 16px;
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padding-bottom: 14px;
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border-top-left-radius: 4px;
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border-bottom-left-radius: 4px;
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z-index: 9;
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}
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.progress-container > .svg-icon {
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width: 19px;
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height: 19px;
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margin-top: -2px;
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}
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.progress-container > .progress {
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width: 152px;
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border-radius: 0px;
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height: 10px;
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margin-top: 2px;
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background: $purple-100;
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}
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.progress-container > .progress > .progress-bar {
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border-radius: 0px;
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height: 10px;
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}
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}
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.small-text {
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color: $header-color;
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}
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.character-name {
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margin-bottom: 1px;
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color: $white;
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}
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.character-level {
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display: block;
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font-style: normal;
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margin-bottom: 16px;
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}
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.is-buffed {
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width: 20px;
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height: 20px;
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background: $header-dark-background;
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display: inline-block;
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margin-left: 16px;
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vertical-align: middle;
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padding-top: 4px;
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.svg-icon {
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display: block;
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width: 10px;
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height: 12px;
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margin: 0 auto;
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}
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}
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#header-avatar {
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margin-right: 16px;
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}
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.progress-container {
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margin-bottom: 12px;
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}
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.progress-container > span {
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color: $header-color;
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margin-left: 16px;
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font-style: normal;
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}
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.progress-container > .svg-icon {
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width: 24px;
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height: 24px;
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margin-right: 8px;
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margin-top: -4px;
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}
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.progress-container > .progress {
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width: 303px;
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margin: 0px;
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border-radius: 2px;
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height: 16px;
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background-color: $header-dark-background;
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}
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.progress-container > .progress > .progress-bar {
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border-radius: 2px;
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height: 16px;
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min-width: 0px;
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}
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</style>
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<script>
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import Avatar from './avatar';
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import { mapState } from 'client/libs/store';
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import profile from './userMenu/profile';
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import { toNextLevel } from '../../common/script/statHelpers';
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import statsComputed from '../../common/script/libs/statsComputed';
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import percent from '../../common/script/libs/percent';
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import buffIcon from 'assets/svg/buff.svg';
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import healthIcon from 'assets/svg/health.svg';
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import experienceIcon from 'assets/svg/experience.svg';
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import manaIcon from 'assets/svg/mana.svg';
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export default {
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components: {
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Avatar,
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profile,
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},
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props: {
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member: {
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type: Object,
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required: true,
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},
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condensed: {
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type: Boolean,
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default: false,
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},
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expanded: {
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type: Boolean,
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default: false,
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},
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},
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data () {
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return {
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icons: Object.freeze({
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buff: buffIcon,
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health: healthIcon,
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experience: experienceIcon,
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mana: manaIcon,
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}),
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};
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},
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filters: {
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statFloor (value) {
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if (value < 1 && value > 0) {
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return Math.ceil(value * 10) / 10;
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} else {
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return Math.floor(value);
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}
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},
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},
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methods: {
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percent,
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showMemberModal (member) {
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this.$store.state.profileUser = member;
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this.$root.$emit('show::modal', 'profile');
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},
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},
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computed: {
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...mapState({
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MAX_HEALTH: 'constants.MAX_HEALTH',
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}),
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maxMP () {
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return statsComputed(this.member).maxMP;
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},
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toNextLevel () { // Exp to next level
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return toNextLevel(this.member.stats.lvl);
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},
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characterLevel () {
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return `${this.$t('level')} ${this.member.stats.lvl} ${
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this.member.stats.class ? this.$t(this.member.stats.class) : ''
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}`;
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},
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isBuffed () {
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return this.$store.getters['members:isBuffed'](this.member);
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},
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hasClass () {
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return this.$store.getters['members:hasClass'](this.member);
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},
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},
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};
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</script>
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