Files
habitica/website/client/components/shops/quests/questInfo.vue
Matteo Pagliazzi 33b249d078 Notifications v2 and Bailey API (#9716)
* Added initial bailey api

* wip

* implement new panel header

* Fixed lint

* add ability to mark notification as seen

* add notification count, remove top badge from user and add ability to mark multiple notifications as seen

* add support dismissall and mark all as read

* do not dismiss actionable notif

* mark as seen when menu is opened instead of closed

* implement ordering, list of actionable notifications

* add groups messages and fix badges count

* add notifications for received cards

* send card received notification to target not sender

* rename notificaion field

* fix integration tests

* mark cards notifications as read and update tests

* add mystery items notifications

* add unallocated stats points notifications

* fix linting

* simplify code

* refactoring and fixes

* fix dropdown opening

* start splitting notifications into their own component

* add notifications for inbox messages

* fix unit tests

* fix default buttons styles

* add initial bailey support

* add title and tests to new stuff notification

* add notification if a group task needs more work

* add tests and fixes for marking a task as needing more work

* make sure user._v is updated

* remove console.log

* notification: hover status and margins

* start styling notifications, add separate files and basic functionalities

* fix tests

* start adding mystery items notification

* wip card notification

* fix cards text

* initial implementation inbox messages

* initial implementation group messages

* disable inbox notifications until mobile is ready

* wip group chat messages

* finish mystery and card notifications

* add bailey notification and fix a lot of stuff

* start adding guilds and parties invitations

* misc invitation fixes

* fix lint issues

* remove old code and add key to notifications

* fix tests

* remove unused code

* add link for public guilds invite

* starts to implement needs work notification design and feature

* fixes to needs work, add group task approved notification

* finish needs work feature

* lots of fixes

* implement quest notification

* bailey fixes and static page

* routing fixes

* fixes #      this.$store.dispatch(guilds:join, {groupId: group.id, type: party});

* read notifications on click

* chat notifications

* fix tests for chat notifications

* fix chat notification test

* fix tests

* fix tests (again)

* try awaiting

* remove only

* more sleep

* add bailey tests

* fix icons alignment

* fix issue with multiple points notifications

* remove merge code

* fix rejecting guild invitation

* make remove area bigger

* fix error with notifications and add migration

* fix migration

* fix typos

* add cleanup migration too

* notifications empty state, new counter color, fix marking messages as seen in guilds

* fixes

* add image and install correct packages

* fix mongoose version

* update bailey

* typo

* make sure chat is marked as read after other requests
2018-01-31 11:55:39 +01:00

114 lines
2.3 KiB
Vue

<template lang="pug">
.row(:class="{'small-version': smallVersion}")
template(v-if="quest.collect")
span.title(:class="smallVersion ? 'col-3' : 'col-4'") {{ $t('collect') + ':' }}
span.col-8
div(v-for="(collect, key) of quest.collect")
span {{ collect.count }} {{ getCollectText(collect) }}
template(v-if="quest.boss")
span.title(:class="smallVersion ? 'col-3' : 'col-4'") {{ $t('bossHP') + ':' }}
span.col-8 {{ quest.boss.hp }}
span.title(:class="smallVersion ? 'col-3' : 'col-4'") {{ $t('difficulty') + ':' }}
span.col-8
.svg-icon.inline(
v-for="star of stars()", v-html="icons[star]",
:class="smallVersion ? 'icon-12' : 'icon-16'",
)
</template>
<style lang="scss" scoped>
@import '~client/assets/scss/colors.scss';
.title {
text-align: left;
font-weight: bold;
white-space: nowrap;
}
.col-8 {
text-align: left;
}
.col-8:not(:last-child) {
margin-bottom: 4px;
}
.svg-icon {
margin-right: 4px;
}
.small-version {
font-size: 12px;
line-height: 1.33;
.svg-icon {
margin-top: 1px;
}
}
</style>
<script>
import svgStar from 'assets/svg/difficulty-star.svg';
import svgStarHalf from 'assets/svg/difficulty-star-half.svg';
import svgStarEmpty from 'assets/svg/difficulty-star-empty.svg';
export default {
props: {
quest: {
type: Object,
},
smallVersion: {
type: Boolean,
default: false,
},
},
data () {
return {
icons: Object.freeze({
star: svgStar,
starHalf: svgStarHalf,
starEmpty: svgStarEmpty,
}),
};
},
computed: {
difficulty () {
if (this.quest.boss) {
return this.quest.boss.str;
}
return 1;
},
},
methods: {
stars () {
let result = [];
let difficulty = this.difficulty;
for (let i = 1; i <= 4; i++) {
let diff = difficulty - i;
if (diff >= 0) {
result.push('star');
} else if (diff <= -1) {
result.push('starEmpty');
} else {
result.push('starHalf');
}
}
return result;
},
getCollectText (collect) {
if (collect.text instanceof Function) {
return collect.text();
} else {
return collect.text;
}
},
},
};
</script>