Files
habitica/website/client/js/controllers/inventoryCtrl.js
Matteo Pagliazzi 28f2e9c356 API v3 [WIP] (#6144)
* Fixed more tests

* Added tags into user service

* Added api-v3 auth urls

* v3: fix package.json

* v3: fix package.json

* Fixed auth tests. Updated Authctrl response

* v3: remove newrelic config file in favour of env variables

* v3: upgrade some deps

* switch from Q to Bluebird

* v3 fix tests with deferred

* Removed extra consoles.log. Changed data.data to res.data

* v3 fix tests and use coroutines instead of regenerator

* v3: fix tests

* v3: do not await a non promise

* v3: q -> bluebird

* Changed id param for registration response

* Updated party query and create

* Ensured login callback happens after user sync

* Add challenges to groups. Fixed isMemberOfGuild check

* Updated party and group tests

* Fixed cron test

* return user.id and send analytics event before changing page

* fix trailing spaces

* disable redirects

* Api v3 party tavern fixes (#7191)

* Added check if user is in party before query

* Cached party query. Prevented party request when user is not in party. Updated Party create with no invites

* Update tavern ctrl to use new promise

* v3: misc fixes

* Api v3 task fixes (#7193)

* Update task view to use _id

* Added try catch to user service ops calls

* v3 client: saving after syncing is complete

* Fixed test broken by part sync change (#7195)

* v3: fix todo scoring and try to fix production testing problem

* revert changes to mongoose config

* mongoose: increase keepAlive

* test mongoose fix

* fix: Only apply captureStackTrace if it exists on the error object

* v3: fix reminders with no startDate

* mongoose: use options

* chore(): rename website/src -> website/server and website/public -> website/client (#7199)

* v3 fix GET /groups: return an error only if an invalid type is supplied not when there are 0 results (#7203)

* [API v3] Fix calls to user.ops and deleting tags (#7204)

* v3: fixes calls to user.ops from views and deleting tags

* v3: fix tests that use user._statsComputed

* Api v3 fixes continued (#7205)

* Added timzeone offset back

* Added APIToken back to settings page

* Fixed fetch recent messages for party

* Fixed returning group description

* Fixed check if user is member of challenge

* Fixed party members appearing in header

* Updated get myGroups param to include public groups. Fixed isMemberOf group

* Fixed hourglass purchase

* Fixed challenge addding tasks on first creating

* Updated tests to accomidate new changes

* fix: Correct checklist on client

Closes #7207

* fix: Pin eslint to 2.9

* minor improvements to cron code for clarity; fix inaccurate comments; add TODOs for rest-in-inn actions

* fix: Add missing type param to equip call

closes #7212

* rename and reword pubChalsMinPrize to reflect that it's only for Tavern challenges

* allows players to send gems to each other; other minor related changes - fixes https://github.com/HabitRPG/habitrpg/issues/7227

* fix tests for /members/transfer-gems

* fix: Set gems sent notification as translatable string

* chore: Remove unusued variable

* fix: Remove requirement on message paramter in transfer-gems

* add a missing variable declaration

* chore: clarify comments on cron code

* fix: Correct client request from habitrpg -> tavern

* update apidoc URL in package.json

Closes #7222

* Fixed start party by invites

* Updated spell casting to v3

* Fixed adding and removing tags on tasks

* Fixed page reload on settings change

* Fixed battle monsters with friends button

* Loaded completed todos when done is clicked

* chore: Reinstate floating version number for eslint

babel-eslint regression fixed

* Fixed reload tests

* change "an user" to "a user" in comments and text (no code changes) (#7257)

* fix: Alert user that drops were recieved

* remove userServices.js from karma.conf - it's been moved to website/client/js/services

* feat: Create debug update user route

* fix: Correct set cron debug function

* feat: Add make admin button to debug menu

* lint: Add missing semicolons in test

* fix: Temporarilly comment out udpate user debug route

* v3: fix _tmp for crit and streakBonus

* v3: execute all actions when leaving a solo party

* v3 client: fix group not found when leaving party

* v3 migration: fix challenge prize

* v3 cron: only save modified tasks

* v3: add CHALLENGE_TASK_NOT_FOUND to valid broken reasons

* v3: fix tasks chart

* v3 client: fix ability to leave challenge

* v3 client: fix filtering by tag and correctly show tag tooltip

* v3 common: fix tags tests

* v3 client: support unlinking not found challenges tasks

* v3: disable Bluebird warning for missing return, fixes #7269

* feat: Separate out update-user into set-cron and make-admin debug routes

* chore: Disable make admin debug route for v3 prod testing

* v3: misc fixes

* v3: misc fixes

* v3: fix adding multiple tasks

* Fixed join/leave button updates

* Queried only user groups to be available when creating challenges

* Fixed bulk add tasks to challenge

* Synced challenge tasks after leave and join.

* Fixed default selected group

* Fixed challenge member info. Fixed challenge winner selection

* Fixed deleting challenge tasks

* Fixed particiapting filter

* v3 client: fix casting spells

* v3: do not log sensitive data

* v3: always save user when casting spell

* v3: always save user when casting spell

* v3: more fixes for spells

* fix typos and missing information in apidocs - fixes https://github.com/HabitRPG/habitrpg/issues/7277 (#7282)

* v3: add TODO for client side spells

* feat: Add modify inventory debug menu

* Fixed viewing user progress on challenge

* Updated tests

* fix: Fix quest progress button

* fix incorrect Armoire test; remove unneeded param details from apidocs; disambiguate health potion

* v3: fix stealth casting

* v3: fix tasks saving and selection for rebirth reroll and reset (server-only)

* v3: fix auto allocation

* v3 client: misc fixes

* rename buyPotion and buy-potion to buyHealthPotion and buy-health-potion; fix apidoc param error

* Added delete for saved challenge task

* Fixed member modal on front page

* adjust text in apidocs for errors / clarity / consistency / standard terminology (no code changes) (#7298)

* fix bug in Rebirth test, add new tests, adjust apidocs (#7293)

* Updated task model to allow setting streak (#7306)

* fix: Correct missing * in apidoc comments

* Api v3 challenge fixes (#7287)

* Fixed join/leave button updates

* Queried only user groups to be available when creating challenges

* Fixed bulk add tasks to challenge

* Synced challenge tasks after leave and join.

* Fixed default selected group

* Fixed challenge member info. Fixed challenge winner selection

* Fixed deleting challenge tasks

* Fixed particiapting filter

* Fixed viewing user progress on challenge

* Updated tests

* Added delete for saved challenge task

* v3: fix sorting

* [API v3] add CRON_SAFE_MODE (#7286)

* add CRON_SAFE_MODE to example config file, fix some bugs, add an unrelated low-priority TODO

* create CRON_SAFE_MODE to disable parts of cron for use after extended outage - fixes https://github.com/HabitRPG/habitrpg/issues/7161

* fix a bug with CRON_SAFE_MODE, remove duplicated code, remove completed TODO comment

* fix check for CRON_SAFE_MODE

* v3 client: fix typo

* adjust debug menu Modify Inventory: hungrier pets, fewer Special items, "Hide" buttons

* completed To-Dos: return the 30 most recent instead of 30 oldest (#7318)

* v3 migration: fix createdAt date

* adjust locales text, key names, and files for Rebirth, Reset, and Fortify / ReRoll for consistency with existing strings (#7321)

* v3: fix unlinking multiple tasks

* v3 fix releasing pets

* v3: fix authenticating with apiUrl

* v3: fix typo

* v3 fix client tests for unlinking

* v3 client: do not show start quest button when quest is active

* v3 client: fix ability to send cards

* v3 client: fix misc challenge issues

* v3: fix notifications

* v3 client: more user friendly errors

* v3 client: only load completed todos once

* v3 client: fix tests

* v3: move TAVERN_ID to common code

* fix: Provide default type and text for new task creation in score route

* fix: Provide default history [] for habit in score route

* fix: Add _legacyId prop to tasks to support non-uuid identifiers

* chore: Change v3 migration to use _legacyId instead of legacyId

* fix: check for _legacyId in tasks if id does not exist

* refactor: Extract out finding task by id or _legacyId into a function

* Api v3 party quest fixes (#7341)

* Fix display of add challenge message when group challenges are empty

* Fixed forced quest start to update quest without reload

* Fixed needing to reload when accepting party invite

* Fix group leave and join reload

* Fixed leave current party and join another

* Updated party tests

* v3 client: remove console.log statement

* v3: misc fixes

* v3 client: fix predicatbale random

* v3: info about API v3

* v3: update footer with links to developer resources

* v3: support party invitation from email

* v3 client: fix chat flagging

* fix: Correct get tasks route to properly get todos (#7349)

* move locales strings from api-v3.json to other locales files (#7347)

* move locales strings from api-v3.json: authentication strings -> front.json

* move locales strings from api-v3.json: authentication strings -> tasks.json

* move locales strings from api-v3.json: authentication strings -> groups.json

* move locales strings from api-v3.json: authentication strings -> challenge.json

* move locales strings from api-v3.json: authentication strings -> groups.json (again)

* move locales strings from api-v3.json: authentication strings -> quests.json

* move locales strings from api-v3.json: authentication strings -> subscriber.json

* move locales strings from api-v3.json: authentication strings -> spells.json

* move locales strings from api-v3.json: authentication strings -> character.json

* move locales strings from api-v3.json: authentication strings -> groups.json (PMs)

* move locales strings from api-v3.json: authentication strings -> npc.json

* move locales strings from api-v3.json: authentication strings -> pets.json

* move locales strings from api-v3.json: authentication strings -> miscellaneous

* move locales strings from api-v3.json: authentication strings -> contrib.json and settings.json

* move locales strings from api-v3.json: delete unused string (invalidTasksOwner), delete api-v3.json, whitespace cleanup

* v3 client: fix sticky header

* v3: remove unused code

* v3 client: correctly redirect after inviting

* Removed v2 calls from views (#7351)

* v3: fix tests for challenge export

* v3: fallbackto authWithHeaders if wuthWithSession or authWithUrl fails

* Added force cache update when fetching new messages (#7360)

* v3: fetch whole user when booting from group tto avoid issues with pre save hook expecting all data

* v3: misc fixes for payments

* v3: limit fields of challenge tasks that can be updated

* fix(tests): never connect to NODE_DB_URI for tests

* Added new route for setting last cron and updated front end

* v3: fix iap url

* v3: fix build and ios IAP

* Changed route to user set custom day start

* v3: iap accessible under /api/v3, fixes to spells and groups invitations

* v3: correctly use v3 routes in client

* remove XP, GP when unticking a Daily with a completed checklist - fixes https://github.com/HabitRPG/habitrpg/issues/7246

* use natural language for error message about skills on challenge tasks (#7336), fix other gramatical error

* Updated ui when user rejects a guild invite (#7368)

* feat: complete custom day start route

Closes #7363

* fix: Correct spelling of healAll skill

fix: Correct sprite name of healAll skill

* fix: Change all instances of spookDust -> spookySparkles

* add dateCreated to all tasks; add empty challenge object to tasks that don't have one (#7386)

* add plumilla to artists for Tangle Tree in Bailey message

* Fixed quest drop modal (#7377)

* Fixed quest drop modal

* Fixed broken party test

* [API v3] Maintenance Mode (#7367)

* WIP(maintenance): maintenance

* WIP(maintenance): working locale features

* fix(maintenance): don't translate info page target

* WIP(maintenance): start adding info page

* fix(maintenance): linting

* feat: Add container to maintenance info page

* fix(maintenance): add config.json edits
Also DRY variables for main vs info pages

* fix(maintenance): linting

* refactor(maintenance): further slim down variables

* refactor: Remove unnecessary variables

* fix: Correct string interpolation in maintenace view

* feat: Dynamically add time to maintenance pages

* maintenance mode: do not connect to mongodb

* fix(maintenance): clean up timezones etc.

* fix(maintenance): remove unneeded sprite

* Tavern party challenges invites fix (#7394)

* Added challenges and invitations to party

* Loaded tavern challenges

* Updated group and quest services tests

* v3: implement automatic syncing if user is not up to date

* Removed unnecessary fields when updating groups and challenges (#7395)

* v3: do not saved populated user

* v3: correctly return user subset

* Chained party promises together (#7396)

* v3: $w -> splitWhitespace

* use bluebird

* use babel polyfill

* migration: fix items

* update links for v3

* Updated shortname validation to support multiple browsers

* Docs changes (#7401)

* chore: Clarify transfer-gems documentation

* chore: Clarify api status route documentation

* chore: Mark webhooks as BETA

* Added tags update route. Added sort to user service (#7381)

* Added tags update route. Added sort to user service

* Change update tasks route to reorder tasks

* Fixed linting issue

* Changed params for reorder tags route

* Fixed not found tag and added test

* Added password confirmation when deleteing account (#7402)

* fix production logging

* feat(commit): push

* empty commit

* feat(maintenance): post-downtime news & awards (#7406)

* fix exporting avatar

* second attempt at fixing exporting avatar

* fix production logging

* s3: convert moment to date instance

* fix avatar sharing and caching (30 minutes)

* fix: Correct missing parameter

Closes #7433

* fix: Validate challenge shortname on server

* adjust text strings - fixes https://github.com/HabitRPG/habitrpg/issues/5631 and also Short Name -> Tag Name
2016-05-23 13:58:31 +02:00

332 lines
11 KiB
JavaScript

habitrpg.controller("InventoryCtrl",
['$rootScope', '$scope', 'Shared', '$window', 'User', 'Content', 'Analytics', 'Quests', 'Stats', 'Social',
function($rootScope, $scope, Shared, $window, User, Content, Analytics, Quests, Stats, Social) {
var user = User.user;
// convenience vars since these are accessed frequently
$scope.selectedEgg = null; // {index: 1, name: "Tiger", value: 5}
$scope.selectedPotion = null; // {index: 5, name: "Red", value: 3}
_updateDropAnimalCount(user.items);
// Social sharing buttons
$scope.loadWidgets = Social.loadWidgets;
// Functions from Quests service
$scope.lockQuest = Quests.lockQuest;
$scope.buyQuest = function(questScroll) {
Quests.buyQuest(questScroll)
.then(function(quest) {
$rootScope.selectedQuest = quest;
$rootScope.openModal('buyQuest', {controller:'InventoryCtrl'});
});
};
$scope.questPopover = Quests.questPopover;
$scope.showQuest = function(questScroll) {
Quests.showQuest(questScroll)
.then(function(quest) {
$rootScope.selectedQuest = quest;
$rootScope.openModal('showQuest', {controller:'InventoryCtrl'});
});
};
$scope.questInit = function() {
var key = $rootScope.selectedQuest.key;
Quests.initQuest(key).then(function() {
$rootScope.selectedQuest = undefined;
$scope.$close();
});
};
// count egg, food, hatchingPotion stack totals
var countStacks = function(items) { return _.reduce(items,function(m,v){return m+v;},0);}
$scope.$watch('user.items.eggs', function(eggs){ $scope.eggCount = countStacks(eggs); }, true);
$scope.$watch('user.items.hatchingPotions', function(pots){ $scope.potCount = countStacks(pots); }, true);
$scope.$watch('user.items.food', function(food){ $scope.foodCount = countStacks(food); }, true);
$scope.$watch('user.items.quests', function(quest){ $scope.questCount = countStacks(quest); }, true);
$scope.$watch('user.items.gear', function(gear){
$scope.gear = {};
_.each(gear.owned, function(v,key){
if (v === false) return;
var item = Content.gear.flat[key];
if (!$scope.gear[item.klass]) $scope.gear[item.klass] = [];
$scope.gear[item.klass].push(item);
})
}, true);
$scope.chooseEgg = function(egg){
if ($scope.selectedEgg && $scope.selectedEgg.key == egg) {
return $scope.selectedEgg = null; // clicked same egg, unselect
}
var eggData = _.findWhere(Content.eggs, {key:egg});
if (!$scope.selectedPotion) {
$scope.selectedEgg = eggData;
} else {
$scope.hatch(eggData, $scope.selectedPotion);
}
$scope.selectedFood = null;
}
$scope.choosePotion = function(potion){
if ($scope.selectedPotion && $scope.selectedPotion.key == potion) {
return $scope.selectedPotion = null; // clicked same egg, unselect
}
// we really didn't think through the way these things are stored and getting passed around...
var potionData = _.findWhere(Content.hatchingPotions, {key:potion});
if (!$scope.selectedEgg) {
$scope.selectedPotion = potionData;
} else {
$scope.hatch($scope.selectedEgg, potionData);
}
$scope.selectedFood = null;
}
$scope.chooseFood = function(food){
if ($scope.selectedFood && $scope.selectedFood.key == food) return $scope.selectedFood = null;
$scope.selectedFood = Content.food[food];
$scope.selectedEgg = $scope.selectedPotion = null;
}
$scope.sellInventory = function() {
var selected = $scope.selectedEgg ? 'selectedEgg' : $scope.selectedPotion ? 'selectedPotion' : $scope.selectedFood ? 'selectedFood' : undefined;
if (selected) {
var type = $scope.selectedEgg ? 'eggs' : $scope.selectedPotion ? 'hatchingPotions' : $scope.selectedFood ? 'food' : undefined;
User.sell({params:{type:type, key: $scope[selected].key}});
if (user.items[type][$scope[selected].key] < 1) {
$scope[selected] = null;
}
}
}
$scope.ownedItems = function(inventory){
return _.pick(inventory, function(v,k){return v>0;});
}
$scope.hatch = function(egg, potion){
var eggName = Content.eggs[egg.key].text();
var potName = Content.hatchingPotions[potion.key].text();
if (!$window.confirm(window.env.t('hatchAPot', {potion: potName, egg: eggName}))) return;
var userHasPet = user.items.pets[egg.key + '-' + potion.key] > 0;
var isPremiumPet = Content.hatchingPotions[potion.key].premium && !Content.dropEggs[egg.key];
User.hatch({params:{egg:egg.key, hatchingPotion:potion.key}});
if (!user.preferences.suppressModals.hatchPet && !userHasPet && !isPremiumPet) {
$scope.hatchedPet = {
egg: eggName,
potion: potName,
potionKey:potion.key,
eggKey: egg.key,
pet: 'Pet-' + egg.key + '-' + potion.key
};
$rootScope.openModal('hatchPet', {
scope: $scope,
size: 'sm'
});
}
$scope.selectedEgg = null;
$scope.selectedPotion = null;
_updateDropAnimalCount(user.items);
// Checks if beastmaster has been reached for the first time
if(!user.achievements.beastMaster
&& $scope.petCount >= 90) {
User.user.achievements.beastMaster = true;
$rootScope.openModal('achievements/beastMaster', {controller:'UserCtrl', size:'sm'});
}
// Checks if Triad Bingo has been reached for the first time
if(!user.achievements.triadBingo
&& $scope.mountCount >= 90
&& Shared.count.dropPetsCurrentlyOwned(User.user.items.pets) >= 90) {
User.user.achievements.triadBingo = true;
$rootScope.openModal('achievements/triadBingo', {controller:'UserCtrl', size:'sm'});
}
}
$scope.choosePet = function(egg, potion){
var petDisplayName = env.t('petName', {
potion: Content.hatchingPotions[potion] ? Content.hatchingPotions[potion].text() : potion,
egg: Content.eggs[egg] ? Content.eggs[egg].text() : egg
}),
pet = egg + '-' + potion;
// Feeding Pet
if ($scope.selectedFood) {
var food = $scope.selectedFood;
var startingMounts = $rootScope.countExists(user.items.mounts);
if (food.key === 'Saddle') {
if (!$window.confirm(window.env.t('useSaddle', {pet: petDisplayName}))) return;
} else if (!$window.confirm(window.env.t('feedPet', {name: petDisplayName, article: food.article, text: food.text()}))) {
return;
}
User.feed({params:{pet: pet, food: food.key}});
$scope.selectedFood = null;
_updateDropAnimalCount(user.items);
if ($rootScope.countExists(user.items.mounts) > startingMounts && !user.preferences.suppressModals.raisePet) {
$scope.raisedPet = {
displayName: petDisplayName,
spriteName: pet,
egg: egg,
potion: potion
}
$rootScope.openModal('raisePet', {
scope: $scope,
size:'sm'
});
}
// Checks if mountmaster has been reached for the first time
if(!user.achievements.mountMaster
&& $scope.mountCount >= 90) {
User.user.achievements.mountMaster = true;
$rootScope.openModal('achievements/mountMaster', {controller:'UserCtrl', size:'sm'});
}
// Selecting Pet
} else {
User.equip({params:{type: 'pet', key: pet}});
}
}
$scope.chooseMount = function(egg, potion) {
User.equip({params:{type: 'mount', key: egg + '-' + potion}});
}
$scope.getSeasonalShopArray = function(set){
var flatGearArray = _.toArray(Content.gear.flat);
var filteredArray = _.where(flatGearArray, {index: set});
return filteredArray;
};
$scope.getSeasonalShopQuests = function(set){
var questArray = _.toArray(Content.quests);
var filteredArray = _.filter(questArray, function(q){
return q.key === ('egg');
});
return filteredArray;
};
$scope.dequip = function(itemSet){
switch (itemSet) {
case "battleGear":
for (item in user.items.gear.equipped){
var itemKey = user.items.gear.equipped[item];
if (user.items.gear.owned[itemKey]) {
User.equip({params: {type: 'equipped', key: itemKey}});
}
}
break;
case "costume":
for (item in user.items.gear.costume){
var itemKey = user.items.gear.costume[item];
if (user.items.gear.owned[itemKey]) {
User.equip({params: {type:"costume", key: itemKey}});
}
}
break;
case "petMountBackground":
var pet = user.items.currentPet;
if (pet) {
User.equip({params:{type: 'pet', key: pet}});
}
var mount = user.items.currentMount;
if (mount) {
User.equip({params:{type: 'mount', key: mount}});
}
var background = user.preferences.background;
if (background) {
User.unlock({query:{path:"background."+background}});
}
break;
}
};
$scope.$on("habit:keydown", function (e, keyEvent) {
if (keyEvent.keyCode == "27") {
$scope.deselectItem();
}
});
$scope.deselectItem = function() {
$scope.selectedFood = null;
$scope.selectedPotion = null;
$scope.selectedEgg = null;
};
$scope.openCardsModal = function(type, numberOfVariations) {
var cardsModalScope = $rootScope.$new();
cardsModalScope.cardType = type;
cardsModalScope.cardMessage = _generateCard(type, numberOfVariations);
$rootScope.openModal('cards', {
scope: cardsModalScope
});
};
$scope.hasAllTimeTravelerItems = function() {
return ($scope.hasAllTimeTravelerItemsOfType('mystery') &&
$scope.hasAllTimeTravelerItemsOfType('pets') &&
$scope.hasAllTimeTravelerItemsOfType('mounts'));
};
$scope.hasAllTimeTravelerItemsOfType = function(type) {
if (type === 'mystery') {
var itemsLeftInTimeTravelerStore = Content.timeTravelerStore(user.items.gear.owned);
var keys = Object.keys(itemsLeftInTimeTravelerStore);
return keys.length === 0;
}
if (type === 'pets' || type === 'mounts') {
for (var key in Content.timeTravelStable[type]) {
if (!user.items[type][key]) return false;
}
return true;
}
else return Console.log('Time Traveler item type must be in ["pets","mounts","mystery"]');
};
$scope.clickTimeTravelItem = function(type,key) {
if (user.purchased.plan.consecutive.trinkets < 1) return User.hourglassPurchase({params:{type:type,key:key}});
if (!window.confirm(window.env.t('hourglassBuyItemConfirm'))) return;
User.hourglassPurchase({params:{type:type,key:key}});
};
function _updateDropAnimalCount(items) {
$scope.petCount = Shared.count.beastMasterProgress(items.pets);
$scope.mountCount = Shared.count.mountMasterProgress(items.mounts);
$scope.beastMasterProgress = Stats.beastMasterProgress(items.pets);
$scope.mountMasterProgress = Stats.mountMasterProgress(items.mounts);
}
function _generateCard(kind, numberOfVariations) {
var random = Math.random() * numberOfVariations;
var selection = Math.floor(random);
return env.t(kind + selection);
}
}
]);