mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-17 14:47:53 +01:00
* Fixed more tests * Added tags into user service * Added api-v3 auth urls * v3: fix package.json * v3: fix package.json * Fixed auth tests. Updated Authctrl response * v3: remove newrelic config file in favour of env variables * v3: upgrade some deps * switch from Q to Bluebird * v3 fix tests with deferred * Removed extra consoles.log. Changed data.data to res.data * v3 fix tests and use coroutines instead of regenerator * v3: fix tests * v3: do not await a non promise * v3: q -> bluebird * Changed id param for registration response * Updated party query and create * Ensured login callback happens after user sync * Add challenges to groups. Fixed isMemberOfGuild check * Updated party and group tests * Fixed cron test * return user.id and send analytics event before changing page * fix trailing spaces * disable redirects * Api v3 party tavern fixes (#7191) * Added check if user is in party before query * Cached party query. Prevented party request when user is not in party. Updated Party create with no invites * Update tavern ctrl to use new promise * v3: misc fixes * Api v3 task fixes (#7193) * Update task view to use _id * Added try catch to user service ops calls * v3 client: saving after syncing is complete * Fixed test broken by part sync change (#7195) * v3: fix todo scoring and try to fix production testing problem * revert changes to mongoose config * mongoose: increase keepAlive * test mongoose fix * fix: Only apply captureStackTrace if it exists on the error object * v3: fix reminders with no startDate * mongoose: use options * chore(): rename website/src -> website/server and website/public -> website/client (#7199) * v3 fix GET /groups: return an error only if an invalid type is supplied not when there are 0 results (#7203) * [API v3] Fix calls to user.ops and deleting tags (#7204) * v3: fixes calls to user.ops from views and deleting tags * v3: fix tests that use user._statsComputed * Api v3 fixes continued (#7205) * Added timzeone offset back * Added APIToken back to settings page * Fixed fetch recent messages for party * Fixed returning group description * Fixed check if user is member of challenge * Fixed party members appearing in header * Updated get myGroups param to include public groups. Fixed isMemberOf group * Fixed hourglass purchase * Fixed challenge addding tasks on first creating * Updated tests to accomidate new changes * fix: Correct checklist on client Closes #7207 * fix: Pin eslint to 2.9 * minor improvements to cron code for clarity; fix inaccurate comments; add TODOs for rest-in-inn actions * fix: Add missing type param to equip call closes #7212 * rename and reword pubChalsMinPrize to reflect that it's only for Tavern challenges * allows players to send gems to each other; other minor related changes - fixes https://github.com/HabitRPG/habitrpg/issues/7227 * fix tests for /members/transfer-gems * fix: Set gems sent notification as translatable string * chore: Remove unusued variable * fix: Remove requirement on message paramter in transfer-gems * add a missing variable declaration * chore: clarify comments on cron code * fix: Correct client request from habitrpg -> tavern * update apidoc URL in package.json Closes #7222 * Fixed start party by invites * Updated spell casting to v3 * Fixed adding and removing tags on tasks * Fixed page reload on settings change * Fixed battle monsters with friends button * Loaded completed todos when done is clicked * chore: Reinstate floating version number for eslint babel-eslint regression fixed * Fixed reload tests * change "an user" to "a user" in comments and text (no code changes) (#7257) * fix: Alert user that drops were recieved * remove userServices.js from karma.conf - it's been moved to website/client/js/services * feat: Create debug update user route * fix: Correct set cron debug function * feat: Add make admin button to debug menu * lint: Add missing semicolons in test * fix: Temporarilly comment out udpate user debug route * v3: fix _tmp for crit and streakBonus * v3: execute all actions when leaving a solo party * v3 client: fix group not found when leaving party * v3 migration: fix challenge prize * v3 cron: only save modified tasks * v3: add CHALLENGE_TASK_NOT_FOUND to valid broken reasons * v3: fix tasks chart * v3 client: fix ability to leave challenge * v3 client: fix filtering by tag and correctly show tag tooltip * v3 common: fix tags tests * v3 client: support unlinking not found challenges tasks * v3: disable Bluebird warning for missing return, fixes #7269 * feat: Separate out update-user into set-cron and make-admin debug routes * chore: Disable make admin debug route for v3 prod testing * v3: misc fixes * v3: misc fixes * v3: fix adding multiple tasks * Fixed join/leave button updates * Queried only user groups to be available when creating challenges * Fixed bulk add tasks to challenge * Synced challenge tasks after leave and join. * Fixed default selected group * Fixed challenge member info. Fixed challenge winner selection * Fixed deleting challenge tasks * Fixed particiapting filter * v3 client: fix casting spells * v3: do not log sensitive data * v3: always save user when casting spell * v3: always save user when casting spell * v3: more fixes for spells * fix typos and missing information in apidocs - fixes https://github.com/HabitRPG/habitrpg/issues/7277 (#7282) * v3: add TODO for client side spells * feat: Add modify inventory debug menu * Fixed viewing user progress on challenge * Updated tests * fix: Fix quest progress button * fix incorrect Armoire test; remove unneeded param details from apidocs; disambiguate health potion * v3: fix stealth casting * v3: fix tasks saving and selection for rebirth reroll and reset (server-only) * v3: fix auto allocation * v3 client: misc fixes * rename buyPotion and buy-potion to buyHealthPotion and buy-health-potion; fix apidoc param error * Added delete for saved challenge task * Fixed member modal on front page * adjust text in apidocs for errors / clarity / consistency / standard terminology (no code changes) (#7298) * fix bug in Rebirth test, add new tests, adjust apidocs (#7293) * Updated task model to allow setting streak (#7306) * fix: Correct missing * in apidoc comments * Api v3 challenge fixes (#7287) * Fixed join/leave button updates * Queried only user groups to be available when creating challenges * Fixed bulk add tasks to challenge * Synced challenge tasks after leave and join. * Fixed default selected group * Fixed challenge member info. Fixed challenge winner selection * Fixed deleting challenge tasks * Fixed particiapting filter * Fixed viewing user progress on challenge * Updated tests * Added delete for saved challenge task * v3: fix sorting * [API v3] add CRON_SAFE_MODE (#7286) * add CRON_SAFE_MODE to example config file, fix some bugs, add an unrelated low-priority TODO * create CRON_SAFE_MODE to disable parts of cron for use after extended outage - fixes https://github.com/HabitRPG/habitrpg/issues/7161 * fix a bug with CRON_SAFE_MODE, remove duplicated code, remove completed TODO comment * fix check for CRON_SAFE_MODE * v3 client: fix typo * adjust debug menu Modify Inventory: hungrier pets, fewer Special items, "Hide" buttons * completed To-Dos: return the 30 most recent instead of 30 oldest (#7318) * v3 migration: fix createdAt date * adjust locales text, key names, and files for Rebirth, Reset, and Fortify / ReRoll for consistency with existing strings (#7321) * v3: fix unlinking multiple tasks * v3 fix releasing pets * v3: fix authenticating with apiUrl * v3: fix typo * v3 fix client tests for unlinking * v3 client: do not show start quest button when quest is active * v3 client: fix ability to send cards * v3 client: fix misc challenge issues * v3: fix notifications * v3 client: more user friendly errors * v3 client: only load completed todos once * v3 client: fix tests * v3: move TAVERN_ID to common code * fix: Provide default type and text for new task creation in score route * fix: Provide default history [] for habit in score route * fix: Add _legacyId prop to tasks to support non-uuid identifiers * chore: Change v3 migration to use _legacyId instead of legacyId * fix: check for _legacyId in tasks if id does not exist * refactor: Extract out finding task by id or _legacyId into a function * Api v3 party quest fixes (#7341) * Fix display of add challenge message when group challenges are empty * Fixed forced quest start to update quest without reload * Fixed needing to reload when accepting party invite * Fix group leave and join reload * Fixed leave current party and join another * Updated party tests * v3 client: remove console.log statement * v3: misc fixes * v3 client: fix predicatbale random * v3: info about API v3 * v3: update footer with links to developer resources * v3: support party invitation from email * v3 client: fix chat flagging * fix: Correct get tasks route to properly get todos (#7349) * move locales strings from api-v3.json to other locales files (#7347) * move locales strings from api-v3.json: authentication strings -> front.json * move locales strings from api-v3.json: authentication strings -> tasks.json * move locales strings from api-v3.json: authentication strings -> groups.json * move locales strings from api-v3.json: authentication strings -> challenge.json * move locales strings from api-v3.json: authentication strings -> groups.json (again) * move locales strings from api-v3.json: authentication strings -> quests.json * move locales strings from api-v3.json: authentication strings -> subscriber.json * move locales strings from api-v3.json: authentication strings -> spells.json * move locales strings from api-v3.json: authentication strings -> character.json * move locales strings from api-v3.json: authentication strings -> groups.json (PMs) * move locales strings from api-v3.json: authentication strings -> npc.json * move locales strings from api-v3.json: authentication strings -> pets.json * move locales strings from api-v3.json: authentication strings -> miscellaneous * move locales strings from api-v3.json: authentication strings -> contrib.json and settings.json * move locales strings from api-v3.json: delete unused string (invalidTasksOwner), delete api-v3.json, whitespace cleanup * v3 client: fix sticky header * v3: remove unused code * v3 client: correctly redirect after inviting * Removed v2 calls from views (#7351) * v3: fix tests for challenge export * v3: fallbackto authWithHeaders if wuthWithSession or authWithUrl fails * Added force cache update when fetching new messages (#7360) * v3: fetch whole user when booting from group tto avoid issues with pre save hook expecting all data * v3: misc fixes for payments * v3: limit fields of challenge tasks that can be updated * fix(tests): never connect to NODE_DB_URI for tests * Added new route for setting last cron and updated front end * v3: fix iap url * v3: fix build and ios IAP * Changed route to user set custom day start * v3: iap accessible under /api/v3, fixes to spells and groups invitations * v3: correctly use v3 routes in client * remove XP, GP when unticking a Daily with a completed checklist - fixes https://github.com/HabitRPG/habitrpg/issues/7246 * use natural language for error message about skills on challenge tasks (#7336), fix other gramatical error * Updated ui when user rejects a guild invite (#7368) * feat: complete custom day start route Closes #7363 * fix: Correct spelling of healAll skill fix: Correct sprite name of healAll skill * fix: Change all instances of spookDust -> spookySparkles * add dateCreated to all tasks; add empty challenge object to tasks that don't have one (#7386) * add plumilla to artists for Tangle Tree in Bailey message * Fixed quest drop modal (#7377) * Fixed quest drop modal * Fixed broken party test * [API v3] Maintenance Mode (#7367) * WIP(maintenance): maintenance * WIP(maintenance): working locale features * fix(maintenance): don't translate info page target * WIP(maintenance): start adding info page * fix(maintenance): linting * feat: Add container to maintenance info page * fix(maintenance): add config.json edits Also DRY variables for main vs info pages * fix(maintenance): linting * refactor(maintenance): further slim down variables * refactor: Remove unnecessary variables * fix: Correct string interpolation in maintenace view * feat: Dynamically add time to maintenance pages * maintenance mode: do not connect to mongodb * fix(maintenance): clean up timezones etc. * fix(maintenance): remove unneeded sprite * Tavern party challenges invites fix (#7394) * Added challenges and invitations to party * Loaded tavern challenges * Updated group and quest services tests * v3: implement automatic syncing if user is not up to date * Removed unnecessary fields when updating groups and challenges (#7395) * v3: do not saved populated user * v3: correctly return user subset * Chained party promises together (#7396) * v3: $w -> splitWhitespace * use bluebird * use babel polyfill * migration: fix items * update links for v3 * Updated shortname validation to support multiple browsers * Docs changes (#7401) * chore: Clarify transfer-gems documentation * chore: Clarify api status route documentation * chore: Mark webhooks as BETA * Added tags update route. Added sort to user service (#7381) * Added tags update route. Added sort to user service * Change update tasks route to reorder tasks * Fixed linting issue * Changed params for reorder tags route * Fixed not found tag and added test * Added password confirmation when deleteing account (#7402) * fix production logging * feat(commit): push * empty commit * feat(maintenance): post-downtime news & awards (#7406) * fix exporting avatar * second attempt at fixing exporting avatar * fix production logging * s3: convert moment to date instance * fix avatar sharing and caching (30 minutes) * fix: Correct missing parameter Closes #7433 * fix: Validate challenge shortname on server * adjust text strings - fixes https://github.com/HabitRPG/habitrpg/issues/5631 and also Short Name -> Tag Name
332 lines
11 KiB
JavaScript
332 lines
11 KiB
JavaScript
habitrpg.controller("InventoryCtrl",
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['$rootScope', '$scope', 'Shared', '$window', 'User', 'Content', 'Analytics', 'Quests', 'Stats', 'Social',
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function($rootScope, $scope, Shared, $window, User, Content, Analytics, Quests, Stats, Social) {
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var user = User.user;
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// convenience vars since these are accessed frequently
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$scope.selectedEgg = null; // {index: 1, name: "Tiger", value: 5}
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$scope.selectedPotion = null; // {index: 5, name: "Red", value: 3}
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_updateDropAnimalCount(user.items);
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// Social sharing buttons
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$scope.loadWidgets = Social.loadWidgets;
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// Functions from Quests service
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$scope.lockQuest = Quests.lockQuest;
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$scope.buyQuest = function(questScroll) {
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Quests.buyQuest(questScroll)
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.then(function(quest) {
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$rootScope.selectedQuest = quest;
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$rootScope.openModal('buyQuest', {controller:'InventoryCtrl'});
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});
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};
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$scope.questPopover = Quests.questPopover;
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$scope.showQuest = function(questScroll) {
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Quests.showQuest(questScroll)
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.then(function(quest) {
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$rootScope.selectedQuest = quest;
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$rootScope.openModal('showQuest', {controller:'InventoryCtrl'});
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});
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};
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$scope.questInit = function() {
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var key = $rootScope.selectedQuest.key;
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Quests.initQuest(key).then(function() {
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$rootScope.selectedQuest = undefined;
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$scope.$close();
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});
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};
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// count egg, food, hatchingPotion stack totals
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var countStacks = function(items) { return _.reduce(items,function(m,v){return m+v;},0);}
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$scope.$watch('user.items.eggs', function(eggs){ $scope.eggCount = countStacks(eggs); }, true);
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$scope.$watch('user.items.hatchingPotions', function(pots){ $scope.potCount = countStacks(pots); }, true);
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$scope.$watch('user.items.food', function(food){ $scope.foodCount = countStacks(food); }, true);
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$scope.$watch('user.items.quests', function(quest){ $scope.questCount = countStacks(quest); }, true);
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$scope.$watch('user.items.gear', function(gear){
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$scope.gear = {};
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_.each(gear.owned, function(v,key){
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if (v === false) return;
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var item = Content.gear.flat[key];
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if (!$scope.gear[item.klass]) $scope.gear[item.klass] = [];
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$scope.gear[item.klass].push(item);
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})
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}, true);
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$scope.chooseEgg = function(egg){
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if ($scope.selectedEgg && $scope.selectedEgg.key == egg) {
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return $scope.selectedEgg = null; // clicked same egg, unselect
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}
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var eggData = _.findWhere(Content.eggs, {key:egg});
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if (!$scope.selectedPotion) {
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$scope.selectedEgg = eggData;
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} else {
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$scope.hatch(eggData, $scope.selectedPotion);
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}
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$scope.selectedFood = null;
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}
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$scope.choosePotion = function(potion){
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if ($scope.selectedPotion && $scope.selectedPotion.key == potion) {
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return $scope.selectedPotion = null; // clicked same egg, unselect
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}
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// we really didn't think through the way these things are stored and getting passed around...
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var potionData = _.findWhere(Content.hatchingPotions, {key:potion});
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if (!$scope.selectedEgg) {
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$scope.selectedPotion = potionData;
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} else {
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$scope.hatch($scope.selectedEgg, potionData);
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}
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$scope.selectedFood = null;
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}
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$scope.chooseFood = function(food){
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if ($scope.selectedFood && $scope.selectedFood.key == food) return $scope.selectedFood = null;
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$scope.selectedFood = Content.food[food];
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$scope.selectedEgg = $scope.selectedPotion = null;
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}
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$scope.sellInventory = function() {
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var selected = $scope.selectedEgg ? 'selectedEgg' : $scope.selectedPotion ? 'selectedPotion' : $scope.selectedFood ? 'selectedFood' : undefined;
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if (selected) {
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var type = $scope.selectedEgg ? 'eggs' : $scope.selectedPotion ? 'hatchingPotions' : $scope.selectedFood ? 'food' : undefined;
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User.sell({params:{type:type, key: $scope[selected].key}});
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if (user.items[type][$scope[selected].key] < 1) {
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$scope[selected] = null;
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}
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}
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}
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$scope.ownedItems = function(inventory){
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return _.pick(inventory, function(v,k){return v>0;});
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}
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$scope.hatch = function(egg, potion){
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var eggName = Content.eggs[egg.key].text();
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var potName = Content.hatchingPotions[potion.key].text();
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if (!$window.confirm(window.env.t('hatchAPot', {potion: potName, egg: eggName}))) return;
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var userHasPet = user.items.pets[egg.key + '-' + potion.key] > 0;
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var isPremiumPet = Content.hatchingPotions[potion.key].premium && !Content.dropEggs[egg.key];
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User.hatch({params:{egg:egg.key, hatchingPotion:potion.key}});
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if (!user.preferences.suppressModals.hatchPet && !userHasPet && !isPremiumPet) {
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$scope.hatchedPet = {
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egg: eggName,
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potion: potName,
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potionKey:potion.key,
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eggKey: egg.key,
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pet: 'Pet-' + egg.key + '-' + potion.key
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};
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$rootScope.openModal('hatchPet', {
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scope: $scope,
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size: 'sm'
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});
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}
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$scope.selectedEgg = null;
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$scope.selectedPotion = null;
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_updateDropAnimalCount(user.items);
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// Checks if beastmaster has been reached for the first time
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if(!user.achievements.beastMaster
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&& $scope.petCount >= 90) {
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User.user.achievements.beastMaster = true;
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$rootScope.openModal('achievements/beastMaster', {controller:'UserCtrl', size:'sm'});
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}
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// Checks if Triad Bingo has been reached for the first time
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if(!user.achievements.triadBingo
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&& $scope.mountCount >= 90
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&& Shared.count.dropPetsCurrentlyOwned(User.user.items.pets) >= 90) {
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User.user.achievements.triadBingo = true;
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$rootScope.openModal('achievements/triadBingo', {controller:'UserCtrl', size:'sm'});
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}
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}
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$scope.choosePet = function(egg, potion){
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var petDisplayName = env.t('petName', {
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potion: Content.hatchingPotions[potion] ? Content.hatchingPotions[potion].text() : potion,
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egg: Content.eggs[egg] ? Content.eggs[egg].text() : egg
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}),
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pet = egg + '-' + potion;
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// Feeding Pet
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if ($scope.selectedFood) {
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var food = $scope.selectedFood;
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var startingMounts = $rootScope.countExists(user.items.mounts);
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if (food.key === 'Saddle') {
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if (!$window.confirm(window.env.t('useSaddle', {pet: petDisplayName}))) return;
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} else if (!$window.confirm(window.env.t('feedPet', {name: petDisplayName, article: food.article, text: food.text()}))) {
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return;
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}
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User.feed({params:{pet: pet, food: food.key}});
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$scope.selectedFood = null;
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_updateDropAnimalCount(user.items);
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if ($rootScope.countExists(user.items.mounts) > startingMounts && !user.preferences.suppressModals.raisePet) {
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$scope.raisedPet = {
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displayName: petDisplayName,
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spriteName: pet,
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egg: egg,
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potion: potion
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}
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$rootScope.openModal('raisePet', {
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scope: $scope,
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size:'sm'
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});
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}
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// Checks if mountmaster has been reached for the first time
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if(!user.achievements.mountMaster
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&& $scope.mountCount >= 90) {
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User.user.achievements.mountMaster = true;
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$rootScope.openModal('achievements/mountMaster', {controller:'UserCtrl', size:'sm'});
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}
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// Selecting Pet
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} else {
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User.equip({params:{type: 'pet', key: pet}});
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}
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}
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$scope.chooseMount = function(egg, potion) {
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User.equip({params:{type: 'mount', key: egg + '-' + potion}});
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}
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$scope.getSeasonalShopArray = function(set){
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var flatGearArray = _.toArray(Content.gear.flat);
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var filteredArray = _.where(flatGearArray, {index: set});
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return filteredArray;
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};
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$scope.getSeasonalShopQuests = function(set){
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var questArray = _.toArray(Content.quests);
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var filteredArray = _.filter(questArray, function(q){
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return q.key === ('egg');
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});
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return filteredArray;
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};
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$scope.dequip = function(itemSet){
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switch (itemSet) {
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case "battleGear":
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for (item in user.items.gear.equipped){
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var itemKey = user.items.gear.equipped[item];
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if (user.items.gear.owned[itemKey]) {
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User.equip({params: {type: 'equipped', key: itemKey}});
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}
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}
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break;
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case "costume":
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for (item in user.items.gear.costume){
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var itemKey = user.items.gear.costume[item];
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if (user.items.gear.owned[itemKey]) {
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User.equip({params: {type:"costume", key: itemKey}});
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}
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}
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break;
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case "petMountBackground":
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var pet = user.items.currentPet;
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if (pet) {
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User.equip({params:{type: 'pet', key: pet}});
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}
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var mount = user.items.currentMount;
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if (mount) {
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User.equip({params:{type: 'mount', key: mount}});
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}
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var background = user.preferences.background;
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if (background) {
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User.unlock({query:{path:"background."+background}});
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}
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break;
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}
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};
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$scope.$on("habit:keydown", function (e, keyEvent) {
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if (keyEvent.keyCode == "27") {
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$scope.deselectItem();
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}
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});
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$scope.deselectItem = function() {
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$scope.selectedFood = null;
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$scope.selectedPotion = null;
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$scope.selectedEgg = null;
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};
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$scope.openCardsModal = function(type, numberOfVariations) {
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var cardsModalScope = $rootScope.$new();
|
|
cardsModalScope.cardType = type;
|
|
cardsModalScope.cardMessage = _generateCard(type, numberOfVariations);
|
|
|
|
$rootScope.openModal('cards', {
|
|
scope: cardsModalScope
|
|
});
|
|
};
|
|
|
|
$scope.hasAllTimeTravelerItems = function() {
|
|
return ($scope.hasAllTimeTravelerItemsOfType('mystery') &&
|
|
$scope.hasAllTimeTravelerItemsOfType('pets') &&
|
|
$scope.hasAllTimeTravelerItemsOfType('mounts'));
|
|
};
|
|
|
|
$scope.hasAllTimeTravelerItemsOfType = function(type) {
|
|
if (type === 'mystery') {
|
|
var itemsLeftInTimeTravelerStore = Content.timeTravelerStore(user.items.gear.owned);
|
|
var keys = Object.keys(itemsLeftInTimeTravelerStore);
|
|
|
|
return keys.length === 0;
|
|
}
|
|
|
|
if (type === 'pets' || type === 'mounts') {
|
|
for (var key in Content.timeTravelStable[type]) {
|
|
if (!user.items[type][key]) return false;
|
|
}
|
|
return true;
|
|
}
|
|
else return Console.log('Time Traveler item type must be in ["pets","mounts","mystery"]');
|
|
};
|
|
|
|
$scope.clickTimeTravelItem = function(type,key) {
|
|
if (user.purchased.plan.consecutive.trinkets < 1) return User.hourglassPurchase({params:{type:type,key:key}});
|
|
if (!window.confirm(window.env.t('hourglassBuyItemConfirm'))) return;
|
|
User.hourglassPurchase({params:{type:type,key:key}});
|
|
};
|
|
|
|
function _updateDropAnimalCount(items) {
|
|
$scope.petCount = Shared.count.beastMasterProgress(items.pets);
|
|
$scope.mountCount = Shared.count.mountMasterProgress(items.mounts);
|
|
$scope.beastMasterProgress = Stats.beastMasterProgress(items.pets);
|
|
$scope.mountMasterProgress = Stats.mountMasterProgress(items.mounts);
|
|
}
|
|
|
|
function _generateCard(kind, numberOfVariations) {
|
|
var random = Math.random() * numberOfVariations;
|
|
var selection = Math.floor(random);
|
|
return env.t(kind + selection);
|
|
}
|
|
}
|
|
]);
|