mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-18 07:07:35 +01:00
* feat(incentives): login bennies WIP * feat(content): incentive prize content WIP * fix(content): placeholders pass tests * WIP(content): Bard instrument placeholder * feat(content): Incentives build * chore(sprites): compile and fix some strings * WIP(incentives): quests and backgrounds * fix(quests): correct buy/launch handling * [WIP] Incentives rewarding (#8226) * Added login incentive rewards * Updated incentive rewards * Added incentive modal and updated notification structure * Added analytics to sleeping * Added login incentives to user analytics * Fixed unit tests and ensured that prizes are incremented and not replaced * Updated style of daily login incentive modal * Added rewards modal * Added translations * Added loigin incentive ui elements to profile * Updated login incentives structure and abstracted to common.content * Added dynamic display for login incentives on profile * Added purple potion image * Updated daily login modal * Fixed progress calculation * Added bard gear * Updated login incentive rewards * Fixed styles and text * Added multiple read for notifications * Fixed lint issues * Fixed styles and added 50 limit * Updated quest keys * Added login incentives reward page * Fixed tests * Fixed linting and tests * Read named notifications route. Add image for backgrounds * Fixed style issues and added tranlsations to login incentive notification * Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock * Updated awarded message * Fixed text and updated progress counter to display better * Fixed purple potion reward text * Fixed check in backgrouns reward text * fix(quest): pass tests * Added display of multiple rewards * Updated modal styles * Fixed neagtive 50 issue * Remvoed total count from daily login incentives modal * Fixed magic paw display * fix(awards): give bunnies again * WIP(incentives): more progress on BG shop * fix(incentives): actually award backgrounds * fix(incentives): more BG fixy * fix(backgrounds): don't gem-buy checkin bgs * Added dust bunny notification * fix(incentives): don't redisplay bunny award * chore(news): Bailey and different promo sprite
181 lines
5.0 KiB
JavaScript
181 lines
5.0 KiB
JavaScript
'use strict'
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/**
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Set up "+1 Exp", "Level Up", etc notifications
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*/
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angular.module("habitrpg").factory("Notification",
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['$filter', 'Shared', '$rootScope', function($filter, Shared, $rootScope) {
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/**
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Show "+ 5 {gold_coin} 3 {silver_coin}"
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*/
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function coins(money) {
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var absolute, gold, silver;
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absolute = Math.abs(money);
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gold = Math.floor(absolute);
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silver = Math.floor((absolute - gold) * 100);
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if (gold && silver > 0) {
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return "" + gold + " <span class='notification-icon shop_gold'></span> " + silver + " <span class='notification-icon shop_silver'></span>";
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} else if (gold > 0) {
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return "" + gold + " <span class='notification-icon shop_gold'></span>";
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} else if (silver > 0) {
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return "" + silver + " <span class='notification-icon shop_silver'></span>";
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}
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}
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function crit(val) {
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_notify(window.env.t('critBonus') + Math.round(val) + "%", 'crit', 'glyphicon glyphicon-certificate');
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}
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function drop(val, item) {
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var dropClass = "";
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if ( item !== undefined ) {
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switch ( item.type ) {
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case "Egg":
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dropClass = 'Pet_Egg_' + item.key;
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break;
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case "HatchingPotion":
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dropClass = 'Pet_HatchingPotion_' + item.key;
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break;
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case "Food":
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dropClass = 'Pet_Food_' + item.key;
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break;
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case "armor":
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case "back":
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case "body":
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case "eyewear":
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case "head":
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case "headAccessory":
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case "shield":
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case "weapon":
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dropClass = 'shop_' + item.key;
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break;
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default:
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dropClass = 'glyphicon glyphicon-gift';
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}
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}
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_notify(val, 'drop', dropClass);
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}
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function quest(type, val) {
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_notify(window.env.t(type, { val: val }), 'success');
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}
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function exp(val) {
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if (val < -50) return; // don't show when they level up (resetting their exp)
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_notify(_sign(val) + " " + _round(val) + " " + window.env.t('experience'), 'xp', 'glyphicon glyphicon-star');
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}
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function error(error, canHide){
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_notify(error, "danger", 'glyphicon glyphicon-exclamation-sign', canHide);
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}
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function gp(val, bonus) {
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_notify(_sign(val) + " " + coins(val - bonus), 'gp');
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}
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function hp(val) {
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// don't show notifications if user dead
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_notify(_sign(val) + " " + _round(val) + " " + window.env.t('health'), 'hp', 'glyphicon glyphicon-heart');
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}
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function lvl(){
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_notify(window.env.t('levelUp'), 'lvl', 'glyphicon glyphicon-chevron-up');
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}
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function markdown(val){
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if (val) {
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var parsed_markdown = $filter("markdown")(val);
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_notify(parsed_markdown, 'info');
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}
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}
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function mp(val) {
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_notify(_sign(val) + " " + _round(val) + " " + window.env.t('mana'), 'mp', 'glyphicon glyphicon-fire');
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}
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function streak(val) {
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_notify(window.env.t('streakName') + ': ' + val, 'streak', 'glyphicon glyphicon-repeat');
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}
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function text(val, onClick){
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if (val) {
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_notify(val, 'info', null, null, onClick);
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}
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}
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//--------------------------------------------------
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// Private Methods
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//--------------------------------------------------
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function _sign(number){
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return number?number<0?'-':'+':'+';
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}
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function _round(number){
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return Math.abs(number.toFixed(1));
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}
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// Used to stack notifications, must be outside of _notify
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var stack_topright = {"dir1": "down", "dir2": "left", "spacing1": 15, "spacing2": 15, "firstpos1": 60};
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function _notify(html, type, icon, canHide, onClick) {
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var notice = $.pnotify({
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type: type || 'warning', //('info', 'text', 'warning', 'success', 'gp', 'xp', 'hp', 'lvl', 'death', 'mp', 'crit')
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text: html,
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opacity: 1,
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addclass: 'alert-' + type,
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delay: 7000,
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hide: ((type == 'error' || type == 'danger') && !canHide) ? false : true,
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mouse_reset: false,
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width: "250px",
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stack: stack_topright,
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icon: icon || false
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}).click(function() {
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notice.pnotify_remove();
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if (onClick) {
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onClick();
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}
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});
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}
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// Login incentive
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// @TODO: Document reward data param
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// @TODO: loadWidgets is a circular dependency but we should not inject it this way
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function showLoginIncentive (user, rewardData, loadWidgets) {
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var modalScope = $rootScope.$new();
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modalScope.data = rewardData;
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var nextRewardKey = Shared.content.loginIncentives[user.loginIncentives].nextRewardAt;
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modalScope.nextReward = Shared.content.loginIncentives[nextRewardKey];
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modalScope.user = user;
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// modalScope.loadWidgets = Social.loadWidgets;
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modalScope.loadWidgets = loadWidgets;
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var modalKey = 'login-incentives';
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if (rewardData.rewardKey) {
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modalKey = 'login-incentives-reward-unlocked';
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}
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$rootScope.openModal(modalKey, {
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scope: modalScope
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});
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}
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return {
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coins: coins,
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crit: crit,
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drop: drop,
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exp: exp,
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error: error,
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gp: gp,
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hp: hp,
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lvl: lvl,
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markdown: markdown,
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mp: mp,
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streak: streak,
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text: text,
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quest: quest,
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showLoginIncentive: showLoginIncentive,
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};
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}]);
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