Files
habitica/website/client-old/js/services/guideServices.js
Sabe Jones 25b0ff38c4 Login Incentives (#8230)
* feat(incentives): login bennies WIP

* feat(content): incentive prize content WIP

* fix(content): placeholders pass tests

* WIP(content): Bard instrument placeholder

* feat(content): Incentives build

* chore(sprites): compile
and fix some strings

* WIP(incentives): quests and backgrounds

* fix(quests): correct buy/launch handling

* [WIP] Incentives rewarding (#8226)

* Added login incentive rewards

* Updated incentive rewards

* Added incentive modal and updated notification structure

* Added analytics to sleeping

* Added login incentives to user analytics

* Fixed unit tests and ensured that prizes are incremented and not replaced

* Updated style of daily login incentive modal

* Added rewards modal

* Added translations

* Added loigin incentive ui elements to profile

* Updated login incentives structure and abstracted to common.content

* Added dynamic display for login incentives on profile

* Added purple potion image

* Updated daily login modal

* Fixed progress calculation

* Added bard gear

* Updated login incentive rewards

* Fixed styles and text

* Added multiple read for notifications

* Fixed lint issues

* Fixed styles and added 50 limit

* Updated quest keys

* Added login incentives reward page

* Fixed tests

* Fixed linting and tests

* Read named notifications route. Add image for backgrounds

* Fixed style issues and added tranlsations to login incentive notification

* Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock

* Updated awarded message

* Fixed text and updated progress counter to display better

* Fixed purple potion reward text

* Fixed check in backgrouns reward text

* fix(quest): pass tests

* Added display of multiple rewards

* Updated modal styles

* Fixed neagtive 50 issue

* Remvoed total count from daily login incentives modal

* Fixed magic paw display

* fix(awards): give bunnies again

* WIP(incentives): more progress on BG shop

* fix(incentives): actually award backgrounds

* fix(incentives): more BG fixy

* fix(backgrounds): don't gem-buy checkin bgs

* Added dust bunny notification

* fix(incentives): don't redisplay bunny award

* chore(news): Bailey
and different promo sprite
2016-11-23 19:34:09 -06:00

329 lines
11 KiB
JavaScript

'use strict';
/**
* Services for each tour step when you unlock features
*/
angular.module('habitrpg').factory('Guide',
['$rootScope', 'User', '$timeout', '$state', 'Analytics', 'Notification', 'Shared', 'Social',
function($rootScope, User, $timeout, $state, Analytics, Notification, Shared, Social) {
var chapters = {
intro: [
[
{
state: 'options.profile.avatar',
element: '.tab-content.ng-scope',
content: window.env.t('tourAvatar'),
placement: "top",
proceed: window.env.t('tourAvatarProceed'),
backdrop: false,
orphan: true,
gold: 4,
experience: 29
},
{
state: 'tasks',
element: ".task-column.todos",
content: window.env.t('tourToDosBrief'),
placement: "top",
proceed: window.env.t('tourOkay'),
gold: 4,
experience: 29
},
{
state: 'tasks',
element: ".task-column.dailys",
content: window.env.t('tourDailiesBrief'),
placement: "top",
proceed: window.env.t('tourDailiesProceed'),
gold: 4,
experience: 29
},
{
state: 'tasks',
element: ".task-column.habits",
content: window.env.t('tourHabitsBrief'),
placement: "top",
proceed: window.env.t('tourHabitsProceed'),
gold: 4,
experience: 29
},
{
state: 'tasks',
element: "h2.task-column_title.reward-title",
content: User.user.flags.armoireEnabled ? window.env.t('tourRewardsArmoire') : window.env.t('tourRewardsBrief'),
placement: "left",
proceed: window.env.t('tourRewardsProceed'),
gold: 4,
experience: 29,
final: true
}
]
],
classes: [
[
{
state: 'options.inventory.equipment',
element: '.equipment-tab',
title: window.env.t('classGear'),
content: window.env.t('classGearText')
}, {
state: 'options.profile.stats',
element: ".allocate-stats",
title: window.env.t('stats'),
content: window.env.t('classStats')
}, {
state: 'options.profile.stats',
element: ".auto-allocate",
title: window.env.t('autoAllocate'),
placement: 'left',
content: window.env.t('autoAllocateText')
}, {
element: ".meter.mana",
title: window.env.t('spells'),
content: window.env.t('spellsText')
}, {
orphan: true,
title: window.env.t('readMore'),
content: window.env.t('moreClass'),
final: true
}
]
],
stats: [[
{
orphan: true,
content: window.env.t('tourStatsPage'),
final: true,
proceed: window.env.t('tourOkay'),
hideNavigation: true
}
]],
tavern: [[
{
orphan: true,
content: window.env.t('tourTavernPage'),
final: true,
proceed: window.env.t('tourAwesome'),
hideNavigation: true
}
]],
party: [[
{
orphan: true,
content: window.env.t('tourPartyPage'),
final: true,
proceed: window.env.t('tourSplendid'),
hideNavigation: true
}
]],
guilds: [[
{
orphan: true,
content: window.env.t('tourGuildsPage'),
final: true,
proceed: window.env.t('tourNifty'),
hideNavigation: true
}
]],
challenges: [[
{
orphan: true,
content: window.env.t('tourChallengesPage'),
final: true,
proceed: window.env.t('tourOkay'),
hideNavigation: true
}
]],
market: [[
{
orphan: true,
content: window.env.t('tourMarketPage'),
final: true,
proceed: window.env.t('tourAwesome'),
hideNavigation: true
}
]],
hall: [[
{
orphan: true,
content: window.env.t('tourHallPage'),
final: true,
proceed: window.env.t('tourSplendid'),
hideNavigation: true
}
]],
pets: [[
{
orphan: true,
content: window.env.t('tourPetsPage'),
final: true,
proceed: window.env.t('tourNifty'),
hideNavigation: true
}
]],
mounts: [[
{
orphan: true,
content: window.env.t('tourMountsPage'),
final: true,
proceed: window.env.t('tourOkay'),
hideNavigation: true
}
]],
equipment: [[
{
orphan: true,
content: window.env.t('tourEquipmentPage'),
final: true,
proceed: window.env.t('tourAwesome'),
hideNavigation: true
}
]]
}
_.each(chapters, function(chapter, k){
_(chapter).flattenDeep().each(function(step, i) {
step.content = "<div><div class='" + (env.worldDmg.guide ? "npc_justin_broken" : "npc_justin") + " float-left'></div>" + step.content + "</div>";
$(step.element).popover('destroy'); // destroy existing hover popovers so we can add our own
step.onShow = function(){
Analytics.track({'hitType':'event','eventCategory':'behavior','eventAction':'tutorial','eventLabel':k+'-web','eventValue':i+1,'complete':false});
if (step.state && !$state.is(step.state)) {
$state.go(step.state);
return $timeout(function(){});
}
};
step.onHide = function(){
var ups = {};
var lastKnownStep = User.user.flags.tour[k];
// Return early if user has already completed this tutorial
if (lastKnownStep === -2) {
return;
}
if (i > lastKnownStep) {
if (step.gold) ups['stats.gp'] = User.user.stats.gp + step.gold;
if (step.experience) ups['stats.exp'] = User.user.stats.exp + step.experience;
ups['flags.tour.'+k] = i;
}
if (step.final) { // -2 indicates complete
if (k === 'intro') {
// Manually show bunny scroll reward
var rewardData = {
reward: [Shared.content.quests.dustbunnies],
rewardKey: ['inventory_quest_scroll_dustbunnies'],
rewardText: Shared.content.quests.dustbunnies.text(),
message: window.env.t('checkinEarned'),
nextRewardAt: 1,
};
Notification.showLoginIncentive(User.user, rewardData, Social.loadWidgets);
}
//Mark tour complete
ups['flags.tour.'+k] = -2;
Analytics.track({'hitType':'event','eventCategory':'behavior','eventAction':'tutorial','eventLabel':k+'-web','eventValue':i+1,'complete':true})
}
User.set(ups);
// User.set() doesn't include a check for level changes, so manually check here.
if (step.experience) {
User.user.fns.updateStats(User.user.stats);
}
}
}).value();
});
var tour = {};
_.each(chapters, function(v,k){
tour[k] = new Tour({
name: k,
backdrop: true,
template: function(i,step){
var showFinish = step.final || k == 'classes';
var showCounter = k=='intro' && !step.final;
return '<div class="popover" role="tooltip">' +
'<div class="arrow"></div>' +
'<h3 class="popover-title"></h3>' +
'<div class="popover-content"></div>' +
'<div class="popover-navigation"> ' +
(showCounter ? '<span style="float:right;">'+ (i+1 +' of '+ _.flattenDeep(chapters[k]).length) +'</span>' : '')+ // counter
'<div class="btn-group">' +
(step.hideNavigation ? '' : '<button class="btn btn-sm btn-default" data-role="prev">&laquo; Previous</button>') +
(showFinish ? ('<button class="btn btn-sm btn-primary" data-role="end" style="float:none;">' + (step.proceed ? step.proceed : "Finish Tour") + '</button>') :
(step.hideNavigation ? '' : ('<button class="btn btn-sm btn-primary" data-role="next">' + (step.proceed ? step.proceed : "Next") + ' &raquo;</button>'))) +
'<button class="btn btn-sm btn-default" data-role="pause-resume" data-pause-text="Pause" data-resume-text="Resume">Pause</button>' +
'</div>' +
'</div>' +
'</div>';
},
storage: false
});
});
var goto = function(chapter, page, force) {
if (chapter == 'intro' && User.user.flags.welcomed != true) User.set({'flags.welcomed': true});
if (page === -1) page = 0;
var curr = User.user.flags.tour[chapter];
if (page != curr+1 && !force) return;
var chap = tour[chapter], opts = chap._options;
opts.steps = [];
_.times(page, function(p){
opts.steps = opts.steps.concat(chapters[chapter][p]);
})
var end = opts.steps.length;
opts.steps = opts.steps.concat(chapters[chapter][page]);
chap._removeState('end');
if (chap._inited) {
chap.goTo(end);
} else {
chap.setCurrentStep(end);
if (page > 0) {
chap.init();
chap.goTo(page);
} else {
chap.start();
}
}
}
//Init and show the welcome tour (only after user is pulled from server & wrapped).
var watcher = $rootScope.$watch('User.user._wrapped', function(wrapped){
if (!wrapped) return; // only run after user has been wrapped
watcher(); // deregister watcher
if (window.env.IS_MOBILE) return; // Don't show tour immediately on mobile devices
if (User.user.flags.welcomed == false) {
$rootScope.openModal('welcome', {size: 'lg', backdrop: 'static', keyboard: false});
}
var alreadyShown = function(before, after) { return !(!before && after === true) };
//$rootScope.$watch('user.flags.dropsEnabled', _.flow(alreadyShown, function(already) { //FIXME requires lodash@~3.2.0
$rootScope.$on('$stateChangeSuccess', function(event, toState, toParams, fromState, fromParams){
switch (toState.name) {
// case 'options.profile.avatar': return goto('intro', 5);
case 'options.profile.stats': return goto('stats', 0);
case 'options.social.tavern': return goto('tavern', 0);
case 'options.social.party': return goto('party', 0);
case 'options.social.guilds.public': return goto('guilds', 0);
case 'options.social.challenges': return goto('challenges', 0);
case 'options.social.hall.heroes': return goto('hall', 0);
case 'options.inventory.drops': return goto('market', 0);
case 'options.inventory.pets': return goto('pets', 0);
case 'options.inventory.mounts': return goto('mounts', 0);
case 'options.inventory.equipment': return goto('equipment', 0);
}
});
});
var Guide = {
goto: goto
};
$rootScope.Guide = Guide;
return Guide;
}]);