mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-19 15:48:04 +01:00
77 lines
3.4 KiB
JavaScript
77 lines
3.4 KiB
JavaScript
'use strict';
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/**
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* Services that persists and retrieves user from localStorage.
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*/
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angular.module('groupServices', ['ngResource']).
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factory('Groups', ['API_URL', '$resource', '$q', '$http', 'User',
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function(API_URL, $resource, $q, $http, User) {
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var Group = $resource(API_URL + '/api/v2/groups/:gid',
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{gid:'@_id', messageId: '@_messageId'},
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{
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//query: {method: "GET", isArray:false},
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postChat: {method: "POST", url: API_URL + '/api/v2/groups/:gid/chat'},
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deleteChatMessage: {method: "DELETE", url: API_URL + '/api/v2/groups/:gid/chat/:messageId'},
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join: {method: "POST", url: API_URL + '/api/v2/groups/:gid/join'},
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leave: {method: "POST", url: API_URL + '/api/v2/groups/:gid/leave'},
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invite: {method: "POST", url: API_URL + '/api/v2/groups/:gid/invite'},
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removeMember: {method: "POST", url: API_URL + '/api/v2/groups/:gid/removeMember'},
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questAccept: {method: "POST", url: API_URL + '/api/v2/groups/:gid/questAccept'},
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questReject: {method: "POST", url: API_URL + '/api/v2/groups/:gid/questReject'},
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questAbort: {method: "POST", url: API_URL + '/api/v2/groups/:gid/questAbort'}
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});
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// Defer loading everything until they're requested
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var data = {party: undefined, myGuilds: undefined, publicGuilds: undefined, tavern: undefined};
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return {
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party: function(cb){
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if (!data.party) return (data.party = Group.get({gid: 'party'}, cb));
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return (cb) ? cb(party) : data.party;
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},
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publicGuilds: function(){
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//TODO combine these as {type:'guilds,public'} and create a $filter() to separate them
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if (!data.publicGuilds) data.publicGuilds = Group.query({type:'public'});
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return data.publicGuilds;
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},
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myGuilds: function(){
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if (!data.myGuilds) data.myGuilds = Group.query({type:'guilds'});
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return data.myGuilds;
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},
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tavern: function(){
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if (!data.tavern) data.tavern = Group.get({gid:'habitrpg'});
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return data.tavern;
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},
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// On enter, set chat message to "seen"
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seenMessage: function(gid){
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$http.post('/api/v2/groups/'+gid+'/chat/seen');
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if (User.user.newMessages) delete User.user.newMessages[gid];
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},
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// Pass reference to party, myGuilds, publicGuilds, tavern; inside data in order to
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// be able to modify them directly (otherwise will be stick with cached version)
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data: data,
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Group: Group
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}
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}
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])
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/**
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* TODO Get this working. Make ChatService it's own ngResource, so we can update chat without having to sync the whole
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* group object (expensive). Also so we can add chat-specific routes
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*/
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// .factory('Chat', ['API_URL', '$resource',
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// function(API_URL, $resource) {
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// var Chat = $resource(API_URL + '/api/v2/groups/:gid/chat/:mid',
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// //{gid:'@_id', mid: '@_messageId'},
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// {
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// like: {method: 'POST', url: API_URL + '/api/v2/groups/:gid/chat/:mid'}
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// //postChat: {method: "POST", url: API_URL + '/api/v2/groups/:gid/chat'},
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// //deleteChatMessage: {method: "DELETE", url: API_URL + '/api/v2/groups/:gid/chat/:messageId'},
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// });
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// return {Chat:Chat};
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// }
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// ]);
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