mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-18 07:07:35 +01:00
155 lines
3.8 KiB
Vue
155 lines
3.8 KiB
Vue
<template>
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<div
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class="face-avatar"
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:style="{width, height}"
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>
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<div class="character-sprites">
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<!-- Buffs that cause visual changes to avatar: Snowman, Ghost, Flower, etc-->
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<template v-for="(klass, item) in visualBuffs">
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<span
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v-if="member.stats.buffs[item] && showVisualBuffs"
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:key="klass"
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:class="klass"
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></span>
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</template>
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<!-- Show flower ALL THE TIME!!!-->
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<!-- See https://github.com/HabitRPG/habitica/issues/7133-->
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<span :class="'hair_flower_' + member.preferences.hair.flower"></span>
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<!-- Show avatar only if not currently affected by visual buff-->
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<template v-if="showAvatar()">
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<span :class="[skinClass]"></span><span :class="['head_0']"></span>
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<template v-for="type in ['bangs', 'base', 'mustache', 'beard']">
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<span
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:key="type"
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:class="[getHairClass(type)]"
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></span>
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</template>
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<span :class="[getGearClass('body')]"></span>
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<span :class="[getGearClass('eyewear')]"></span>
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<span :class="[getGearClass('head')]"></span>
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<span :class="[getGearClass('headAccessory')]"></span>
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<span :class="['hair_flower_' + member.preferences.hair.flower]"></span>
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</template>
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<!-- Resting--><span
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v-if="member.preferences.sleep"
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class="zzz"
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></span>
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</div>
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</div>
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</template>
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<style lang="scss" scoped>
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@import '~@/assets/scss/colors.scss';
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.face-avatar {
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width: 36px;
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height: 36px;
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border: solid 2px currentColor;
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border-radius: 18px;
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image-rendering: pixelated;
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position: relative;
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overflow: hidden;
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}
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.character-sprites {
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width: 90px;
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height: 90px;
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margin: -25px -41px;
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}
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.character-sprites span {
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position: absolute;
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}
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</style>
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<script>
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import { mapState } from '@/libs/store';
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export default {
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components: {
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},
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props: {
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member: {
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type: Object,
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required: true,
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},
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avatarOnly: {
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type: Boolean,
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default: false,
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},
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hideClassBadge: {
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type: Boolean,
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default: false,
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},
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withBackground: {
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type: Boolean,
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},
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overrideAvatarGear: {
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type: Object,
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},
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width: {
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type: Number,
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default: 140,
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},
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height: {
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type: Number,
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default: 147,
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},
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showVisualBuffs: {
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type: Boolean,
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default: true,
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},
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},
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computed: {
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...mapState({
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flatGear: 'content.gear.flat',
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}),
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hasClass () {
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return this.$store.getters['members:hasClass'](this.member);
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},
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isBuffed () {
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return this.$store.getters['members:isBuffed'](this.member);
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},
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visualBuffs () {
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return {
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snowball: `avatar_snowball_${this.member.stats.class}`,
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spookySparkles: 'ghost',
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shinySeed: `avatar_floral_${this.member.stats.class}`,
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seafoam: 'seafoam_star',
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};
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},
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skinClass () {
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const baseClass = `skin_${this.member.preferences.skin}`;
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return `${baseClass}${this.member.preferences.sleep ? '_sleep' : ''}`;
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},
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costumeClass () {
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return this.member.preferences.costume ? 'costume' : 'equipped';
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},
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},
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methods: {
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getGearClass (gearType) {
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let result = this.member.items.gear[this.costumeClass][gearType];
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if (this.overrideAvatarGear && this.overrideAvatarGear[gearType]) {
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result = this.overrideAvatarGear[gearType];
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}
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return result;
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},
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showAvatar () {
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if (!this.showVisualBuffs) return true;
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const { buffs } = this.member.stats;
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return !buffs.snowball && !buffs.spookySparkles && !buffs.shinySeed && !buffs.seafoam;
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},
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getHairClass (type) {
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const hairPref = this.member.preferences.hair;
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return `hair_${type}_${hairPref[type]}_${hairPref.color}`;
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},
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},
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};
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</script>
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