mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-19 15:48:04 +01:00
244 lines
4.6 KiB
Vue
244 lines
4.6 KiB
Vue
<template>
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<div>
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<div
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class="row"
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>
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<div
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v-if="quest.collect"
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class="table-row"
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>
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<dt>{{ $t('collect') + ':' }}</dt>
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<dd>
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<div
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v-for="(collect, key) of quest.collect"
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:key="key"
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class="quest-item"
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>
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<span>{{ collect.count }} {{ getCollectText(collect) }}</span>
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</div>
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</dd>
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</div>
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<div
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v-if="quest.boss"
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class="table-row"
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>
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<dt>{{ $t('bossHP') + ':' }}</dt>
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<dd>{{ quest.boss.hp }}</dd>
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</div>
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<div
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class="table-row"
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v-if="quest.purchaseType !== 'bundles'"
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>
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<dt>{{ $t('difficulty') + ':' }}</dt>
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<dd>
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<div
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v-for="(star, index) of stars()"
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:key="index"
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class="svg-icon inline icon-16"
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v-html="icons[star]"
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></div>
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</dd>
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</div>
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</div>
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<div
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v-if="quest.end && !abbreviated"
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>
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{{ limitedString }}
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</div>
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</div>
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</template>
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<style lang="scss" scoped>
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@import '~@/assets/scss/colors.scss';
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.row {
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display: table;
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margin: 0;
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width: 100%;
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}
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.table-row {
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display: table-row;
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font-size: 14px;
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height: 1.5rem;
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&:last-of-type {
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dd {
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padding-bottom: 0;
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}
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}
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}
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dd {
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padding-left: 1em;
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text-align: right;
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padding-bottom: 0.5rem;
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.quest-item {
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white-space: nowrap;
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}
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}
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dt, dd {
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display: table-cell;
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vertical-align: top;
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height: 16px;
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max-height: 16px;
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}
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dt {
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font-weight: bold;
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font-stretch: normal;
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font-style: normal;
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line-height: 1.33;
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letter-spacing: normal;
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text-align: left;
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color: $gray-50;
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}
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.svg-icon {
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margin-left: 4px;
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}
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.small-version {
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font-size: 12px;
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line-height: 1.33;
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.svg-icon {
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margin-top: 1px;
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}
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}
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</style>
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<style lang="scss">
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@import '~@/assets/scss/colors.scss';
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.questPopover {
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dt {
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color: inherit;
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white-space: nowrap;
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}
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}
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// popover used in quest selection modal
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.popover-body {
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dt {
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color: inherit;
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}
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}
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// making sure the star-colors always correct
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.star {
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fill: #ffb445;
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}
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.star-empty {
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fill: $gray-400;
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}
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</style>
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<script>
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import moment from 'moment';
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import svgStar from '@/assets/svg/difficulty-star.svg';
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import svgStarHalf from '@/assets/svg/difficulty-star-half.svg';
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import svgStarEmpty from '@/assets/svg/difficulty-star-empty.svg';
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export default {
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props: {
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quest: {
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type: Object,
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},
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abbreviated: {
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type: Boolean,
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default: false,
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},
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purchased: {
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type: Boolean,
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default: false,
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},
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},
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data () {
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return {
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icons: Object.freeze({
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star: svgStar,
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starHalf: svgStarHalf,
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starEmpty: svgStarEmpty,
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}),
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timer: '',
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limitedString: '',
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};
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},
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computed: {
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difficulty () {
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if (this.quest.boss) {
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return this.quest.boss.str;
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}
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return 1;
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},
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},
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mounted () {
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this.countdownString();
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this.timer = setInterval(this.countdownString, 1000);
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},
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beforeDestroy () {
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this.cancelAutoUpdate();
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},
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methods: {
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stars () {
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const result = [];
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const { difficulty } = this;
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for (let i = 1; i <= 4; i += 1) {
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const diff = difficulty - i;
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if (diff >= 0) {
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result.push('star');
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} else if (diff <= -1) {
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result.push('starEmpty');
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} else {
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result.push('starHalf');
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}
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}
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return result;
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},
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getCollectText (collect) {
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if (collect.text instanceof Function) {
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return collect.text();
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}
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return collect.text;
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},
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countdownString () {
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if (!this.quest.end || this.purchased) return;
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const diffDuration = moment.duration(moment(this.quest.end).diff(moment()));
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if (diffDuration.asSeconds() <= 0) {
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this.limitedString = this.$t('noLongerAvailable');
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} else if (diffDuration.days() > 0 || diffDuration.months() > 0) {
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this.limitedString = this.$t('limitedAvailabilityDays', {
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days: moment(this.quest.end).diff(moment(), 'days'),
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hours: diffDuration.hours(),
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minutes: diffDuration.minutes(),
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});
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} else if (diffDuration.asMinutes() > 2) {
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this.limitedString = this.$t('limitedAvailabilityHours', {
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hours: diffDuration.hours(),
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minutes: diffDuration.minutes(),
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});
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} else {
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this.limitedString = this.$t('limitedAvailabilityMinutes', {
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minutes: diffDuration.minutes(),
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seconds: diffDuration.seconds(),
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});
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}
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},
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cancelAutoUpdate () {
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clearInterval(this.timer);
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},
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},
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};
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</script>
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