Files
habitica/website/common/script/count.js
Natalie a80ef78be0 2023 November Content Prebuild (#14954)
* feat(content): October sub items

* feat(content): October bgs and armoire

* feat(content): add Dune Buddy achievement

* feat(releases): timed Backgrounds and Armoire

* feat(content): timed release achievement

* feat(content): November subscriber items

* feat(content): November pet quest bundle

* feat(content): November magic hatching potions

* feat(content): November backgrounds and armoire

* feat(content): new achievement code -- needs work

* update package.lock on local/origin repos

* fix(content): added October headgear info and November set name

* fix(typo): spelling is important

* feat(content): added logic to allow for pets & mounts to be in one achievement and fixed issues with image

* fix(armoire): correct month

* fix(armoire): deprecate armoireEmpty flag

---------

Co-authored-by: SabreCat <sabe@habitica.com>
Co-authored-by: Sabe Jones <sabrecat@gmail.com>
2023-11-07 08:55:50 -06:00

77 lines
1.6 KiB
JavaScript

import each from 'lodash/each';
import filter from 'lodash/filter';
import has from 'lodash/has';
import keys from 'lodash/keys';
import size from 'lodash/size';
import content from './content/index';
const DROP_ANIMALS = keys(content.pets);
export function beastMasterProgress (pets = {}) {
let count = 0;
each(DROP_ANIMALS, animal => {
if (pets[animal] > 0 || pets[animal] === -1) count += 1;
});
return count;
}
export function beastCount (pets = {}) {
let count = 0;
each(DROP_ANIMALS, animal => {
if (pets[animal] > 0) count += 1;
});
return count;
}
export function dropPetsCurrentlyOwned (pets = {}) {
let count = 0;
each(DROP_ANIMALS, animal => {
if (pets[animal] > 0) count += 1;
});
return count;
}
export function mountMasterProgress (mounts = {}) {
let count = 0;
each(DROP_ANIMALS, animal => {
if (mounts[animal]) count += 1;
});
return count;
}
export function remainingGearInSet (userGear = {}, set) {
const gear = filter(content.gear.flat, item => {
const setMatches = item.klass === set;
const hasItem = userGear[item.key];
if (has(item, 'released')) {
return item.released && setMatches && !hasItem;
}
return setMatches && !hasItem;
});
const count = size(gear);
return count;
}
export function questsOfCategory (userQuests = {}, category) {
const quests = filter(content.quests, quest => {
const categoryMatches = quest.category === category;
const hasQuest = userQuests[quest.key];
return categoryMatches && hasQuest;
});
const count = size(quests);
return count;
}