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45 lines
1.0 KiB
JavaScript
45 lines
1.0 KiB
JavaScript
import {
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MAX_LEVEL,
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} from './constants';
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/*
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------------------------------------------------------
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Level cap
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------------------------------------------------------
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*/
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export function capByLevel (lvl) {
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if (lvl > MAX_LEVEL) {
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return MAX_LEVEL;
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}
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return lvl;
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}
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/*
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------------------------------------------------------
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Scoring
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------------------------------------------------------
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*/
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export function toNextLevel (lvl) {
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if (lvl < 5) {
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return 25 * lvl;
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} if (lvl === 5) {
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return 150;
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}
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return Math.round(((lvl ** 2) * 0.25 + 10 * lvl + 139.75) / 10) * 10;
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}
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/*
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A hyperbola function that creates diminishing returns,
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so you can't go to infinite (eg, with Exp gain).
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{max} The asymptote
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{bonus} All the numbers combined for your point bonus
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(eg, task.value * user.stats.int * critChance, etc)
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{halfway} (optional) the point at which the graph starts bending
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*/
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export function diminishingReturns (bonus, max, halfway = max / 2) {
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return max * (bonus / (bonus + halfway));
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}
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