Files
habitica/website/client/src/components/header/notifications/worldBoss.vue
Phillip Thelen 1177ad8b8c Prerequisites to removing Facebook authentication (#13683)
* Don't sign in user when trying to connect a social account that was already created

* Log social users into matching local auth accounts

If the social account has an email that already exists as a local user, instead of creating a new account log them into their account and add the social auth to the account

* If possible set local authentication email for social users

* Allow password reset emails to be sent to social login users

* lint fixes

* Fix issues and tests

* fix tests

* Fix lint error.
2022-01-21 15:15:58 -06:00

220 lines
4.5 KiB
Vue

<template>
<base-notification
v-if="worldBoss && worldBoss.active"
:can-remove="false"
:notification="{}"
:read-after-click="false"
@click="action"
>
<div
slot="content"
class="background"
>
<div class="text">
<div
v-once
class="title"
>
{{ $t('worldBoss') }}
</div>
<div
v-once
class="sub-title"
>
{{ $t('questDysheartenerText') }}
</div>
</div>
<div class="d-flex align-items-center justify-content-left">
<div>
<div class="left-hearts"></div>
</div>
<div class="float-right">
<div class="quest_dysheartener_notification"></div>
<div class="phobia_dysheartener_notification"></div>
</div>
</div>
<div class="health-bar d-flex align-items-center justify-content-center">
<div
class="svg-icon"
v-html="icons.health"
></div>
<div class="boss-health-wrap">
<div
class="boss-health-bar"
:style="{width: (parseInt(bossHp) / questData.boss.hp) * 100 + '%'}"
></div>
</div>
<div class="pending-damage">
<div
v-once
class="svg-icon"
v-html="icons.sword"
></div>
<span>+{{ parseInt(user.party.quest.progress.up) || 0 }}</span>
</div>
</div>
</div>
</base-notification>
</template>
<!-- eslint-disable max-len -->
<style lang="scss" scoped>
.background {
position: relative;
}
.notification {
background-image: linear-gradient(to right, #410f2a, #931f4d 50%, #410f2a) !important;
padding: 0 !important;
}
.notification ::v-deep .notification-content {
margin-top: 0 !important;
margin-bottom: 0 !important;
}
.title, .sub-title {
color: #fff;
}
.title {
font-size: 14px;
font-weight: bold;
}
.text {
position: absolute;
margin-top: 1em;
margin-left: 1em;
}
.sub-title {
font-size: 14px;
}
.left-hearts {
background-size: 100%;
margin-left: 2em;
margin-right: 1em;
width: 106px;
height: 41px;
background-size: contain;
}
.left-hearts {
background-image: url('~@/assets/images/world-boss/left-hearts@3x.png');
}
.quest_dysheartener_notification, .phobia_dysheartener_notification {
width: 219px;
height: 64px;
background-size: 100%;
}
.phobia_dysheartener_notification {
display: none;
}
.quest_dysheartener_notification {
background-image: url('~@/assets/images/world-boss/mantis-static-notification@3x.png');
}
.phobia_dysheartener_notification {
display: none;
background-image: url('~@/assets/images/world-boss/heart-translucent-shadow-notification@3x.png');
}
.health-bar {
width: 378px;
height: 24px;
background-color: #410f2a;
}
.boss-health-wrap {
margin-left: .5em;
margin-right: .5em;
width: 274px;
height: 12px;
background-color: rgba(255, 255, 255, 0.24);
border-radius: 2px;
}
.boss-health-bar {
background-color: #f74e52;
height: 12px;
margin-bottom: .5em;
border-radius: 2px;
}
.svg-icon {
width: 16px;
height: 16px;
}
.pending-damage {
.svg-icon {
display: inline-block;
margin-right: .2em;
margin-bottom: .2em;
}
span, .svg-icon {
vertical-align: bottom;
}
color: #fff;
}
</style>
<!-- eslint-enable max-len -->
<script>
import * as quests from '@/../../common/script/content/quests';
import { mapState } from '@/libs/store';
import BaseNotification from './base';
import health from '@/assets/svg/health.svg';
import sword from '@/assets/svg/sword.svg';
import { worldStateMixin } from '@/mixins/worldState';
export default {
components: {
BaseNotification,
},
mixins: [
worldStateMixin,
],
data () {
const questData = quests.quests.dysheartener;
return {
icons: Object.freeze({
health,
sword,
}),
questData,
};
},
computed: {
...mapState({
user: 'user.data',
worldBoss: 'worldState.data.worldBoss',
}),
bossHp () {
if (this.worldBoss && this.worldBoss.progress) {
return this.worldBoss.progress.hp;
}
return this.questData.boss.hp.toLocaleString();
},
},
mounted () {
this.triggerGetWorldState();
},
methods: {
action () {
this.$router.push({ name: 'tavern' });
},
},
};
</script>