Files
habitica/public/js/services/guideServices.js
2013-09-12 16:51:49 -04:00

70 lines
2.5 KiB
JavaScript

'use strict';
/**
* Services for each tour step when you unlock features
*/
angular.module('guideServices', []).
factory('Guide', ['User', function(User) {
var initTour = function() {
if (User.user.flags.showTour === false) return;
var tourSteps = [
{
element: ".main-herobox",
title: "Welcome to HabitRPG",
content: "Welcome to HabitRPG, a habit-tracker which treats your goals like a Role Playing Game. I'm <a href='http://www.kickstarter.com/profile/1823740484' target='_blank'>Justin</a>, your guide! "
}, {
element: "#bars",
title: "Achieve goals and level up",
content: "As you accomplish goals, you level up. If you fail your goals, you lose hit points. Lose all your HP and you die."
}, {
element: "ul.habits",
title: "Habits",
content: "Habits are goals that you constantly track.",
placement: "bottom"
}, {
element: "ul.dailys",
title: "Dailies",
content: "Dailies are goals that you want to complete once a day.",
placement: "bottom"
}, {
element: "ul.todos",
title: "Todos",
content: "Todos are one-off goals which need to be completed eventually.",
placement: "bottom"
}, {
element: "ul.rewards",
title: "Rewards",
content: "As you complete goals, you earn gold to buy rewards. Buy them liberally - rewards are integral in forming good habits.",
placement: "bottom"
}, {
element: "ul.habits li:first-child",
title: "Hover over comments",
content: "Different task-types have special properties. Hover over each task's comment for more information. When you're ready to get started, delete the existing tasks and add your own.",
placement: "right"
}
];
_.each(tourSteps, function(step){
step.content = "<div><div class='NPC-Justin'></div>" + step.content + "</div>"; // add Justin NPC img
});
$('.main-herobox').popover('destroy');
var tour = new Tour({
onEnd: function(){
User.set('flags.showTour', false);
}
});
tourSteps.forEach(function(step) {
tour.addStep(_.defaults(step, {html: true}));
});
tour.restart(); // Tour doesn't quite mesh with our handling of flags.showTour, just restart it on page load
//tour.start(true);
};
return {
initTour: initTour
}
}
]);