mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-19 15:48:04 +01:00
70 lines
2.5 KiB
JavaScript
70 lines
2.5 KiB
JavaScript
'use strict';
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/**
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* Services for each tour step when you unlock features
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*/
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angular.module('guideServices', []).
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factory('Guide', ['User', function(User) {
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var initTour = function() {
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if (User.user.flags.showTour === false) return;
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var tourSteps = [
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{
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element: ".main-herobox",
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title: "Welcome to HabitRPG",
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content: "Welcome to HabitRPG, a habit-tracker which treats your goals like a Role Playing Game. I'm <a href='http://www.kickstarter.com/profile/1823740484' target='_blank'>Justin</a>, your guide! "
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}, {
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element: "#bars",
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title: "Achieve goals and level up",
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content: "As you accomplish goals, you level up. If you fail your goals, you lose hit points. Lose all your HP and you die."
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}, {
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element: "ul.habits",
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title: "Habits",
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content: "Habits are goals that you constantly track.",
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placement: "bottom"
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}, {
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element: "ul.dailys",
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title: "Dailies",
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content: "Dailies are goals that you want to complete once a day.",
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placement: "bottom"
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}, {
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element: "ul.todos",
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title: "Todos",
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content: "Todos are one-off goals which need to be completed eventually.",
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placement: "bottom"
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}, {
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element: "ul.rewards",
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title: "Rewards",
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content: "As you complete goals, you earn gold to buy rewards. Buy them liberally - rewards are integral in forming good habits.",
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placement: "bottom"
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}, {
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element: "ul.habits li:first-child",
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title: "Hover over comments",
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content: "Different task-types have special properties. Hover over each task's comment for more information. When you're ready to get started, delete the existing tasks and add your own.",
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placement: "right"
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}
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];
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_.each(tourSteps, function(step){
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step.content = "<div><div class='NPC-Justin'></div>" + step.content + "</div>"; // add Justin NPC img
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});
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$('.main-herobox').popover('destroy');
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var tour = new Tour({
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onEnd: function(){
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User.set('flags.showTour', false);
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}
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});
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tourSteps.forEach(function(step) {
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tour.addStep(_.defaults(step, {html: true}));
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});
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tour.restart(); // Tour doesn't quite mesh with our handling of flags.showTour, just restart it on page load
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//tour.start(true);
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};
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return {
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initTour: initTour
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}
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}
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]);
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