mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-17 14:47:53 +01:00
* Added markdown * Added styles and option for debug menu * Added sm icons * Began styling autocomplete * Added autocomplete styles * Added more challenge categories * Updated challenge participants modal * Fixed challenge list updating without reload * Added close and delete challenge * Fixed form placeholder, adjusted desc style and fixed create button style * Fixed faq collapsing and style * Fixed repeating ending * Fixed delete account * Fixed party fetch issue * Fixed scope issue * Added member count filters * Fixed create button style * Fixed badge color display * Updated tavern styles * Fixed some party styles * Updated login styles * Fixed login redirect * Fixed initial login process * Added done local
357 lines
12 KiB
JavaScript
357 lines
12 KiB
JavaScript
// import each from 'lodash/each';
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// import flattenDeep from 'lodash/flattenDeep';
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import times from 'lodash/times';
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import Intro from 'intro.js/';
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export default {
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data () {
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return {
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TOUR_END: -2,
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tour: {},
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chapters: {},
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loaded: false,
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};
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},
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watch: {
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$route () {
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this.routeChange();
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},
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},
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methods: {
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load () {
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// @TODO: this should be called after app is loaded
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// Init and show the welcome tour (only after user is pulled from server & wrapped).
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if (window.env.IS_MOBILE) return; // Don't show tour immediately on mobile devices
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// let alreadyShown = (before, after) => {
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// return Boolean(!before && after === true);
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// };
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// $rootScope.$watch('user.flags.dropsEnabled', _.flow(alreadyShown, function(already) { //FIXME requires lodash@~3.2.0
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},
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initTour () {
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if (this.loaded) return;
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this.chapters = {
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intro: [
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[
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{
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// state: 'options.profile.avatar',
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element: '.member-details',
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intro: this.$t('tourAvatar'),
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// position: 'top',
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// proceed: this.$t('tourAvatarProceed'),
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// backdrop: false,
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// orphan: true,
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// gold: 4,
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// experience: 29,
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},
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{
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// state: 'tasks',
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element: '.todo',
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intro: this.$t('tourToDosBrief'),
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position: 'left',
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// proceed: this.$t('tourOkay'),
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// gold: 4,
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// experience: 29,
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},
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{
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// state: 'tasks',
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element: '.daily',
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intro: this.$t('tourDailiesBrief'),
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position: 'right',
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// proceed: this.$t('tourDailiesProceed'),
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// gold: 4,
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// experience: 29,
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},
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{
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// state: 'tasks',
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element: '.habit',
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intro: this.$t('tourHabitsBrief'),
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position: 'right',
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// proceed: this.$t('tourHabitsProceed'),
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// gold: 4,
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// experience: 29,
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},
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{
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// state: 'tasks',
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element: '.reward',
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intro: this.user.flags.armoireEnabled ? this.$t('tourRewardsArmoire') : this.$t('tourRewardsBrief'),
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position: 'left',
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// proceed: this.$t('tourRewardsProceed'),
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// gold: 4,
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// experience: 29,
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// final: true,
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},
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],
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],
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classes: [
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[
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{
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orphan: true,
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intro: this.$t('classGearText'),
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final: true,
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state: 'options.inventory.equipment',
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element: '.weapon',
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title: this.$t('classGear'),
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hideNavigation: true,
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},
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],
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],
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stats: [[
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{
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orphan: true,
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intro: this.$t('tourStatsPage'),
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final: true,
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proceed: this.$t('tourOkay'),
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hideNavigation: true,
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},
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]],
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tavern: [[
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{
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orphan: true,
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intro: this.$t('tourTavernPage'),
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final: true,
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proceed: this.$t('tourAwesome'),
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hideNavigation: true,
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},
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]],
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party: [[
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{
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orphan: true,
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intro: this.$t('tourPartyPage'),
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final: true,
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proceed: this.$t('tourSplendid'),
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hideNavigation: true,
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},
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]],
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guilds: [[
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{
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// orphan: true,
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intro: this.$t('tourGuildsPage'),
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// final: true,
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// proceed: this.$t('tourNifty'),
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// hideNavigation: true,
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},
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]],
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challenges: [[
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{
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orphan: true,
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intro: this.$t('tourChallengesPage'),
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final: true,
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proceed: this.$t('tourOkay'),
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hideNavigation: true,
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},
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]],
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market: [[
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{
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orphan: true,
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intro: this.$t('tourMarketPage'),
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final: true,
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proceed: this.$t('tourAwesome'),
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hideNavigation: true,
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},
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]],
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hall: [[
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{
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orphan: true,
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intro: this.$t('tourHallPage'),
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final: true,
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proceed: this.$t('tourSplendid'),
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hideNavigation: true,
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},
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]],
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pets: [[
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{
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orphan: true,
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intro: this.$t('tourPetsPage'),
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final: true,
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proceed: this.$t('tourNifty'),
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hideNavigation: true,
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},
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]],
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mounts: [[
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{
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orphan: true,
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intro: this.$t('tourMountsPage'),
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final: true,
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proceed: this.$t('tourOkay'),
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hideNavigation: true,
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},
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]],
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equipment: [[
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{
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orphan: true,
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intro: this.$t('tourEquipmentPage'),
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final: true,
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proceed: this.$t('tourAwesome'),
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hideNavigation: true,
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},
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]],
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};
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// let chapters = this.chapters;
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// each(chapters, (chapter, k) => {
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// flattenDeep(chapter).forEach((step, i) => {
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// // @TODO: (env.worldDmg.guide ? 'npc_justin_broken' : 'npc_justin')
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// step.content = `<div><div class='npc_justin float-left'></div>${step.content}</div>`;
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// // @TODO: $(step.element).popover('destroy'); // destroy existing hover popovers so we can add our own
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//
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// step.onShow = () => {
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// // @TODO: Analytics.track({'hitType':'event','eventCategory':'behavior','eventAction':'tutorial','eventLabel':k+'-web','eventValue':i+1,'complete':false});
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// // @TODO: Add Router if (!step.state || $state.is(step.state)) return;
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// // @TODO: Add Router $state.go(step.state);
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// // @TODO: Do we need this? return $timeout(() => {});
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// };
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// });
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// });
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// let tour = this.tour;
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// each(chapters, (v, k) => {
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// tour[k] = new Tour({
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// name: k,
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// backdrop: true,
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// template: (i, step) => {
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// let showFinish = step.final || k === 'classes';
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// let showCounter = k === 'intro' && !step.final;
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// // TODO: we can probably create a component for all this
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//
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// let counterSpan = '';
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// if (showCounter) counterSpan = `<span style="float:right;">${i + 1} of ${flattenDeep(chapters[k]).length}</span>`;
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//
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// let prevButton = '';
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// if (!step.hideNavigation) prevButton = '<button class="btn btn-sm btn-default" data-role="prev">« Previous</button>';
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//
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// let nextButton = '';
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// let stepProceedText = 'Next';
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// if (step.proceed) stepProceedText = step.proceed;
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// if (!step.hideNavigation) nextButton = `<button class="btn btn-sm btn-primary" data-role="next">${stepProceedText} »</button>`;
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// let stepFinishText = 'Finish Tour';
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// if (step.proceed) stepFinishText = step.proceed;
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// if (showFinish) nextButton = `<button class="btn btn-sm btn-primary" data-role="end" style="float:none;">${stepFinishText}</button>`;
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//
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// return `<div class="popover" role="tooltip"> \
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// <div class="arrow"></div> \
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// <h3 class="popover-title"></h3> \
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// <div class="popover-content"></div> \
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// <div class="popover-navigation"> \
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// ${counterSpan} \
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// <div class="btn-group"> \
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// ${prevButton} \
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// ${nextButton} \
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// <button class="btn btn-sm btn-default" \
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// data-role="pause-resume" data-pause-text="Pause" data-resume-text="Resume">Pause</button> \
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// </div> \
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// </div> \
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// </div>`;
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// },
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// storage: false,
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// });
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// });
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this.loaded = true;
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},
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routeChange () {
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this.initTour();
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switch (this.$route.name) {
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// case 'options.profile.avatar': return goto('intro', 5);
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case 'stats': return this.goto('stats', 0);
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case 'tavern': return this.goto('tavern', 0);
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case 'party': return this.goto('party', 0);
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case 'guildsDiscovery': return this.goto('guilds', 0);
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case 'challenges': return this.goto('challenges', 0);
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case 'patrons': return this.goto('hall', 0);
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case 'items': return this.goto('market', 0);
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case 'stable': return this.goto('pets', 0);
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// @TODO: same page now case 'stable': return this.goto('mounts', 0);
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case 'equipment': return this.goto('equipment', 0);
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}
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},
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hoyo (user) {
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// @TODO: What is was the timeout for?
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window.amplitude.setUserId(user._id);
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window.ga('set', {userId: user._id});
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},
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goto (chapter, page, force) {
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if (chapter === 'intro' && this.user.flags.welcomed !== true) {
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// @TODO: Add dispatch User.set({'flags.welcomed': true});
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}
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if (chapter === 'classes' && this.user.flags.tour.classes === -2) return;
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if (page === -1) page = 0;
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let curr = this.user.flags.tour[chapter];
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if (page !== curr + 1 && !force) return;
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// let chap = this.tour[chapter];
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// if (!chap) return;
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let opts = {}; // @TODO: chap._options;
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opts.steps = [];
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page += 1;
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times(page, (p) => {
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opts.steps = opts.steps.concat(this.chapters[chapter][p]);
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});
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// let end = opts.steps.length;
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// opts.steps = opts.steps.concat(this.chapters[chapter][page]);
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// chap._removeState('end');
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// @TODO: Do we always need to initialize here?
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let intro = Intro.introJs();
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intro.setOptions({steps: opts.steps});
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intro.start();
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intro.oncomplete(() => {
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this.markTourComplete(chapter);
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});
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// if (chap._inited) {
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// chap.goTo(end);
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// } else {
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// chap.setCurrentStep(end);
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// if (page > 0) {
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// chap.init();
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// chap.goTo(page);
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// } else {
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// chap.start();
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// }
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// }
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},
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markTourComplete (chapter) {
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// @TODO: this is suppose to keep track of wher ethe left off. Do that later
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let ups = {};
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let lastKnownStep = this.user.flags.tour[chapter];
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// Return early if user has already completed this tutorial
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if (lastKnownStep === -2) {
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return;
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}
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// if (i > lastKnownStep) {
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// if (step.gold) ups['stats.gp'] = this.user.stats.gp + step.gold;
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// if (step.experience) ups['stats.exp'] = this.user.stats.exp + step.experience;
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// ups[`flags.tour.${k}`] = i;
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// }
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// step.final
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// if (true) { // -2 indicates complete
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// if (chapter === 'intro') {
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// // Manually show bunny scroll reward
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// // let rewardData = {
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// // reward: [Shared.content.quests.dustbunnies],
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// // rewardKey: ['inventory_quest_scroll_dustbunnies'],
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// // rewardText: Shared.content.quests.dustbunnies.text(),
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// // message: this.$t('checkinEarned'),
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// // nextRewardAt: 1,
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// // };
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// // @TODO: Notification.showLoginIncentive(this.user, rewardData, Social.loadWidgets);
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// }
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// Mark tour complete
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ups[`flags.tour.${chapter}`] = -2; // @TODO: Move magic numbers to enum
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// @TODO: Analytics.track({'hitType':'event','eventCategory':'behavior','eventAction':'tutorial','eventLabel':k+'-web','eventValue':i+1,'complete':true})
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// }
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this.$store.dispatch('user:set', ups);
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// User.set() doesn't include a check for level changes, so manually check here.
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// @TODO:
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// if (step.experience) {
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// this.user.fns.updateStats(this.user.stats);
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// }
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},
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},
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};
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