mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-16 22:27:26 +01:00
* add colors palette * add secondary menu component and style it * add box shadow to secondary menu * misc css, fixes for secondary menu * client: add equipment page with grouping, css: add some styles * add typography * more equipment * stable: fix linting * equipment: add styles (lots of general styles too) * remove duplicate google fonts loading * add dropdowns * design: white search input background, remove gray from items * start adding drawer and selected indicator * wip equipment * fix equipment * equipment: correctly bind new properties on items.gear.equipped * equipment: fix vue binding. version 2 * equipment: fix vue binding. version 3 * back to first fix for equip op, fix for sourcemaps, send http request when an item is equipped, load bootstrap-vue components where needed * checkboxes and radio buttons * correctly renders selected items in first postion during the first render * add search * general changes, constants part of app state, add popovers * add toggle switch, rename css * correct offset * upgrade deps * upgrade deps * drawer and lot of other work * update equipping mechanism * finish equipment * fix compilation and upgrade deps * use v-show in place of v-if to fix ui issues * v-show -> v-if * fix linting in test/client * fix es6 compilation in test/client * fix babel compilation for tests * fix groupsUtilities mixin tests * client: buttons * client: buttons: fix colors * client: finish buttons and dropdowns * upgrade bootstrap-vue, finish buttons and dropdowns * fix tasks page layout * misc fixes for buttons * add textareas * fix app menu * add inputs * fixes for toggleSwitch * typography * checkboxes and radio buttons * add checkbox icon * fix equip.js * extract strings to newClient.json * add Popover above 'Use Costume' / 'Auto Equip' slider - disable item select if costume-mode and 'useCostume' isn't active * show "you have disabled your costume" error above the drawer items * check errorMessage for null * hide star if costume not enabled * fix errorMessage (!errorMessage seems not to work for string) * show minimize / expand icon - always centered by css * drawer test * drawer: fix centering on large screens * fix show more button * add margin when two dropdowns are next to each other * adjust the page padding based on the drawer, misc fixes * drawer fixes
132 lines
4.0 KiB
Vue
132 lines
4.0 KiB
Vue
<template lang="pug">
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.row
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.col-2.standard-sidebar
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.form-group
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input.form-control(type="text", :placeholder="$t('search')")
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.form
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h3(v-once) {{ $t('filter') }}
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.form-group
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.form-check
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label.form-check-label(v-once)
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input.form-check-input(type="checkbox")
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strong {{ $t('pets') }}
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.form-check.nested-field
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label.form-check-label(v-once)
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input.form-check-input(type="checkbox")
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span {{ $t('hatchingPotions') }}
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.form-check.nested-field
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label.form-check-label(v-once)
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input.form-check-input(type="checkbox")
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span {{ $t('quest') }}
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.form-check.nested-field
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label.form-check-label(v-once)
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input.form-check-input(type="checkbox")
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span {{ $t('special') }}
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.form-group
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.form-check
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label.form-check-label(v-once)
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input.form-check-input(type="checkbox")
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strong {{ $t('mounts') }}
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.form-check.nested-field
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label.form-check-label(v-once)
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input.form-check-input(type="checkbox")
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span {{ $t('hatchingPotions') }}
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.form-check.nested-field
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label.form-check-label(v-once)
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input.form-check-input(type="checkbox")
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span {{ $t('quest') }}
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.form-check.nested-field
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label.form-check-label(v-once)
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input.form-check-input(type="checkbox")
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span {{ $t('special') }}
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.col-10.standard-page
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h4 Pets
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.inventory-item-container(v-for="pet in dropPets")
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.PixelPaw
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.btn.btn-secondary.d-block(@click="open.dropPets = !open.dropPets") {{ open.dropPets ? 'Close' : 'Open' }}
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h2 Magic Potions Pets
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.inventory-item-container(v-for="pet in magicPets")
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.PixelPaw
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.btn.btn-secondary.d-block(@click="open.magicPets = !open.magicPets") {{ open.magicPets ? 'Close' : 'Open' }}
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h2 Quest Pets
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.inventory-item-container(v-for="pet in questPets")
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.PixelPaw
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.btn.btn-secondary.d-block(@click="open.questPets = !open.questPets") {{ open.questPets ? 'Close' : 'Open' }}
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h2 Rare Pets
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.inventory-item-container(v-for="pet in rarePets")
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.PixelPaw
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.btn.btn-secondary.d-block(@click="open.rarePets = !open.rarePets") {{ open.rarePets ? 'Close' : 'Open' }}
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h2 Mounts
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h2 Quest Mounts
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h2 Rare Mounts
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</template>
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<style lang="scss">
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.inventory-item-container {
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padding: 20px;
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border: 1px solid;
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display: inline-block;
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}
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</style>
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<script>
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import { mapState } from 'client/libs/store';
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import each from 'lodash/each';
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// TODO Normalize special pets and mounts
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// import Store from 'client/store';
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// import deepFreeze from 'client/libs/deepFreeze';
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// const specialMounts =
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export default {
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data () {
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return {
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open: {
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dropPets: false,
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magicPets: false,
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questPets: false,
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rarePets: false,
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},
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};
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},
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computed: {
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...mapState(['content']),
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dropPets () {
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return this.listAnimals('pet', this.content.dropEggs, this.content.dropHatchingPotions, this.open.dropPets);
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},
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magicPets () {
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return this.listAnimals('pet', this.content.dropEggs, this.content.premiumHatchingPotions, this.open.magicPets);
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},
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questPets () {
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return this.listAnimals('pet', this.content.questEggs, this.content.dropHatchingPotions, this.open.questPets);
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},
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rarePets () {
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return this.listAnimals('pet', this.content.dropEggs, this.content.dropHatchingPotions, this.open.rarePets);
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},
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},
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methods: {
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listAnimals (type, eggSource, potionSource, isOpen = false) {
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let animals = [];
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let iteration = 0;
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each(eggSource, (egg) => {
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if (iteration === 1 && !isOpen) return false;
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iteration++;
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each(potionSource, (potion) => {
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let animalKey = `${egg.key}-${potion.key}`;
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animals.push(this.content[`${type}Info`][animalKey].text());
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});
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});
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return animals;
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},
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},
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};
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</script>
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