mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-18 15:17:25 +01:00
453 lines
12 KiB
Vue
453 lines
12 KiB
Vue
<template>
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<sidebar-section :title="$t('questDetailsTitle')">
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<div
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v-if="!onPendingQuest && !onActiveQuest"
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class="row no-quest-section"
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>
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<div class="col-12 text-center">
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<div
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class="svg-icon"
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v-html="icons.questIcon"
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></div>
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<h4 v-once>
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{{ $t('youAreNotOnQuest') }}
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</h4>
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<p v-once>
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{{ $t('questDescription') }}
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</p>
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<button
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v-once
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class="btn btn-secondary"
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@click="openStartQuestModal()"
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>
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{{ $t('startAQuest') }}
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</button>
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</div>
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</div>
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<div
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v-if="onPendingQuest && !onActiveQuest"
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class="row quest-active-section"
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>
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<div class="col-2">
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<div
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class="quest"
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:class="`inventory_quest_scroll_${questData.key}`"
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></div>
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</div>
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<div class="col-6 titles">
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<strong>{{ questData.text() }}</strong>
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<p>{{ acceptedCount }} / {{ group.memberCount }}</p>
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</div>
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<div class="col-4">
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<button
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class="btn btn-secondary"
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@click="openQuestDetails()"
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>
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{{ $t('details') }}
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</button>
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</div>
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</div>
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<div
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v-if="user.party.quest && user.party.quest.RSVPNeeded"
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class="row quest-active-section quest-invite"
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>
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<span>{{ $t('wouldYouParticipate') }}</span>
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<button
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class="btn btn-primary accept"
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@click="questAccept(group._id)"
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>
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{{ $t('accept') }}
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</button>
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<button
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class="btn btn-primary reject"
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@click="questReject(group._id)"
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>
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{{ $t('reject') }}
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</button>
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</div>
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<div
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v-if="!onPendingQuest && onActiveQuest"
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class="row quest-active-section"
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>
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<div class="col-12 text-center">
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<div
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class="quest-boss"
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:class="'quest_' + questData.key"
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></div>
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<h3 v-once>
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{{ questData.text() }}
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</h3>
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<div class="quest-box">
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<div
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v-if="questData.collect"
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class="collect-info"
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>
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<div class="row">
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<div class="col-12">
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<a
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class="float-right"
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@click="openParticipantList()"
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>{{ $t('participantsTitle') }}</a>
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</div>
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</div>
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<div
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v-for="(value, key) in questData.collect"
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:key="key"
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class="row"
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>
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<div class="col-2">
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<div :class="'quest_' + questData.key + '_' + key"></div>
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</div>
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<div class="col-10">
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<strong>{{ value.text() }}</strong>
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<div class="grey-progress-bar">
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<div
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class="collect-progress-bar"
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:style="{width: (group.quest.progress.collect[key] / value.count) * 100 + '%'}"
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></div>
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</div>
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<strong>{{ group.quest.progress.collect[key] }} / {{ value.count }}</strong>
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</div>
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</div>
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<div
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v-if="userIsOnQuest"
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class="text-right"
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>
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{{ parseFloat(user.party.quest.progress.collectedItems) || 0 }} items found
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</div>
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</div>
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<div
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v-if="questData.boss"
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class="boss-info"
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>
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<div class="row">
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<div class="col-6">
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<h4
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v-once
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class="float-left"
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>
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{{ questData.boss.name() }}
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</h4>
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</div>
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<div class="col-6">
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<a
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class="float-right"
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@click="openParticipantList()"
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>{{ $t('participantsTitle') }}</a>
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</div>
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</div>
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<div class="row">
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<div class="col-12">
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<div class="grey-progress-bar">
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<div
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class="boss-health-bar"
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:style="{width: bossHpPercent + '%'}"
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></div>
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</div>
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</div>
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</div>
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<div class="row boss-details">
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<div class="col-6">
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<span class="float-left">
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{{
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(Math.ceil(parseFloat(group.quest.progress.hp) * 100) / 100)
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| localizeNumber(user.preferences.language, { toFixed:2 })
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}} / {{
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parseFloat(questData.boss.hp)
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| localizeNumber(user.preferences.language, { toFixed:2 })
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}}
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<!-- current boss hp uses ceil so
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you don't underestimate damage needed to end quest-->
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</span>
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</div>
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<div
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v-if="userIsOnQuest"
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class="col-6"
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>
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<!-- @TODO: Why do we not sync quest
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progress on the group doc? Each user could have different progress.-->
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<span class="float-right">
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{{
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(user.party.quest.progress.up || 0)
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| floor(10)
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| localizeNumber(user.preferences.language, { toFixed:1 })
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}} {{ $t('pendingDamageLabel') }}
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</span>
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<!-- player's pending damage uses floor so you
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don't overestimate damage you've already done-->
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</div>
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</div>
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<div
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v-if="questData.boss.rage"
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class="row rage-bar-row"
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>
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<div class="col-12">
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<div class="grey-progress-bar">
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<div
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class="boss-health-bar rage-bar"
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:style="{
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width: (group.quest.progress.rage / questData.boss.rage.value) * 100 + '%'}"
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></div>
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</div>
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</div>
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</div>
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<div
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v-if="questData.boss.rage"
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class="row boss-details rage-details"
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>
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<div class="col-6">
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<span
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class="float-left"
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>{{ $t('rage') }} {{
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parseFloat(group.quest.progress.rage)
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| localizeNumber(user.preferences.language, { toFixed: 2 })
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}} / {{
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questData.boss.rage.value
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| localizeNumber(user.preferences.language)
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}}</span>
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</div>
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</div>
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</div>
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</div>
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<button
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v-if="canEditQuest"
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v-once
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class="btn btn-secondary"
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@click="questAbort()"
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>
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{{ $t('abort') }}
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</button>
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</div>
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</div>
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</sidebar-section>
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</template>
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<style lang="scss" scoped>
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@import '~@/assets/scss/colors.scss';
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.svg-icon {
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height: 25px;
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width: 25px;
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}
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.quest-boss {
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margin: 0 auto;
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}
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.boss-health-bar {
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width: 80%;
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background-color: red;
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height: 15px;
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margin-bottom: .5em;
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}
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.rage-details {
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margin-bottom: 1em;
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}
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.boss-health-bar.rage-bar {
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margin-top: 1em;
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background-color: orange;
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}
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.grey-progress-bar {
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width: 100%;
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height: 15px;
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background-color: #e1e0e3;
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}
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.collect-progress-bar {
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background-color: #24cc8f;
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height: 15px;
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max-width: 100%;
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}
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.no-quest-section {
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padding: 2em;
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color: $gray-300;
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h4 {
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color: $gray-300;
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}
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p {
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margin-bottom: 2em;
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}
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.svg-icon {
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height: 30px;
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width: 30px;
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margin: 0 auto;
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margin-bottom: 2em;
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}
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}
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.quest-active-section {
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.titles {
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padding-top: .5em;
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}
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.quest-box {
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background-image: url('~@/assets/svg/for-css/quest-border.svg');
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background-size: 100% 100%;
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width: 100%;
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padding: .5em;
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margin-bottom: 1em;
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a {
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font-family: 'Roboto Condensed', sans-serif;
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font-weight: bold;
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color: $gray-10;
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}
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svg: {
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width: 100%;
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height: 100%;
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}
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}
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.boss-info, .collect-info {
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width: 90%;
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margin: 0 auto;
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text-align: left;
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}
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}
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.quest-invite {
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background-color: #2995cd;
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color: #fff;
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padding: 1em;
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span {
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margin-top: .3em;
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font-size: 14px;
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font-weight: bold;
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}
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.accept, .reject {
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padding: .2em 1em;
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font-size: 12px;
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height: 24px;
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border-radius: 2px;
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box-shadow: 0 2px 2px 0 rgba(26, 24, 29, 0.16), 0 1px 4px 0 rgba(26, 24, 29, 0.12);
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}
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.accept {
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background-color: #24cc8f;
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margin-left: 4em;
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margin-right: .5em;
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}
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.reject {
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border-radius: 2px;
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background-color: #f74e52;
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}
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}
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</style>
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<script>
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import { mapState } from '@/libs/store';
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import * as quests from '@/../../common/script/content/quests';
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import percent from '@/../../common/script/libs/percent';
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import sidebarSection from '../sidebarSection';
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import questIcon from '@/assets/svg/quest.svg';
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export default {
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components: {
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sidebarSection,
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},
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props: ['group'],
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data () {
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return {
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icons: Object.freeze({
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questIcon,
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}),
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};
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},
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computed: {
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...mapState({ user: 'user.data' }),
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userIsOnQuest () {
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if (!this.group.quest || !this.group.quest.members) return false;
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return Boolean(this.group.quest.members[this.user._id]);
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},
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onPendingQuest () {
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return Boolean(this.group.quest.key) && !this.group.quest.active;
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},
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onActiveQuest () {
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return this.group.quest.active;
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},
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bossHpPercent () {
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return percent(this.group.quest.progress.hp, this.questData.boss.hp);
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},
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questData () {
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if (!this.group.quest) return {};
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return quests.quests[this.group.quest.key];
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},
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canEditQuest () {
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if (!this.group.quest) return false;
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const isQuestLeader = this.group.quest.leader === this.user._id;
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const isPartyLeader = this.group.leader._id === this.user._id;
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return isQuestLeader || isPartyLeader;
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},
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isMemberOfPendingQuest () {
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const userid = this.user._id;
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const { group } = this;
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if (!group.quest || !group.quest.members) return false;
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if (group.quest.active) return false; // quest is started, not pending
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return userid in group.quest.members && group.quest.members[userid] !== false;
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},
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isMemberOfRunningQuest () {
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const userid = this.user._id;
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const { group } = this;
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if (!group.quest || !group.quest.members) return false;
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if (!group.quest.active) return false; // quest is pending, not started
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return group.quest.members[userid];
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},
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acceptedCount () {
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let count = 0;
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if (!this.group || !this.group.quest) return count;
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for (const uuid in this.group.quest.members) {
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if (this.group.quest.members[uuid]) count += 1;
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}
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return count;
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},
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},
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methods: {
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openStartQuestModal () {
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this.$root.$emit('bv::show::modal', 'start-quest-modal');
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},
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openQuestDetails () {
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this.$root.$emit('bv::show::modal', 'quest-details');
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},
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openParticipantList () {
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this.$root.$emit('bv::show::modal', 'participant-list');
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},
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async questAbort () {
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if (!window.confirm(this.$t('sureAbort'))) return; // eslint-disable-line no-alert
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if (!window.confirm(this.$t('doubleSureAbort'))) return; // eslint-disable-line no-alert
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const quest = await this.$store.dispatch('quests:sendAction', { groupId: this.group._id, action: 'quests/abort' });
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this.group.quest = quest;
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},
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async questLeave () {
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if (!window.confirm(this.$t('sureLeave'))) return; // eslint-disable-line no-alert
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const quest = await this.$store.dispatch('quests:sendAction', { groupId: this.group._id, action: 'quests/leave' });
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this.group.quest = quest;
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},
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async questAccept (partyId) {
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const quest = await this.$store.dispatch('quests:sendAction', { groupId: partyId, action: 'quests/accept' });
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this.user.party.quest = quest;
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this.group.quest = quest;
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},
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async questReject (partyId) {
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const quest = await this.$store.dispatch('quests:sendAction', { groupId: partyId, action: 'quests/reject' });
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this.user.party.quest = quest;
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},
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},
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};
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</script>
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