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* extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
161 lines
3.9 KiB
JavaScript
161 lines
3.9 KiB
JavaScript
import content from '../content/index';
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import getItemInfo from '../libs/getItemInfo';
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import { BadRequest } from '../libs/errors';
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import i18n from '../i18n';
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import isPinned from '../libs/isPinned';
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import getOfficialPinnedItems from '../libs/getOfficialPinnedItems';
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import get from 'lodash/get';
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import each from 'lodash/each';
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import sortBy from 'lodash/sortBy';
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import lodashFind from 'lodash/find';
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import reduce from 'lodash/reduce';
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let sortOrder = reduce(content.gearTypes, (accumulator, val, key) => {
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accumulator[val] = key;
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return accumulator;
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}, {});
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function selectGearToPin (user) {
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let changes = [];
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each(content.gearTypes, (type) => {
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let found = lodashFind(content.gear.tree[type][user.stats.class], (item) => {
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return !user.items.gear.owned[item.key];
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});
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if (found) changes.push(found);
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});
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return sortBy(changes, (change) => sortOrder[change.type]);
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}
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function addPinnedGear (user, type, path) {
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const foundIndex = user.pinnedItems.findIndex(pinnedItem => {
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return pinnedItem.path === path;
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});
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if (foundIndex === -1) {
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user.pinnedItems.push({
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type,
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path,
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});
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}
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}
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function addPinnedGearByClass (user) {
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if (user.flags.classSelected) {
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let newPinnedItems = selectGearToPin(user);
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for (let item of newPinnedItems) {
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let itemInfo = getItemInfo(user, 'marketGear', item);
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addPinnedGear(user, itemInfo.pinType, itemInfo.path);
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}
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}
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}
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function removeItemByPath (user, path) {
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const foundIndex = user.pinnedItems.findIndex(pinnedItem => {
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return pinnedItem.path === path;
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});
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if (foundIndex >= 0) {
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user.pinnedItems.splice(foundIndex, 1);
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return true;
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}
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return false;
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}
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function removePinnedGearByClass (user) {
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if (user.flags.classSelected) {
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let currentPinnedItems = selectGearToPin(user);
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for (let item of currentPinnedItems) {
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let itemInfo = getItemInfo(user, 'marketGear', item);
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removeItemByPath(user, itemInfo.path);
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}
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}
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}
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function removePinnedGearAddPossibleNewOnes (user, itemPath, newItemKey) {
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let currentPinnedItems = selectGearToPin(user);
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let removeAndAddAllItems = false;
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for (let item of currentPinnedItems) {
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let itemInfo = getItemInfo(user, 'marketGear', item);
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if (itemInfo.path === itemPath) {
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removeAndAddAllItems = true;
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break;
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}
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}
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removeItemByPath(user, itemPath);
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if (removeAndAddAllItems) {
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// an item of the users current "new" gear was bought
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// remove the old pinned gear items and add the new gear back
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removePinnedGearByClass(user);
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user.items.gear.owned[newItemKey] = true;
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addPinnedGearByClass(user);
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} else {
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// just change the new gear to owned
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user.items.gear.owned[newItemKey] = true;
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}
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}
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/**
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* @returns {boolean} TRUE added the item / FALSE removed it
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*/
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function togglePinnedItem (user, {item, type, path}, req = {}) {
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let arrayToChange;
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if (!path) { // If path isn't passed it means an item was passed
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path = getItemInfo(user, type, item, req.language).path;
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}
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if (!item) item = get(content, path);
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if (path === 'armoire' || path === 'potion') {
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throw new BadRequest(i18n.t('cannotUnpinArmoirPotion', req.language));
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}
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let officialPinnedItems = getOfficialPinnedItems(user);
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let isOfficialPinned = officialPinnedItems.find(officialPinnedItem => {
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return officialPinnedItem.path === path;
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}) !== undefined;
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if (isOfficialPinned) {
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arrayToChange = user.unpinnedItems;
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} else {
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arrayToChange = user.pinnedItems;
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}
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const foundIndex = arrayToChange.findIndex(pinnedItem => {
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return pinnedItem.path === path;
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});
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if (foundIndex >= 0) {
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arrayToChange.splice(foundIndex, 1);
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return isOfficialPinned;
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} else {
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arrayToChange.push({path, type});
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return !isOfficialPinned;
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}
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}
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module.exports = {
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addPinnedGearByClass,
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addPinnedGear,
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removePinnedGearByClass,
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removePinnedGearAddPossibleNewOnes,
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togglePinnedItem,
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removeItemByPath,
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isPinned,
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};
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