mirror of
https://github.com/HabitRPG/habitica.git
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* extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
178 lines
4.3 KiB
Vue
178 lines
4.3 KiB
Vue
<template lang="pug">
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b-modal#start-quest-modal(title="Empty", size='md', :hide-footer="true", :hide-header="true")
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.left-panel.content
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h3.text-center Quests
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.row
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.col-4.quest-col(v-for='(value, key, index) in user.items.quests', @click='selectQuest({key})', :class="{selected: key === selectedQuest}", v-if='value > 0')
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.quest-wrapper
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.quest(:class="'inventory_quest_scroll_' + key")
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.row
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.col-10.offset-1.text-center
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span.description(v-once) {{ $t('noQuestToStart') }}
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div(v-if='questData')
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questDialogContent(:item="questData")
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div.text-center
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button.btn.btn-primary(@click='questInit()', :disabled="Boolean(group.quest)") {{$t('inviteToPartyOrQuest')}}
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div.text-center
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p {{$t('inviteInformation')}}
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.side-panel(v-if='questData')
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questDialogDrops(:item="questData")
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</template>
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<style lang='scss' scoped>
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@import '~client/assets/scss/colors.scss';
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header {
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background-color: $white !important;
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border: none !important;
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h5 {
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text-indent: -99999px;
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}
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}
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.quest-details {
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margin: 0 auto;
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text-align: left;
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width: 180px;
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}
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.btn-primary {
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margin: 1em 0;
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}
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.left-panel {
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background: #4e4a57;
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color: $white;
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position: absolute;
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height: 460px;
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width: 320px;
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top: 2.5em;
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left: -22em;
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z-index: -1;
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padding: 2em;
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overflow: scroll;
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h3 {
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color: $white;
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}
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.selected .quest-wrapper {
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border: solid 1.5px #9a62ff;
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}
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.quest-wrapper:hover {
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cursor: pointer;
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}
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.quest-col .quest-wrapper {
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background: $white;
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padding: .2em;
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margin-bottom: 1em;
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border-radius: 3px;
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}
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.description {
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text-align: center;
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color: #a5a1ac;
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font-size: 12px;
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}
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}
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.side-panel {
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position: absolute;
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right: -350px;
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top: 25px;
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border-radius: 8px;
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background-color: $gray-600;
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box-shadow: 0 2px 16px 0 rgba(26, 24, 29, 0.32);
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display: flex;
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align-items: center;
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flex-direction: column;
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width: 364px;
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z-index: -1;
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height: 93%;
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}
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</style>
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<script>
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import { mapState } from 'client/libs/store';
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import * as Analytics from 'client/libs/analytics';
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import bModal from 'bootstrap-vue/lib/components/modal';
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import quests from 'common/script/content/quests';
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import copyIcon from 'assets/svg/copy.svg';
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import greyBadgeIcon from 'assets/svg/grey-badge.svg';
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import qrCodeIcon from 'assets/svg/qrCode.svg';
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import facebookIcon from 'assets/svg/facebook.svg';
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import twitterIcon from 'assets/svg/twitter.svg';
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import starIcon from 'assets/svg/star.svg';
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import goldIcon from 'assets/svg/gold.svg';
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import difficultyStarIcon from 'assets/svg/difficulty-star.svg';
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import questDialogDrops from '../shops/quests/questDialogDrops';
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import questDialogContent from '../shops/quests/questDialogContent';
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export default {
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props: ['group'],
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components: {
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bModal,
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questDialogDrops,
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questDialogContent,
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},
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data () {
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return {
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selectedQuest: {},
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icons: Object.freeze({
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copy: copyIcon,
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greyBadge: greyBadgeIcon,
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qrCode: qrCodeIcon,
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facebook: facebookIcon,
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twitter: twitterIcon,
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starIcon,
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goldIcon,
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difficultyStarIcon,
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}),
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shareUserIdShown: false,
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};
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},
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mounted () {
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let questKeys = Object.keys(this.user.items.quests);
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this.selectedQuest = questKeys[0];
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this.$root.$on('selectQuest', this.selectQuest);
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},
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destroyed () {
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this.$root.$off('selectQuest', this.selectQuest);
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},
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computed: {
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...mapState({user: 'user.data'}),
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questData () {
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return quests.quests[this.selectedQuest];
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},
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},
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methods: {
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selectQuest (quest) {
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this.selectedQuest = quest.key;
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},
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async questInit () {
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Analytics.updateUser({
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partyID: this.group._id,
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partySize: this.group.memberCount,
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});
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let groupId = this.group._id || this.user.party._id;
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const key = this.selectedQuest;
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const response = await this.$store.dispatch('guilds:inviteToQuest', {groupId, key});
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const quest = response.data.data;
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if (this.$store.state.party.data) this.$store.state.party.data.quest = quest;
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this.$root.$emit('hide::modal', 'start-quest-modal');
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},
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},
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};
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</script>
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