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* Updated logic to not assign armoire incorrectly * Updated test and added new test to ensure armorie is not enabled prematurely. * Fixed linting issue * Removed toObject from being called when called on the server
33 lines
1.0 KiB
JavaScript
33 lines
1.0 KiB
JavaScript
import content from '../content/index';
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import _ from 'lodash';
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module.exports = function ultimateGear (user) {
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let owned = typeof window !== 'undefined' ? user.items.gear.owned : user.items.gear.owned.toObject();
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content.classes.forEach((klass) => {
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if (user.achievements.ultimateGearSets[klass] !== true) {
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user.achievements.ultimateGearSets[klass] = _.reduce(['armor', 'shield', 'head', 'weapon'], (soFarGood, type) => {
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let found = _.find(content.gear.tree[type][klass], {
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last: true,
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});
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return soFarGood && (!found || owned[found.key] === true);
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}, true);
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}
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});
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let ultimateGearSetValues;
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if (user.achievements.ultimateGearSets.toObject) {
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ultimateGearSetValues = Object.values(user.achievements.ultimateGearSets.toObject());
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} else {
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ultimateGearSetValues = Object.values(user.achievements.ultimateGearSets);
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}
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let hasFullSet = _.includes(ultimateGearSetValues, true);
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if (hasFullSet && user.flags.armoireEnabled !== true) {
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user.flags.armoireEnabled = true;
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}
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return;
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};
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