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* extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
97 lines
3.2 KiB
JavaScript
97 lines
3.2 KiB
JavaScript
/* eslint-disable key-spacing */
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export const CLASSES = [
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'warrior',
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'rogue',
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'healer',
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'wizard',
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];
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// IMPORTANT: The end date should be one to two days AFTER the actual end of
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// the event, to allow people in different timezones to still buy the
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// event gear up until at least the actual end of the event.
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export const EVENTS = {
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winter: { start: '2013-12-31', end: '2014-02-01' },
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birthday: { start: '2017-01-31', end: '2017-02-02' },
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spring: { start: '2014-03-21', end: '2014-05-01' },
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summer: { start: '2014-06-20', end: '2014-08-01' },
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fall: { start: '2014-09-21', end: '2014-11-01' },
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winter2015: { start: '2014-12-21', end: '2015-02-02' },
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spring2015: { start: '2015-03-20', end: '2015-05-02' },
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summer2015: { start: '2015-06-20', end: '2015-08-02' },
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fall2015: { start: '2015-09-21', end: '2015-11-01' },
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gaymerx: { start: '2016-09-29', end: '2016-10-03' },
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winter2016: { start: '2015-12-18', end: '2016-02-02' },
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spring2016: { start: '2016-03-18', end: '2016-05-02' },
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summer2016: { start: '2016-06-21', end: '2016-08-02' },
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fall2016: { start: '2016-09-20', end: '2016-11-02' },
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winter2017: { start: '2016-12-16', end: '2017-02-02' },
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spring2017: { start: '2017-03-21', end: '2017-05-02' },
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summer2017: { start: '2017-06-20', end: '2017-08-02' },
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fall2017: { start: '2017-08-21', end: '2017-11-02' },
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};
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export const SEASONAL_SETS = {
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fall: [
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// fall 2014
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'vampireSmiterSet',
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'monsterOfScienceSet',
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'witchyWizardSet',
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'mummyMedicSet',
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// fall 2015
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'battleRogueSet',
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'scarecrowWarriorSet',
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'stitchWitchSet',
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'potionerSet',
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// fall 2016
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'fall2016BlackWidowSet',
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'fall2016SwampThingSet',
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'fall2016WickedSorcererSet',
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'fall2016GorgonHealerSet',
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// fall 2017
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'fall2017TrickOrTreatSet',
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'fall2017HabitoweenSet',
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'fall2017MasqueradeSet',
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'fall2017HauntedHouseSet',
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],
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};
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export const GEAR_TYPES = [
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'weapon',
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'armor',
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'head',
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'shield',
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'body',
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'back',
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'headAccessory',
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'eyewear',
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];
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export const ITEM_LIST = {
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weapon: { localeKey: 'weapon', isEquipment: true },
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armor: { localeKey: 'armor', isEquipment: true },
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head: { localeKey: 'headgear', isEquipment: true },
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shield: { localeKey: 'offhand', isEquipment: true },
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back: { localeKey: 'back', isEquipment: true },
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body: { localeKey: 'body', isEquipment: true },
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headAccessory: { localeKey: 'headAccessory', isEquipment: true },
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eyewear: { localeKey: 'eyewear', isEquipment: true },
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hatchingPotions: { localeKey: 'hatchingPotion', isEquipment: false },
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premiumHatchingPotions: { localeKey: 'hatchingPotion', isEquipment: false },
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eggs: { localeKey: 'eggSingular', isEquipment: false },
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quests: { localeKey: 'quest', isEquipment: false },
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food: { localeKey: 'foodText', isEquipment: false },
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Saddle: { localeKey: 'foodSaddleText', isEquipment: false },
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bundles: { localeKey: 'discountBundle', isEquipment: false },
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};
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export const USER_CAN_OWN_QUEST_CATEGORIES = [
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'unlockable',
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'gold',
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'pet',
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];
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