mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-16 22:27:26 +01:00
* Show keys to pets immediately * Ensured keys to pets dissapear after use * Added resdirect to stable after purchase * Added mount check and updated keys to mounts and to both * Added api calls * Added check for beastmaster progress * Added mount check for release mounts. Added pets and mount check to release both * Added actions * Added catch to common tests * Added beast count and reload * Removed extra console log
86 lines
1.6 KiB
JavaScript
86 lines
1.6 KiB
JavaScript
import each from 'lodash/each';
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import filter from 'lodash/filter';
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import keys from 'lodash/keys';
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import size from 'lodash/size';
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import content from './content/index';
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const DROP_ANIMALS = keys(content.pets);
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function beastMasterProgress (pets = {}) {
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let count = 0;
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each(DROP_ANIMALS, (animal) => {
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if (pets[animal] > 0 || pets[animal] === -1)
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count++;
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});
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return count;
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}
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function beastCount (pets = {}) {
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let count = 0;
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each(DROP_ANIMALS, (animal) => {
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if (pets[animal] > 0) count++;
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});
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return count;
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}
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function dropPetsCurrentlyOwned (pets = {}) {
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let count = 0;
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each(DROP_ANIMALS, (animal) => {
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if (pets[animal] > 0)
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count++;
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});
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return count;
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}
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function mountMasterProgress (mounts = {}) {
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let count = 0;
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each(DROP_ANIMALS, (animal) => {
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if (mounts[animal])
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count++;
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});
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return count;
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}
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function remainingGearInSet (userGear = {}, set) {
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let gear = filter(content.gear.flat, (item) => {
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let setMatches = item.klass === set;
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let hasItem = userGear[item.key];
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return setMatches && !hasItem;
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});
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let count = size(gear);
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return count;
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}
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function questsOfCategory (userQuests = {}, category) {
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let quests = filter(content.quests, (quest) => {
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let categoryMatches = quest.category === category;
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let hasQuest = userQuests[quest.key];
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return categoryMatches && hasQuest;
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});
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let count = size(quests);
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return count;
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}
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module.exports = {
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beastMasterProgress,
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beastCount,
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dropPetsCurrentlyOwned,
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mountMasterProgress,
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remainingGearInSet,
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questsOfCategory,
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};
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