mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-18 23:27:26 +01:00
407 lines
14 KiB
Vue
407 lines
14 KiB
Vue
<template>
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<div class="standard-page">
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<h1>Stats</h1><div class="row">
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<div class="col-6">
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<h2 class="text-center">
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Equipment
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</h2><div class="well row">
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<div class="col-4"></div>
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</div>
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</div><div class="col-6">
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<h2 class="text-center">
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Costume
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</h2>
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</div>
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</div><div class="row">
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<div class="col-6">
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<h2 class="text-center">
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Pet
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</h2>
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</div><div class="col-6">
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<h2 class="text-center">
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Mount
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</h2>
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</div>
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</div><div class="row">
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<hr class="col-12"><h2 class="col-12">
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Attributes
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</h2><div class="col-6"></div><div class="col-6"></div>
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</div><div class="row">
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<div class="col-6"></div><div class="col-6"></div>
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</div><div class="row">
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<div class="col-4">
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<div><h3>Basics</h3><ul><li>Health: {{ user.stats.hp }}/{{ user.stats.maxHealth }}</li><li>Mana: {{ user.stats.mp }}/{{ user.stats.maxMP }}</li><li>Gold: {{ user.stats.gp }}</li><li>Level: {{ user.stats.lvl }}</li><li>Experience: {{ user.stats.exp }}</li></ul></div><div v-if="user.flags.itemsEnabled">
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<h3>Battle Gear</h3><ul>
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<li
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v-for="(key, itemType) in user.items.gear.equipped"
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v-if="flatGear[key]"
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>
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<strong>{{ flatGear[key].text() }}</strong><strong v-if="flatGear[key].str || flatGear[key].con || flatGear[key].per || flatGear[key].int">: <span
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v-for="stat in ['str','con','per','int']"
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v-if="flatGear[key][stat]"
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>{{ flatGear[key][stat] }} {{ $t(stat) }} </span></strong>
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</li>
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</ul>
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</div><div v-if="user.preferences.costume">
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<h4 v-once>
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{{ $t('costume') }}
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</h4><div>
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<div ng-repeat="(key, itemType) in user.items.gear.costume">
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<strong>{{ flatGear[key].text() }}</strong>
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</div>
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</div>
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</div><div>
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<h3>Background</h3><ul>
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<li v-if="!user.preferences.background">
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None
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</li><li v-if="user.preferences.background">
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{{ user.preferences.background }}
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</li>
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</ul>
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</div><div ng-if="user.flags.dropsEnabled">
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<h3 v-once>
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{{ $t('pets') }}
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</h3><ul>
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<li ng-if="user.items.currentPet">
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{{ $t('activePet') }}:
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{{ formatAnimal(user.items.currentPet, 'pet') }}
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</li><li>
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{{ $t('petsFound') }}:
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{{ totalCount(user.items.pets) }}
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</li><li>
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{{ $t('beastMasterProgress') }}:
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{{ beastMasterProgress(user.items.pets) }}
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</li>
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</ul><h3 v-once>
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{{ $t('mounts') }}
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</h3><ul>
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<li v-if="user.items.currentMount">
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{{ $t('activeMount') }}:
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{{ formatAnimal(user.items.currentMount, 'mount') }}
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</li><li>
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{{ $t('mountsTamed') }}:
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{{ totalCount(user.items.mounts) }}
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</li><li>
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{{ $t('mountMasterProgress') }}:
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{{ mountMasterProgress(user.items.mounts) }}
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</li>
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</ul>
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</div>
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</div><div class="col-4">
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<h3 v-once>
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{{ $t('attributes') }}
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</h3><div
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v-for="(statInfo, stat) in stats"
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class="row"
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>
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<div class="col-4">
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<span
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class="hint"
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:popover-title="$t(statInfo.title)"
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popover-placement="right"
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:popover="$t(statInfo.popover)"
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popover-trigger="mouseenter"
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><strong>{{ $t(statInfo.title) }}</strong></span><strong>: {{ statsComputed[stat] }}</strong>
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</div><div class="col-6">
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<ul class="bonus-stats">
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<li>
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{{ $t('levelBonus') }}
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{{ statsComputed.levelBonus[stat] }}
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</li><li>
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{{ $t('gearBonus') }}
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{{ statsComputed.gearBonus[stat] }}
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</li><li>
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{{ $t('classBonus') }}
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{{ statsComputed.classBonus[stat] }}
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</li><li>
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{{ $t('allocatedPoints') }}
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{{ user.stats[stat] }}
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</li><li>
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{{ $t('buffs') }}
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{{ user.stats.buffs[stat] }}
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</li>
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</ul>
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</div>
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</div><div v-if="user.stats.buffs.stealth">
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<strong
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v-once
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class="hint"
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:popover-title="$t('stealth')"
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popover-trigger="mouseenter"
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popover-placement="right"
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:popover="$t('stealthNewDay')"
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>{{ $t('stealth') }}</strong><strong>: {{ user.stats.buffs.stealth }} </strong>
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</div><div v-if="user.stats.buffs.streaks">
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<div>
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<strong
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class="hint"
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popover-title="$t('streaksFrozen')"
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popover-trigger="mouseenter"
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popover-placement="right"
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:popover="$t('streaksFrozenText')"
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></strong>{{ $t('streaksFrozen') }}
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</div>
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</div>
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</div><div
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v-if="hasClass"
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class="col-4"
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>
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<h3 v-once>
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{{ $t('characterBuild') }}
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</h3><h4 v-once>
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{{ $t('class') + ': ' }}<span>{{ classText }} </span><button
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v-once
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class="btn btn-danger btn-xs"
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@click="changeClass(null)"
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>
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{{ $t('changeClass') }}
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</button><small class="cost">3<span class="Pet_Currency_Gem1x inline-gems"></span></small>
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</h4><div>
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<div>
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<p
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v-if="userLevel100Plus"
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v-once
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>
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{{ $t('noMoreAllocate') }}
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</p><p v-if="user.stats.points || userLevel100Plus">
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<strong class="inline">{{ user.stats.points }} </strong><strong
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class="hint"
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popover-trigger="mouseenter"
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popover-placement="right"
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:popover="$t('levelPopover')"
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>{{ $t('unallocated') }}</strong>
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</p>
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</div><div>
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<fieldset class="auto-allocate">
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<div class="checkbox">
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<label><input
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v-model="user.preferences.automaticAllocation"
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type="checkbox"
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@change="set({'preferences.automaticAllocation': user.preferences.automaticAllocation, 'preferences.allocationMode': 'taskbased'})"
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><span
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class="hint"
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popover-trigger="mouseenter"
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popover-placement="right"
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:popover="$t('autoAllocationPop')"
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>{{ $t('autoAllocation') }}</span></label>
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</div><form
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v-if="user.preferences.automaticAllocation"
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style="margin-left:1em"
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>
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<div class="radio">
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<label><input
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v-model="user.preferences.allocationMode"
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type="radio"
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name="allocationMode"
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value="flat"
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@change="set({'preferences.allocationMode': 'flat'})"
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><span
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class="hint"
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popover-trigger="mouseenter"
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popover-placement="right"
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:popover="$t('evenAllocationPop')"
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>{{ $t('evenAllocation') }}</span></label>
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</div><div class="radio">
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<label><input
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v-model="user.preferences.allocationMode"
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type="radio"
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name="allocationMode"
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value="classbased"
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@change="set({'preferences.allocationMode': 'classbased'})"
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><span
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class="hint"
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popover-trigger="mouseenter"
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popover-placement="right"
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:popover="$t('classAllocationPop')"
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>{{ $t('classAllocation') }}</span></label>
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</div><div class="radio">
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<label><input
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v-model="user.preferences.allocationMode"
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type="radio"
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name="allocationMode"
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value="taskbased"
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@change="set({'preferences.allocationMode': 'taskbased'})"
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><span
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class="hint"
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popover-trigger="mouseenter"
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popover-placement="right"
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:popover="$t('taskAllocationPop')"
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>{{ $t('taskAllocation') }}</span></label>
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</div>
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</form><div v-if="user.preferences.automaticAllocation && !(user.preferences.allocationMode === 'taskbased') && (user.stats.points > 0)">
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<button
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class="btn btn-primary btn-xs"
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popover-trigger="mouseenter"
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popover-placement="right"
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:popover="$t('distributePointsPop')"
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@click="allocateNow({})"
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>
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<span class="glyphicon glyphicon-download"></span>
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{{ $t('distributePoints') }}
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</button>
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</div>
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</fieldset>
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</div><div
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v-for="(statInfo, stat) in allocateStatsList"
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class="row"
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>
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<div class="col-8">
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<span
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class="hint"
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popover-trigger="mouseenter"
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popover-placement="right"
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:popover="$t(statInfo.popover)"
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></span>{{ $t(statInfo.title) + user.stats[stat] }}
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</div><div
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v-if="user.stats.points"
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class="col-4"
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@click="allocate(stat)"
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>
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<button
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class="btn btn-primary"
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popover-trigger="mouseenter"
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popover-placement="right"
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:popover="$t(statInfo.allocatepop)"
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>
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+
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</button>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</template>
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<style lang="scss" scoped>
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.btn-xs {
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font-size: 12px;
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padding: .2em;
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}
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</style>
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<script>
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import size from 'lodash/size';
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import keys from 'lodash/keys';
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import { mapState } from '@/libs/store';
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import Content from '@/../../common/script/content';
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import { beastMasterProgress, mountMasterProgress } from '@/../../common/script/count';
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import statsComputed from '@/../../common/script/libs/statsComputed';
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import autoAllocate from '@/../../common/script/fns/autoAllocate';
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import changeClass from '@/../../common/script/ops/changeClass';
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import allocate from '@/../../common/script/ops/stats/allocate';
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const DROP_ANIMALS = keys(Content.pets);
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const TOTAL_NUMBER_OF_DROP_ANIMALS = DROP_ANIMALS.length;
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export default {
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data () {
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return {
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stats: {
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str: {
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title: 'strength',
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popover: 'strengthText',
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},
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int: {
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title: 'intelligence',
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popover: 'intText',
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},
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con: {
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title: 'constitution',
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popover: 'conText',
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},
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per: {
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title: 'perception',
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popover: 'perText',
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},
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},
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allocateStatsList: {
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str: { title: 'allocateStr', popover: 'strengthText', allocatepop: 'allocateStrPop' },
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int: { title: 'allocateInt', popover: 'intText', allocatepop: 'allocateIntPop' },
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con: { title: 'allocateCon', popover: 'conText', allocatepop: 'allocateConPop' },
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per: { title: 'allocatePer', popover: 'perText', allocatepop: 'allocatePerPop' },
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},
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};
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},
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computed: {
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...mapState({
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user: 'user.data',
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flatGear: 'content.gear.flat',
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}),
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statsComputed () {
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return statsComputed(this.user);
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},
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userLevel100Plus () {
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return this.user.stats.lvl >= 100;
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},
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classText () {
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const classTexts = {
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warrior: this.$t('warrior'),
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wizard: this.$t('mage'),
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rogue: this.$t('rogue'),
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healer: this.$t('healer'),
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};
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return classTexts[this.user.stats.class];
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},
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hasClass () {
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return this.$store.getters['members:hasClass'](this.user);
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},
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},
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methods: {
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formatAnimal (animalName, type) {
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if (type === 'pet') {
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if (Content.petInfo[animalName]) {
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return Content.petInfo[animalName].text();
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}
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return this.$t('noActivePet');
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} if (type === 'mount') {
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if (Content.mountInfo[animalName]) {
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return Content.mountInfo[animalName].text();
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}
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return this.$t('noActiveMount');
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}
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return null;
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},
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formatBackground (background) {
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const bg = Content.appearances.background;
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if (bg[background]) {
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return `${bg[background].text()} (${this.$t(bg[background].set.text)})`;
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}
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return window.env.t('noBackground');
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},
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totalCount (objectToCount) {
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const total = size(objectToCount);
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return total;
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},
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beastMasterProgress (pets) {
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const dropPetsFound = beastMasterProgress(pets);
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const display = this.formatOutOfTotalDisplay(dropPetsFound, TOTAL_NUMBER_OF_DROP_ANIMALS);
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return display;
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},
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mountMasterProgress (mounts) {
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const dropMountsFound = mountMasterProgress(mounts);
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const display = this.formatOutOfTotalDisplay(dropMountsFound, TOTAL_NUMBER_OF_DROP_ANIMALS);
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return display;
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},
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formatOutOfTotalDisplay (stat, totalStat) {
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const display = `${stat}/${totalStat}`;
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return display;
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},
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changeClass () {
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changeClass(this.user);
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},
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allocate (stat) {
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allocate(this.user, stat);
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},
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allocateNow () {
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autoAllocate(this.user);
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},
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},
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};
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</script>
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