Files
habitica/website/client/src/components/userLabel.vue
negue a8b58815b4 Update Party / Group Sidebar / Quest states (#12793)
* move groups/sidebar to groupSidebar.vue

* lint files

* extract group/party sidebar to rightSidebar.vue

* wip stories with example data

* update stories - wip sidebar re-styling

* message party / group leader + move items to the menu

* update paddings /place for quest section

* invite to party / guild

* update labels (* Party / Guild )

* guild-background to group-background

* correct menu order + missing a label based on the group type

* no quest - styles / layout applied

* quest owner / not started - styles applied   + extracted questActions from questDetailsModal.vue to a mixin

* no challenge style

* hover with underlines

* quest-pending area layout / margins

* "Collection Quest/Quest Owner Participating" Styling Done

* group sidebar menu with icons / background

* remove most participate button styles

* fix quest-invite panel

* move "Start Quest" + add "Leave Quest"

* Not Participating + Boss + Rage Quests restyling

* party quest changes - invitedToQuest + button styles + no-items style + view details

* fix icons + rage value + colors

* fix duplicate key

* hide items label if 0 items found + hide pending damage if there is none + sidebar section margin + fix percent calculation 0 => 0%

* combine quest abandon / cancel to one call + hide begin if quest has already started + close modal if quest was canceled

* remove unused translate string

* allow leaving an accepted but inactive quest + disable leave when user is quest leader

* update "are you sure" questions - remove "doubleSureAbort" - add "sureLeaveInactive"

* sidebar margins + menu icon color

* refactored css rules

* improve some styles

* fix button spacing

* fix dropmenu with icon hover

* hide leave quest for leaders + fix quest buttons spacing

* add pending items label

* remove "X items found" label

* first round of fixes

* last v-once

* Update Quest Dialogs (#13112)

* new quest rewards panel + extract questPopover and itemWithLabel

* WIP: questInfo still not applying the row-height..

* split up start-quest-modal into select and detail modal - also rename the current quest-details to be the group-quest-details modal

* remove start-quest-modal from modal-scss

* update package-lock

* WIP before using the quest sidebar branch as a base

* move quest detail actions to the "new" details dialog

* quest details layout for owner / participant

* fix quest rewards - open details modal from sidebar

* apply quest-details dialog styles to the buyQuestModal one

* fix quest reward icons / popover / texts

* WIP back to quest selection

* fix lint

* merge selectQuestModal.vue with questDetailModal.vue + UI for the select quest

* fix margins / layout / labels

* fix quest detail + wip invitationListModal.vue / participantListModal.vue

* fix questmodal user label centered

* fix centered reward items + grouping items and adding a count-badge

* sort quests by AZ or quantity

* invitations modal

* remove console.info

* complete participantListModal.vue + extracted getClassName

* missed a file for getClassName extraction

* fix invitations

* select the actual quest on details

* fix margins on invite to party / start quest buttons

* replace buyQuestModal close button and title

* fix recursion due to the same name

* missing import

* sort quantity by highest first

* fix "Can't find a Quest to start" styles

* fix "your balance" padding

* fix quest collections / drop items

* fix member details in participants list

* fix quest info

* remove nullable because the build doesn't like it (on this file..)

* add questCompleted to the stories + fix getDropName

* replace quest-rewards in questCompleted.vue

* fix questCompleted.vue style

* delete obsolete components

* add missing spritesheets to storebook

* requested pr changes

* refactored fetchMember

* revert optional chaining

* fix merge conflicts

* fix rightSidebar hover colors - $scss var to css var

* overflow auto instead of scroll

* prevent wrapping of quest collections

* rollback to multi line quest items

* use min-width for the quest popover
2021-05-28 16:11:43 -05:00

121 lines
2.6 KiB
Vue

<template>
<div
v-if="displayName"
v-b-tooltip.hover.top="tierTitle"
class="user-label"
:class="levelStyle()"
>
{{ displayName }}
<div
v-if="hasTier"
class="svg-icon"
v-html="tierIcon()"
></div>
</div>
</template>
<style scoped lang="scss">
@import '~@/assets/scss/colors.scss';
.user-label.no-tier {
color: $gray-50;
}
.user-label {
font-weight: bold;
margin-bottom: 0;
display: inline-block;
font-size: 16px;
.svg-icon {
width: 10px;
display: inline-block;
margin-left: .5em;
}
}
</style>
<script>
import achievementsLib from '@/../../common/script/libs/achievements';
import styleHelper from '@/mixins/styleHelper';
import tier1 from '@/assets/svg/tier-1.svg';
import tier2 from '@/assets/svg/tier-2.svg';
import tier3 from '@/assets/svg/tier-3.svg';
import tier4 from '@/assets/svg/tier-4.svg';
import tier5 from '@/assets/svg/tier-5.svg';
import tier6 from '@/assets/svg/tier-6.svg';
import tier7 from '@/assets/svg/tier-7.svg';
import tier8 from '@/assets/svg/tier-mod.svg';
import tier9 from '@/assets/svg/tier-staff.svg';
import tierNPC from '@/assets/svg/tier-npc.svg';
export default {
mixins: [styleHelper],
props: ['user', 'name', 'backer', 'contributor', 'hideTooltip'],
data () {
return {
icons: Object.freeze({
tier1,
tier2,
tier3,
tier4,
tier5,
tier6,
tier7,
tier8,
tier9,
tierNPC,
}),
};
},
computed: {
displayName () {
if (this.name) {
return this.name;
}
if (this.user && this.user.profile) {
return this.user.profile.name;
}
return null;
},
level () {
if (this.contributor) {
return this.contributor.level;
} if (this.user && this.user.contributor) {
return this.user.contributor.level;
}
return 0;
},
isNPC () {
if (this.backer) {
return this.backer.tier === 800;
} if (this.user && this.user.backer) {
return this.user.backer.tier === 800;
}
return false;
},
hasTier () {
return this.isNPC || this.level !== 0;
},
},
methods: {
tierIcon () {
if (this.isNPC) {
return this.icons.tierNPC;
}
return this.icons[`tier${this.level}`];
},
tierTitle () {
return this.hideTooltip ? '' : achievementsLib.getContribText(this.contributor, this.isNPC) || '';
},
levelStyle () {
return this.userLevelStyleFromLevel(this.level, this.isNPC);
},
},
};
</script>