mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-10-27 03:02:30 +01:00
116 lines
3.2 KiB
JavaScript
116 lines
3.2 KiB
JavaScript
import gulp from 'gulp';
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import spritesmith from 'gulp.spritesmith';
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import clean from 'rimraf';
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import mergeStream from 'merge-stream';
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import { sync } from 'glob';
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const IMG_DIST_PATH = 'website/client/src/assets/images/sprites/';
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const CSS_DIST_PATH = 'website/client/src/assets/css/sprites/';
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function checkForSpecialTreatment (name) {
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const regex = /^hair|skin|beard|mustach|shirt|flower|^headAccessory_special_\w+Ears|^eyewear_special_\w+TopFrame|^eyewear_special_\w+HalfMoon/;
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return name.match(regex) || name === 'head_0';
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}
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function cssVarMap (sprite) {
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// For hair, skins, beards, etc. we want to output a '.customize-options.WHATEVER' class,
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// which works as a 60x60 image pointing at the proper part of the 90x90 sprite.
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// We set up the custom info here, and the template makes use of it.
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const requiresSpecialTreatment = checkForSpecialTreatment(sprite.name);
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if (requiresSpecialTreatment) {
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sprite.custom = {
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px: {
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offsetX: '-25px',
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offsetY: '-15px',
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width: '60px',
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height: '60px',
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},
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};
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}
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// even more for shirts
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if (sprite.name.indexOf('shirt') !== -1) {
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sprite.custom.px.offsetX = '-29px';
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sprite.custom.px.offsetY = '-42px';
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}
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if (sprite.name.indexOf('hair_base') !== -1) {
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const styleArray = sprite.name.split('_').slice(2, 3);
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if (Number(styleArray[0]) > 14) {
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sprite.custom.px.offsetY = '0'; // don't crop updos
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}
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}
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}
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function filterFile (file) {
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if (file.relative.indexOf('Mount_Icon_') !== -1) {
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return false;
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}
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if (file.path.indexOf('shop/') !== -1) {
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return false;
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}
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if (file.path.indexOf('stable/eggs') !== -1) {
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return false;
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}
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if (file.path.indexOf('stable/food') !== -1) {
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return false;
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}
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if (file.path.indexOf('stable/potions') !== -1) {
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return false;
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}
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if (file.relative.indexOf('shop_') === 0) {
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return false;
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}
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if (file.relative.indexOf('icon_background') === 0) {
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return false;
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}
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if (file.relative.indexOf('notif_') === 0) {
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return false;
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}
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if (file.relative.indexOf('quest_') === 0) {
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return false;
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}
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if (file.relative.indexOf('inventory_quest_') === 0) {
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return false;
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}
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return true;
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}
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async function createSpritesStream (name, src) {
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const stream = mergeStream();
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// need to import this way bc of weird dependency things
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// eslint-disable-next-line global-require
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const filter = require('gulp-filter');
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const f = filter(filterFile);
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const spriteData = gulp.src(src)
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.pipe(f)
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.pipe(spritesmith({
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imgName: `spritesmith-${name}.png`,
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cssName: `spritesmith-${name}.css`,
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algorithm: 'binary-tree',
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padding: 1,
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cssTemplate: 'website/raw_sprites/css/css.template.handlebars',
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cssVarMap,
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}));
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const cssStream = spriteData.css
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.pipe(gulp.dest(CSS_DIST_PATH));
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stream.add(cssStream);
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return stream;
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}
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gulp.task('sprites:main', async () => {
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const mainSrc = sync('habitica-images/**/*.png');
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return createSpritesStream('main', mainSrc);
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});
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gulp.task('sprites:clean', done => {
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clean(`${IMG_DIST_PATH}spritesmith*,${CSS_DIST_PATH}spritesmith*}`, done);
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});
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gulp.task('sprites:compile', gulp.series('sprites:clean', 'sprites:main', done => done()));
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