'use strict'; (function(){ angular .module('habitrpg') .factory('Social', socialFactory); socialFactory.$inject = []; function socialFactory() { function loadWidgets() { // Facebook if (typeof FB === 'undefined') { (function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_US/sdk.js#xfbml=1&version=v2.5"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk')); } else { FB.XFBML.parse(); // http://stackoverflow.com/questions/29133563/ } // Tumblr $.getScript('https://assets.tumblr.com/share-button.js'); // Twitter if (typeof twttr === 'undefined') { $.getScript('https://platform.twitter.com/widgets.js'); } else { twttr.widgets.load(); } } return { loadWidgets: loadWidgets } } }());