var migrationName = 'restock_armoire_for_users_that_need_it.js'; var authorName = 'Alys (ALittleYellowSpider)'; // in case script author needs to know when their ... var authorUuid = '3e595299-3d8a-4a10-bfe0-88f555e4aa0c'; //... own data is done /* * Remove flag stating that the Enchanted Armoire is empty, * for when new equipment has been added * AND the normal restock_armoire.js script has failed. * This script finds all users that logged in recently, checks if they * do NOT own all Armoire items, and only then does it mark the Armoire * as not empty. * ********************************************************************* * IMPORTANT: * You must update the list of Armoire items that this list checks for. * Scroll down. You'll see it. ********************************************************************* * */ var connectionString = 'mongodb://localhost:27017/habitrpg?auto_reconnect=true'; // FOR TEST DATABASE var monk = require('monk'); var dbUsers = monk(connectionString).get('users', { castIds: false }); function processUsers(lastId) { // specify a query to limit the affected users (empty for all users): var query = { 'auth.timestamps.loggedin':{$gt:new Date('2016-01-04')} // '_id': authorUuid // FOR TESTING }; // specify a query to limit the affected users (empty for all users): var fields = { 'flags.armoireEmpty':1, 'items.gear.owned':1 }; if (lastId) { query._id = { $gt: lastId } } dbUsers.find(query, { sort: {_id: 1}, limit: 250, fields: { 'flags.armoireEmpty':1, 'items.gear.owned':1 } // specify fields we are interested in to limit retrieved data (empty if we're not reading data): }) .then(updateUsers) .catch(function (err) { console.log(err); return exiting(1, 'ERROR! ' + err); }); } var progressCount = 1000; var count = 0; function updateUsers (users) { if (!users || users.length === 0) { console.warn('All appropriate users found and modified.'); displayData(); return; } var userPromises = users.map(updateUser); var lastUser = users[users.length - 1]; return Promise.all(userPromises) .then(function () { processUsers(lastUser._id); }); } function updateUser (user) { count++; var set = {'migration':migrationName, 'flags.armoireEmpty':false}; if (user.flags.armoireEmpty) { // this user believes their armoire has no more items in it if (user.items.gear.owned.weapon_armoire_barristerGavel && user.items.gear.owned.armor_armoire_barristerRobes && user.items.gear.owned.head_armoire_jesterCap && user.items.gear.owned.armor_armoire_jesterCostume && user.items.gear.owned.head_armoire_barristerWig && user.items.gear.owned.weapon_armoire_jesterBaton && user.items.gear.owned.weapon_armoire_lunarSceptre && user.items.gear.owned.armor_armoire_gladiatorArmor && user.items.gear.owned.weapon_armoire_basicCrossbow && user.items.gear.owned.head_armoire_gladiatorHelm && user.items.gear.owned.armor_armoire_lunarArmor && user.items.gear.owned.head_armoire_redHairbow && user.items.gear.owned.head_armoire_violetFloppyHat && user.items.gear.owned.head_armoire_rancherHat && user.items.gear.owned.shield_armoire_gladiatorShield && user.items.gear.owned.head_armoire_blueHairbow && user.items.gear.owned.weapon_armoire_mythmakerSword && user.items.gear.owned.head_armoire_royalCrown && user.items.gear.owned.head_armoire_hornedIronHelm && user.items.gear.owned.weapon_armoire_rancherLasso && user.items.gear.owned.armor_armoire_rancherRobes && user.items.gear.owned.armor_armoire_hornedIronArmor && user.items.gear.owned.armor_armoire_goldenToga && user.items.gear.owned.weapon_armoire_ironCrook && user.items.gear.owned.head_armoire_goldenLaurels && user.items.gear.owned.head_armoire_redFloppyHat && user.items.gear.owned.armor_armoire_plagueDoctorOvercoat && user.items.gear.owned.head_armoire_plagueDoctorHat && user.items.gear.owned.weapon_armoire_goldWingStaff && user.items.gear.owned.head_armoire_yellowHairbow && user.items.gear.owned.eyewear_armoire_plagueDoctorMask && user.items.gear.owned.head_armoire_blackCat && user.items.gear.owned.weapon_armoire_batWand && user.items.gear.owned.head_armoire_orangeCat && user.items.gear.owned.shield_armoire_midnightShield && user.items.gear.owned.armor_armoire_royalRobes && user.items.gear.owned.head_armoire_blueFloppyHat && user.items.gear.owned.shield_armoire_royalCane && user.items.gear.owned.weapon_armoire_shepherdsCrook && user.items.gear.owned.armor_armoire_shepherdRobes && user.items.gear.owned.head_armoire_shepherdHeaddress && user.items.gear.owned.weapon_armoire_blueLongbow && user.items.gear.owned.weapon_armoire_crystalCrescentStaff && user.items.gear.owned.head_armoire_crystalCrescentHat && user.items.gear.owned.armor_armoire_dragonTamerArmor && user.items.gear.owned.head_armoire_dragonTamerHelm && user.items.gear.owned.armor_armoire_crystalCrescentRobes && user.items.gear.owned.shield_armoire_dragonTamerShield && user.items.gear.owned.weapon_armoire_glowingSpear) { // this user does have all the armoire items so we don't change the flag // console.log("don't change: " + user._id); // FOR TESTING } else { // console.log("change: " + user._id); // FOR TESTING dbUsers.update({_id: user._id}, {$set: set}); } } else { // this user already has armoire marked as containing items to be bought // so don't change the flag // console.log("DON'T CHANGE: " + user._id); // FOR TESTING } if (count % progressCount == 0) console.warn(count + ' ' + user._id); if (user._id == authorUuid) console.warn(authorName + ' processed'); } function displayData() { console.warn('\n' + count + ' users processed\n'); return exiting(0); } function exiting(code, msg) { code = code || 0; // 0 = success if (code && !msg) { msg = 'ERROR!'; } if (msg) { if (code) { console.error(msg); } else { console.log( msg); } } process.exit(code); } module.exports = processUsers;