habitrpg.controller("InventoryCtrl", ['$rootScope', '$scope', '$window', 'User', 'Content', function($rootScope, $scope, $window, User, Content) { var user = User.user; // convenience vars since these are accessed frequently $scope.selectedEgg = null; // {index: 1, name: "Tiger", value: 5} $scope.selectedPotion = null; // {index: 5, name: "Red", value: 3} $scope.totalPets = _.size(Content.eggs) * _.size(Content.hatchingPotions); // count egg, food, hatchingPotion stack totals var countStacks = function(items) { return _.reduce(items,function(m,v){return m+v;},0);} $scope.$watch('user.items.mounts', function(mounts){ $scope.mountCount = $rootScope.countExists(mounts); }, true); $scope.$watch('user.items.eggs', function(eggs){ $scope.eggCount = countStacks(eggs); }, true); $scope.$watch('user.items.hatchingPotions', function(pots){ $scope.potCount = countStacks(pots); }, true); $scope.$watch('user.items.food', function(food){ $scope.foodCount = countStacks(food); }, true); $scope.$watch('user.items.quests', function(quest){ $scope.questCount = countStacks(quest); }, true); $scope.$watch('user.items.gear', function(gear){ $scope.gear = { base: _.where(Content.gear.flat, {klass: 'base'}) }; _.each(gear.owned, function(v,key){ if (v === false) return; var item = Content.gear.flat[key]; if (!$scope.gear[item.klass]) $scope.gear[item.klass] = []; $scope.gear[item.klass].push(item); }) }, true); $scope.chooseEgg = function(egg){ if ($scope.selectedEgg && $scope.selectedEgg.key == egg) { return $scope.selectedEgg = null; // clicked same egg, unselect } var eggData = _.findWhere(Content.eggs, {key:egg}); if (!$scope.selectedPotion) { $scope.selectedEgg = eggData; } else { $scope.hatch(eggData, $scope.selectedPotion); } } $scope.choosePotion = function(potion){ if ($scope.selectedPotion && $scope.selectedPotion.key == potion) { return $scope.selectedPotion = null; // clicked same egg, unselect } // we really didn't think through the way these things are stored and getting passed around... var potionData = _.findWhere(Content.hatchingPotions, {key:potion}); if (!$scope.selectedEgg) { $scope.selectedPotion = potionData; } else { $scope.hatch($scope.selectedEgg, potionData); } } $scope.chooseFood = function(food){ if ($scope.selectedFood && $scope.selectedFood.key == food) return $scope.selectedFood = null; $scope.selectedFood = Content.food[food]; } $scope.sellInventory = function() { var selected = $scope.selectedEgg ? 'selectedEgg' : $scope.selectedPotion ? 'selectedPotion' : $scope.selectedFood ? 'selectedFood' : undefined; if (selected) { var type = $scope.selectedEgg ? 'eggs' : $scope.selectedPotion ? 'hatchingPotions' : $scope.selectedFood ? 'food' : undefined; user.ops.sell({params:{type:type, key: $scope[selected].key}}); if (user.items[type][$scope[selected].key] < 1) { $scope[selected] = null; } } } $scope.ownedItems = function(inventory){ return _.pick(inventory, function(v,k){return v>0;}); } $scope.hatch = function(egg, potion){ if (!$window.confirm('Hatch a ' + potion.key + ' ' + egg.key + '?')) return; user.ops.hatch({params:{egg:egg.key, hatchingPotion:potion.key}}); $scope.selectedEgg = null; $scope.selectedPotion = null; } $scope.purchase = function(type, item){ var gems = User.user.balance * 4; if(gems < item.value) return $rootScope.modals.buyGems = true; var string = (type == 'hatchingPotion') ? 'hatching potion' : type; // give hatchingPotion a space var message = "Buy this " + string + " with " + item.value + " of your " + gems + " Gems?" if($window.confirm(message)) User.user.ops.purchase({params:{type:type,key:item.key}}); } $scope.choosePet = function(egg, potion){ var pet = egg + '-' + potion; // Feeding Pet if ($scope.selectedFood) { var food = $scope.selectedFood if (food.key == 'Saddle') { if (!$window.confirm('Saddle ' + pet + '?')) return; } else if (!$window.confirm('Feed ' + pet + ' a ' + food.key + '?')) { return; } User.user.ops.feed({params:{pet: pet, food: food.key}}); $scope.selectedFood = null; // Selecting Pet } else { User.user.ops.equip({params:{type: 'pet', key: pet}}); } } $scope.chooseMount = function(egg, potion) { User.user.ops.equip({params:{type: 'mount', key: egg + '-' + potion}}); } $scope.showQuest = function(quest) { var item = Content.quests[quest]; var completedPrevious = !item.previous || (User.user.achievements.quests && User.user.achievements.quests[item.previous]); if (!completedPrevious) return alert("You must first complete " + $rootScope.Content.quests[item.previous].text + '.'); $rootScope.selectedQuest = item; $rootScope.modals.showQuest = true; } $scope.closeQuest = function(){ $rootScope.selectedQuest = undefined; $rootScope.modals.showQuest = false; } $scope.questInit = function(){ $rootScope.party.$questAccept({key:$scope.selectedQuest.key}, function(){ $rootScope.party.$get(); }); $scope.closeQuest(); } } ]);