'use strict'; angular.module('habitrpg') .factory('Pusher', ['$rootScope', 'STORAGE_SETTINGS_ID', 'Groups', 'Shared', '$state', 'Chat', function($rootScope, STORAGE_SETTINGS_ID, Groups, Shared, $state, Chat) { var settings = JSON.parse(localStorage.getItem(STORAGE_SETTINGS_ID)); var IS_PUSHER_ENABLED = window.env['PUSHER:ENABLED'] === 'true'; var partyId; var onActivityEvent; var api = { pusher: undefined, socketId: undefined, // when defined the user is connected }; function connectToPusher (partyId, reconnecting) { api.pusher = new Pusher(window.env['PUSHER:KEY'], { encrypted: true, authEndpoint: '/api/v3/user/auth/pusher', auth: { headers: { 'x-api-user': settings && settings.auth && settings.auth.apiId, 'x-api-key': settings && settings.auth && settings.auth.apiToken, }, }, }); // Disconnect after 30m of inactivity var DISCONNECTION_AFTER = 1800000; // 30m var disconnectionTimeout; var awaitIdle = function() { if(disconnectionTimeout) clearTimeout(disconnectionTimeout); disconnectionTimeout = setTimeout(function () { $(document).off('mousemove keydown mousedown touchstart', awaitIdle); disconnectPusher(); }, DISCONNECTION_AFTER); }; awaitIdle(); $(document).on('mousemove keydown mousedown touchstart', awaitIdle); api.pusher.connection.bind('error', function(err) { console.error(err); // TODO if( err.data.code === 4004 ) detected connection limit }); api.pusher.connection.bind('connected', function () { $rootScope.pusherSocketId = api.socketId = api.pusher.connection.socket_id; }); var partyChannelName = 'presence-group-' + partyId; var partyChannel = api.pusher.subscribe(partyChannelName); // When an error occurs while joining the channel partyChannel.bind('pusher:subscription_error', function(status) { console.error('Impossible to join the Pusher channel for your party, status: ', status); }); // When the user correctly enters the party channel partyChannel.bind('pusher:subscription_succeeded', function(pusherMembers) { // Wait for the party to be loaded Groups.party(reconnecting ? true : false).then(function (party) { // If we just reconnected after some inactivity, sync the party if (reconnecting === true) { _.assign($rootScope.party, party); $rootScope.loadingParty = false; // make sure the party is set as loaded } $rootScope.party.onlineUsers = pusherMembers.count; $rootScope.party.members.forEach(function (member) { if (pusherMembers.members[member._id]) { member.online = true; } }); }); // When a member enters the party channel partyChannel.bind('pusher:member_added', function(pusherMember) { $rootScope.$apply(function() { $rootScope.party.members.find(function (partyMember) { if (partyMember._id === pusherMember.id) { partyMember.online = true; return true; } }); $rootScope.party.onlineUsers++; }); }); // When a member leaves the party channel partyChannel.bind('pusher:member_removed', function(pusherMember) { $rootScope.$apply(function() { $rootScope.party.onlineUsers--; $rootScope.party.members.find(function (partyMember) { if (partyMember._id === pusherMember.id) { partyMember.online = false; return true; } }); }); }); }); // When the user is booted from the party, they get disconnected from Pusher partyChannel.bind('user-removed', function (data) { if (data.userId === user._id) { api.pusher.unsubscribe(partyChannelName); } }); // Same when the user leaves the party partyChannel.bind('user-left', function (data) { if (data.userId === user._id) { api.pusher.unsubscribe(partyChannelName); } }); // When a new chat message is posted partyChannel.bind('new-chat', function (data) { Groups.party().then(function () { // wait for the party to be fully loaded $rootScope.loadingParty = false; // make sure the party is set as loaded // Update the party data Groups.data.party.chat.unshift(data); Groups.data.party.chat.splice(200); // If a system message comes in, sync the party as quest status may have changed if (data.uuid === 'system') { Groups.party(true).then(function (syncedParty) { // Assign and not replace so that all the references get the modifications _.assign($rootScope.party, syncedParty); }); } if ($state.is('options.social.party')) { // if we're on the party page, mark the chat as read Chat.markChatSeen($rootScope.party._id); } else { // show a notification $rootScope.User.user.newMessages[$rootScope.party._id] = { name: $rootScope.party.name, value: true, }; } }); }); }; function disconnectPusher () { api.pusher.disconnect(); var awaitActivity = function() { $(document).off('mousemove keydown mousedown touchstart', awaitActivity); connectToPusher(partyId, true); }; $(document).on('mousemove keydown mousedown touchstart', awaitActivity); }; // Setup chat channels once app is ready, only for parties for now var clearAppLoadedListener = $rootScope.$watch('appLoaded', function (after) { if (!after) return; clearAppLoadedListener(); // clean the event listerner if (!IS_PUSHER_ENABLED) return; var user = $rootScope.user; // Connect the user to Pusher and to the party's chat channel partyId = user && $rootScope.user.party && $rootScope.user.party._id; if (!partyId) return; connectToPusher(partyId); }); return api; }]);