items = require 'habitrpg-shared/script/items' _ = require 'lodash' updateStore = (model) -> nextItems = items.updateStore(model.get('_user')) _.each nextItems, (v,k) -> model.set("_items.next.#{k}",v); true ### server exports ### module.exports.server = (model) -> model.set '_items', items.items updateStore(model) ### app exports ### module.exports.app = (appExports, model) -> misc = require './misc' model.on "set", "_user.items.*", -> updateStore(model) appExports.buyItem = (e, el) -> misc.batchTxn model, (uObj, paths) -> ret = items.buyItem uObj, $(el).attr('data-type'), {paths} alert("Not enough GP") if ret is false appExports.activateRewardsTab = -> model.set '_activeTabRewards', true model.set '_activeTabPets', false appExports.activatePetsTab = -> model.set '_activeTabPets', true model.set '_activeTabRewards', false