var migrationName = '20150131_birthday_goodies_fix__one_birthday__1'; var authorName = 'Alys'; // in case script author needs to know when their ... var authorUuid = 'd904bd62-da08-416b-a816-ba797c9ee265'; //... own data is done /* * remove new birthday robes and second achievement from people who shouldn't have them */ var dbserver = 'localhost:27017' // CHANGE THIS FOR PRODUCTION DATABASE var mongo = require('mongoskin'); var _ = require('lodash'); var dbUsers = mongo.db(dbserver + '/habitrpg?auto_reconnect').collection('users'); // 'auth.timestamps.created':{$gt:new Date('2014-02-01')}, var query = { 'achievements.habitBirthdays':1, 'auth.timestamps.loggedin':{$gt:new Date('2014-12-20')} }; // '_id': 'c03e41bd-501f-438c-9553-a7afdf52a08c', // 'achievements.habitBirthday':{$exists:false}, // 'items.gear.owned.armor_special_birthday2015':1 var fields = { // 'auth.timestamps.created':1, // 'achievements.habitBirthday':1, // 'achievements.habitBirthdays':1, 'items.gear.owned.armor_special_birthday2015':1, // 'items.gear.owned.armor_special':1 }; console.warn('Updating users...'); var progressCount = 1000; var count = 0; dbUsers.findEach(query, fields, {batchSize:250}, function(err, user) { if (err) { return exiting(1, 'ERROR! ' + err); } if (!user) { console.warn('All appropriate users found and modified.'); return displayData(); } count++; var unset = {'items.gear.owned.armor_special_birthday2015': 1}; // var set = {'migration':migrationName, 'achievements.habitBirthdays':1 }; // var inc = {'xyz':1, _v:1}; dbUsers.update({_id:user._id}, {$unset:unset}); // , $inc:inc}); // dbUsers.update({_id:user._id}, {$unset:unset, $set:set}); // console.warn(user.auth.timestamps.created); if (count%progressCount == 0) console.warn(count + ' ' + user._id); if (user._id == authorUuid) console.warn(authorName + ' processed'); if (user._id == '9' ) console.warn('lefnire' + ' processed'); }); function displayData() { console.warn('\n' + count + ' users processed\n'); return exiting(0); } function exiting(code, msg) { code = code || 0; // 0 = success if (code && !msg) { msg = 'ERROR!'; } if (msg) { if (code) { console.error(msg); } else { console.log( msg); } } process.exit(code); }