var sinon = require('sinon'); var chai = require("chai") chai.use(require("sinon-chai")) var expect = chai.expect var _ = require('lodash'); require('coffee-script'); var shared = require('../../common/script/index.coffee'); var Content = require('../../common/script/content/index.coffee'); describe('user.fns.buy', function() { var user; beforeEach(function() { user = { items: { gear: { owned: { weapon_warrior_0: true } } }, stats: { gp: 200 }, achievements: { }, flags: { } }; shared.wrap(user); sinon.stub(user.fns, 'randomVal'); sinon.stub(user.fns, 'predictableRandom'); }); afterEach(function() { user.fns.randomVal.restore(); user.fns.predictableRandom.restore(); }); context('Potion', function() { it('recovers hp'); }); context('Gear', function() { it('buys equipment'); it('does not buy equipment without enough Gold'); }); context('Quests', function() { it('buys a Quest scroll'); it('does not buy Quests without enough Gold'); it('does not buy nonexistent Quests'); it('does not buy Gem-premium Quests'); }); context('Enchanted Armoire', function() { var YIELD_EQUIPMENT = .5; var YIELD_FOOD = .7; var YIELD_EXP = .9; var fullArmoire = {} _(Content.gearTypes).each(function(type) { _(Content.gear.tree[type].armoire).each(function(gearObject, gearName) { armoireKey = gearObject.key; fullArmoire[armoireKey] = true; }); }); beforeEach(function() { user.achievements.ultimateGearSets = { rogue: true }; user.flags.armoireOpened = true; user.stats.exp = 0; user.items.food = {}; }); context('failure conditions', function() { it('does not open if user does not have enough gold', function(done) { user.fns.predictableRandom.returns(YIELD_EQUIPMENT); user.stats.gp = 50; user.ops.buy({params: {key: 'armoire'}}, function(response) { expect(response.message).to.eql('Not Enough Gold'); expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true}); expect(user.items.food).to.be.empty; expect(user.stats.exp).to.eql(0); done(); }); }); it('does not open without Ultimate Gear achievement',function(done) { user.fns.predictableRandom.returns(YIELD_EQUIPMENT); user.achievements.ultimateGearSets = {'healer':false,'wizard':false,'rogue':false,'warrior':false}; user.ops.buy({params: {key: 'armoire'}}, function(response) { expect(response.message).to.eql("You can't buy this item"); expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true}); expect(user.items.food).to.be.empty; expect(user.stats.exp).to.eql(0); done(); }); }); }); context('non-gear awards', function() { it('gives Experience', function() { user.fns.predictableRandom.returns(YIELD_EXP); user.ops.buy({params: {key: 'armoire'}}) expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true}); expect(user.items.food).to.be.empty; expect(user.stats.exp).to.eql(46); expect(user.stats.gp).to.eql(100); }); it('gives food', function() { var honey = Content.food.Honey; user.fns.randomVal.returns(honey); user.fns.predictableRandom.returns(YIELD_FOOD); user.ops.buy({params: {key: 'armoire'}}) expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true}); expect(user.items.food).to.eql({'Honey': 1}); expect(user.stats.exp).to.eql(0); expect(user.stats.gp).to.eql(100); }); it('does not give equipment if all equipment has been found', function() { user.fns.predictableRandom.returns(YIELD_EQUIPMENT); user.items.gear.owned = fullArmoire; user.stats.gp = 150; user.ops.buy({params: {key: 'armoire'}}); expect(user.items.gear.owned).to.eql(fullArmoire); var armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire'); expect(armoireCount).to.eql(0); expect(user.stats.exp).to.eql(30); expect(user.stats.gp).to.eql(50); }); }); context('gear awards', function() { beforeEach(function() { var shield = Content.gear.tree.shield.armoire.gladiatorShield; user.fns.randomVal.returns(shield); }); it('always drops equipment the first time', function() { delete user.flags.armoireOpened; user.fns.predictableRandom.returns(YIELD_EXP); user.ops.buy({params: {key: 'armoire'}}); expect(user.items.gear.owned).to.eql({ 'weapon_warrior_0': true, 'shield_armoire_gladiatorShield': true }); var armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire'); expect(armoireCount).to.eql (_.size(fullArmoire) - 1) expect(user.items.food).to.be.empty; expect(user.stats.exp).to.eql(0); expect(user.stats.gp).to.eql(100); }); it('gives more equipment', function() { user.fns.predictableRandom.returns(YIELD_EQUIPMENT); user.items.gear.owned = { weapon_warrior_0: true, head_armoire_hornedIronHelm: true }; user.stats.gp = 200; user.ops.buy({params: {key: 'armoire'}}); expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true, 'shield_armoire_gladiatorShield':true, 'head_armoire_hornedIronHelm':true}); var armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire'); expect(armoireCount).to.eql((_.size(fullArmoire) - 2)); expect(user.stats.gp).to.eql(100); }); }); }); });