### 1) clone the repo 2) npm install 3) coffee ./tests/math_samples.coffee Current results at https://gist.github.com/lefnire/8049676 ### shared = require '../../../common/script/index.coffee' _ = require 'lodash' id = shared.uuid() user = stats: {class: 'warrior', buffs: {per:0,int:0,con:0,str:0}} party: quest: key:'evilsanta', progress: {up:0,down:0} preferences: automaticAllocation:false achievements:{} flags: levelDrops: {} items: eggs: {} hatchingPotions: {} food: {} quests:{} gear: equipped: weapon: 'weapon_warrior_4' armor: 'armor_warrior_4' shield: 'shield_warrior_4' head: 'head_warrior_4' habits: [ shared.taskDefaults({id, value: 0}) ] dailys: [{"text" : "1",},{"text" : "1",},{"text" : "1",},{"text" : "1",},{"text" : "1",},{"text" : "1",},{"text" : "1",},{"text" : "1",},{"text" : "1",},{"text" : "1",},{"text" : "1",},{"text" : "1",},{"text" : "1",},{"text" : "1",},{"text" : "1",}], todos: [] rewards: [] shared.wrap(user) s = user.stats task = user.tasks[id] party = [user] console.log "\n\n================================================" console.log "New Simulation" console.log "================================================\n\n" clearUser = (lvl=1) -> _.merge user.stats, {exp:0, gp:0, hp:50, lvl:lvl, str:lvl*1.5, con:lvl*1.5, per:lvl*1.5, int:lvl*1.5, mp: 100} _.merge s.buffs, {str:0,con:0,int:0,per:0} _.merge user.party.quest.progress, {up:0,down:0} user.items.lastDrop = {count:0} _.each [1,25,50,75,100], (lvl) -> console.log "[LEVEL #{lvl}] (#{lvl*2} points total in every attr)\n\n" _.each {red:-25,yellow:0,green:35}, (taskVal, color) -> console.log "[task.value = #{taskVal} (#{color})]" console.log "direction\texpΔ\t\thpΔ\tgpΔ\ttask.valΔ\ttask.valΔ bonus\t\tboss-hit" _.each ['up','down'], (direction) -> clearUser(lvl) b4 = {hp:s.hp, taskVal} task.value = taskVal task.type = 'daily' if direction is 'up' delta = user.ops.score params:{id, direction} console.log "#{if direction is 'up' then '↑' else '↓'}\t\t#{s.exp}/#{shared.tnl(s.lvl)}\t\t#{(b4.hp-s.hp).toFixed(1)}\t#{s.gp.toFixed(1)}\t#{delta.toFixed(1)}\t\t#{(task.value-b4.taskVal-delta).toFixed(1)}\t\t\t#{user.party.quest.progress.up.toFixed(1)}" str = '- [Wizard]' task.value = taskVal;clearUser(lvl) b4 = {taskVal} shared.content.spells.wizard.fireball.cast(user,task) str += "\tfireball(task.valΔ:#{(task.value-taskVal).toFixed(1)} exp:#{s.exp.toFixed(1)} bossHit:#{user.party.quest.progress.up.toFixed(2)})" task.value = taskVal;clearUser(lvl) _party = [user, {stats:{mp:0}}] shared.content.spells.wizard.mpheal.cast(user,_party) str += "\t| mpheal(mp:#{_party[1].stats.mp})" task.value = taskVal;clearUser(lvl) shared.content.spells.wizard.earth.cast(user,party) str += "\t\t\t\t| earth(buffs.int:#{s.buffs.int})" s.buffs.int = 0 task.value = taskVal;clearUser(lvl) shared.content.spells.wizard.frost.cast(user,{}) str += "\t\t\t| frost(N/A)" console.log str str = '- [Warrior]' task.value = taskVal;clearUser(lvl) shared.content.spells.warrior.smash.cast(user,task) b4 = {taskVal} str += "\tsmash(task.valΔ:#{(task.value-taskVal).toFixed(1)})" task.value = taskVal;clearUser(lvl) shared.content.spells.warrior.defensiveStance.cast(user,{}) str += "\t\t| defensiveStance(buffs.con:#{s.buffs.con})" s.buffs.con = 0 task.value = taskVal;clearUser(lvl) shared.content.spells.warrior.valorousPresence.cast(user,party) str += "\t\t\t| valorousPresence(buffs.str:#{s.buffs.str})" s.buffs.str = 0 task.value = taskVal;clearUser(lvl) shared.content.spells.warrior.intimidate.cast(user,party) str += "\t\t| intimidate(buffs.con:#{s.buffs.con})" s.buffs.con = 0 console.log str str = '- [Rogue]' task.value = taskVal;clearUser(lvl) shared.content.spells.rogue.pickPocket.cast(user,task) str += "\tpickPocket(gp:#{s.gp.toFixed(1)})" task.value = taskVal;clearUser(lvl) shared.content.spells.rogue.backStab.cast(user,task) b4 = {taskVal} str += "\t\t| backStab(task.valΔ:#{(task.value-b4.taskVal).toFixed(1)} exp:#{s.exp.toFixed(1)} gp:#{s.gp.toFixed(1)})" task.value = taskVal;clearUser(lvl) shared.content.spells.rogue.toolsOfTrade.cast(user,party) str += "\t| toolsOfTrade(buffs.per:#{s.buffs.per})" s.buffs.per = 0 task.value = taskVal;clearUser(lvl) shared.content.spells.rogue.stealth.cast(user,{}) str += "\t\t| stealth(avoiding #{user.stats.buffs.stealth} tasks)" user.stats.buffs.stealth = 0 console.log str str = '- [Healer]' task.value = taskVal;clearUser(lvl) s.hp=0 shared.content.spells.healer.heal.cast(user,{}) str += "\theal(hp:#{s.hp.toFixed(1)})" task.value = taskVal;clearUser(lvl) shared.content.spells.healer.brightness.cast(user,{}) b4 = {taskVal} str += "\t\t\t| brightness(task.valΔ:#{(task.value-b4.taskVal).toFixed(1)})" task.value = taskVal;clearUser(lvl) shared.content.spells.healer.protectAura.cast(user,party) str += "\t\t\t| protectAura(buffs.con:#{s.buffs.con})" s.buffs.con = 0 task.value = taskVal;clearUser(lvl) s.hp=0 shared.content.spells.healer.heallAll.cast(user,party) str += "\t\t| heallAll(hp:#{s.hp.toFixed(1)})" console.log str console.log '\n' console.log '------------------------------------------------------------' ### _.each [1,25,50,75,100,125], (lvl) -> console.log "[LEVEL #{lvl}] (#{lvl*2} points in every attr)\n\n" _.each {red:-25,yellow:0,green:35}, (taskVal, color) -> console.log "[task.value = #{taskVal} (#{color})]" console.log "direction\texpΔ\t\thpΔ\tgpΔ\ttask.valΔ\ttask.valΔ bonus\t\tboss-hit" _.each ['up','down'], (direction) -> clearUser(lvl) b4 = {hp:s.hp, taskVal} task.value = taskVal task.type = 'daily' if direction is 'up' delta = user.ops.score params:{id, direction} console.log "#{if direction is 'up' then '↑' else '↓'}\t\t#{s.exp}/#{shared.tnl(s.lvl)}\t\t#{(b4.hp-s.hp).toFixed(1)}\t#{s.gp.toFixed(1)}\t#{delta.toFixed(1)}\t\t#{(task.value-b4.taskVal-delta).toFixed(1)}\t\t\t#{user.party.quest.progress.up.toFixed(1)}" task.value = taskVal;clearUser(lvl) shared.content.spells.rogue.stealth.cast(user,{}) console.log "\t\t| stealth(avoiding #{user.stats.buffs.stealth} tasks)" user.stats.buffs.stealth = 0 console.log user.dailys.length ###