"use strict"; habitrpg.controller("UserCtrl", ['$rootScope', '$scope', '$location', 'User', '$http', function($rootScope, $scope, $location, User, $http) { $scope.profile = User.user; $scope.hideUserAvatar = function() { $(".userAvatar").hide(); }; $scope.toggleHelm = function(val){ User.log({op:'set', data:{'preferences.showHelm':val}}); } $scope.$watch('_editing.profile', function(value){ if(value === true) $scope.editingProfile = angular.copy(User.user.profile); }); $scope.allocate = function(stat){ var setObj = {} setObj['stats.' + stat] = User.user.stats[stat] + 1; setObj['stats.points'] = User.user.stats.points - 1; User.setMultiple(setObj); } $scope.rerollClass = function(){ if (!confirm("Are you sure you want to re-roll? This will reset your character's class and allocated points (you'll get them all back to re-allocate)")) return; User.setMultiple({ 'stats.class': '', //'stats.points': this is handled on the server 'stats.str': 0, 'stats.def': 0, 'stats.per': 0, 'stats.int': 0 }) } $scope.save = function(){ var values = {}; _.each($scope.editingProfile, function(value, key){ // Using toString because we need to compare two arrays (websites) var curVal = $scope.profile.profile[key]; if(!curVal || $scope.editingProfile[key].toString() !== curVal.toString()) values['profile.' + key] = value; }); User.setMultiple(values); $scope._editing.profile = false; } $scope.unlock = User.unlock; } ]);