import gulp from 'gulp'; import imagemin from 'gulp-imagemin'; import spritesmith from 'gulp.spritesmith'; import clean from 'rimraf'; import sizeOf from 'image-size'; import mergeStream from 'merge-stream'; import {basename} from 'path'; import {sync} from 'glob'; import {each} from 'lodash'; // https://github.com/Ensighten/grunt-spritesmith/issues/67#issuecomment-34786248 const MAX_SPRITESHEET_SIZE = 1024 * 1024 * 3; const DIST_PATH = 'website/assets/sprites/dist/'; gulp.task('sprites:compile', ['sprites:clean', 'sprites:main', 'sprites:largeSprites', 'sprites:checkCompiledDimensions']); gulp.task('sprites:main', () => { let mainSrc = sync('website/assets/sprites/spritesmith/**/*.png'); return createSpritesStream('main', mainSrc); }); gulp.task('sprites:largeSprites', () => { let largeSrc = sync('website/assets/sprites/spritesmith_large/**/*.png'); return createSpritesStream('largeSprites', largeSrc); }); gulp.task('sprites:clean', (done) => { clean(`${DIST_PATH}spritesmith*`, done); }); gulp.task('sprites:checkCompiledDimensions', ['sprites:main', 'sprites:largeSprites'], () => { console.log('Verifiying that images do not exceed max dimensions'); let numberOfSheetsThatAreTooBig = 0; let distSpritesheets = sync(`${DIST_PATH}*.png`); each(distSpritesheets, (img, index) => { let spriteSize = calculateImgDimensions(img); if (spriteSize > MAX_SPRITESHEET_SIZE) { numberOfSheetsThatAreTooBig++; let name = basename(img, '.png'); console.error(`WARNING: ${name} might be too big - ${spriteSize} > ${MAX_SPRITESHEET_SIZE}`); } }); if (numberOfSheetsThatAreTooBig > 0) { console.error(`${numberOfSheetsThatAreTooBig} sheets might too big for mobile Safari to be able to handle them, but there is a margin of error in these calculations so it is probably okay. Mention this to an admin so they can test a staging site on mobile Safari after your PR is merged.`); // https://github.com/HabitRPG/habitrpg/pull/6683#issuecomment-185462180 } else { console.log('All images are within the correct dimensions'); } }); function createSpritesStream(name, src) { let spritesheetSliceIndicies = calculateSpritesheetsSrcIndicies(src); let stream = mergeStream(); each(spritesheetSliceIndicies, (start, index) => { let slicedSrc = src.slice(start, spritesheetSliceIndicies[index + 1]); let spriteData = gulp.src(slicedSrc) .pipe(spritesmith({ imgName: `spritesmith-${name}-${index}.png`, cssName: `spritesmith-${name}-${index}.css`, algorithm: 'binary-tree', padding: 1, cssTemplate: 'website/assets/sprites/css/css.template.handlebars', cssVarMap: cssVarMap })); let imgStream = spriteData.img .pipe(imagemin()) .pipe(gulp.dest(DIST_PATH)); let cssStream = spriteData.css .pipe(gulp.dest(DIST_PATH)); stream.add(imgStream); stream.add(cssStream); }); return stream; } function calculateSpritesheetsSrcIndicies(src) { let totalPixels = 0; let slices = [0]; each(src, (img, index) => { let imageSize = calculateImgDimensions(img, true); totalPixels += imageSize; if (totalPixels > MAX_SPRITESHEET_SIZE) { slices.push(index - 1); totalPixels = imageSize; } }); return slices; } function calculateImgDimensions(img, addPadding) { let dims = sizeOf(img); let requiresSpecialTreatment = checkForSpecialTreatment(img); if (requiresSpecialTreatment) { let newWidth = dims.width < 90 ? 90 : dims.width; let newHeight = dims.height < 90 ? 90 : dims.height; dims = { width: newWidth, height: newHeight }; } let padding = 0; if (addPadding) { padding = (dims.width * 8) + (dims.height * 8); } if(!dims.width || !dims.height) console.error('MISSING DIMENSIONS:', dims); let totalPixelSize = (dims.width * dims.height) + padding; return totalPixelSize; } function checkForSpecialTreatment(name) { let regex = /^hair|skin|beard|mustach|shirt|flower|^headAccessory_special_\w+Ears|^eyewear_special_\w+TopFrame/; return name.match(regex) || name === 'head_0'; } function cssVarMap(sprite) { // For hair, skins, beards, etc. we want to output a '.customize-options.WHATEVER' class, which works as a // 60x60 image pointing at the proper part of the 90x90 sprite. // We set up the custom info here, and the template makes use of it. let requiresSpecialTreatment = checkForSpecialTreatment(sprite.name); if (requiresSpecialTreatment) { sprite.custom = { px: { offset_x: `-${ sprite.x + 25 }px`, offset_y: `-${ sprite.y + 15 }px`, width: '60px', height: '60px' } } } if (~sprite.name.indexOf('shirt')) sprite.custom.px.offset_y = `-${ sprite.y + 30 }px`; // even more for shirts }