habitrpg.controller("InventoryCtrl", ['$rootScope', '$scope', 'Shared', '$window', 'User', 'Content', function($rootScope, $scope, Shared, $window, User, Content) { var user = User.user; // convenience vars since these are accessed frequently $scope.selectedEgg = null; // {index: 1, name: "Tiger", value: 5} $scope.selectedPotion = null; // {index: 5, name: "Red", value: 3} $scope.totalPets = _.size(Content.dropEggs) * _.size(Content.hatchingPotions); $scope.totalMounts = _.size(Content.dropEggs) * _.size(Content.hatchingPotions); // count egg, food, hatchingPotion stack totals var countStacks = function(items) { return _.reduce(items,function(m,v){return m+v;},0);} $scope.$watch('user.items.eggs', function(eggs){ $scope.eggCount = countStacks(eggs); }, true); $scope.$watch('user.items.hatchingPotions', function(pots){ $scope.potCount = countStacks(pots); }, true); $scope.$watch('user.items.food', function(food){ $scope.foodCount = countStacks(food); }, true); $scope.$watch('user.items.quests', function(quest){ $scope.questCount = countStacks(quest); }, true); $scope.$watch('user.items.gear', function(gear){ $scope.gear = {}; _.each(gear.owned, function(v,key){ if (v === false) return; var item = Content.gear.flat[key]; if (!$scope.gear[item.klass]) $scope.gear[item.klass] = []; $scope.gear[item.klass].push(item); }) }, true); $scope.chooseEgg = function(egg){ if ($scope.selectedEgg && $scope.selectedEgg.key == egg) { return $scope.selectedEgg = null; // clicked same egg, unselect } var eggData = _.findWhere(Content.eggs, {key:egg}); if (!$scope.selectedPotion) { $scope.selectedEgg = eggData; } else { $scope.hatch(eggData, $scope.selectedPotion); } $scope.selectedFood = null; } $scope.choosePotion = function(potion){ if ($scope.selectedPotion && $scope.selectedPotion.key == potion) { return $scope.selectedPotion = null; // clicked same egg, unselect } // we really didn't think through the way these things are stored and getting passed around... var potionData = _.findWhere(Content.hatchingPotions, {key:potion}); if (!$scope.selectedEgg) { $scope.selectedPotion = potionData; } else { $scope.hatch($scope.selectedEgg, potionData); } $scope.selectedFood = null; } $scope.chooseFood = function(food){ if ($scope.selectedFood && $scope.selectedFood.key == food) return $scope.selectedFood = null; $scope.selectedFood = Content.food[food]; $scope.selectedEgg = $scope.selectedPotion = null; } $scope.sellInventory = function() { var selected = $scope.selectedEgg ? 'selectedEgg' : $scope.selectedPotion ? 'selectedPotion' : $scope.selectedFood ? 'selectedFood' : undefined; if (selected) { var type = $scope.selectedEgg ? 'eggs' : $scope.selectedPotion ? 'hatchingPotions' : $scope.selectedFood ? 'food' : undefined; user.ops.sell({params:{type:type, key: $scope[selected].key}}); if (user.items[type][$scope[selected].key] < 1) { $scope[selected] = null; } } } $scope.ownedItems = function(inventory){ return _.pick(inventory, function(v,k){return v>0;}); } $scope.hatch = function(egg, potion){ var eggName = Content.eggs[egg.key].text(); var potName = Content.hatchingPotions[potion.key].text(); if (!$window.confirm(window.env.t('hatchAPot', {potion: potName, egg: eggName}))) return; user.ops.hatch({params:{egg:egg.key, hatchingPotion:potion.key}}); $scope.selectedEgg = null; $scope.selectedPotion = null; $rootScope.petCount = Shared.countPets($rootScope.countExists(User.user.items.pets), User.user.items.pets); // Checks if beastmaster has been reached for the first time if(!User.user.achievements.beastMaster && $rootScope.petCount >= 90) { User.user.achievements.beastMaster = true; $rootScope.openModal('achievements/beastMaster'); } // Checks if Triad Bingo has been reached for the first time if(!User.user.achievements.triadBingo && $rootScope.mountCount >= 90 && Shared.countTriad(User.user.items.pets) >= 90) { User.user.achievements.triadBingo = true; $rootScope.openModal('achievements/triadBingo'); } } $scope.choosePet = function(egg, potion){ var petDisplayName = env.t('petName', { potion: Content.hatchingPotions[potion] ? Content.hatchingPotions[potion].text() : potion, egg: Content.eggs[egg] ? Content.eggs[egg].text() : egg }), pet = egg + '-' + potion; // Feeding Pet if ($scope.selectedFood) { var food = $scope.selectedFood if (food.key == 'Saddle') { if (!$window.confirm(window.env.t('useSaddle', {pet: petDisplayName}))) return; } else if (!$window.confirm(window.env.t('feedPet', {name: petDisplayName, article: food.article, text: food.text()}))) { return; } User.user.ops.feed({params:{pet: pet, food: food.key}}); $scope.selectedFood = null; $rootScope.mountCount = Shared.countMounts($rootScope.countExists(User.user.items.mounts), User.user.items.mounts); // Checks if mountmaster has been reached for the first time if(!User.user.achievements.mountMaster && $rootScope.mountCount >= 90) { User.user.achievements.mountMaster = true; $rootScope.openModal('achievements/mountMaster'); } // Selecting Pet } else { User.user.ops.equip({params:{type: 'pet', key: pet}}); } } $scope.chooseMount = function(egg, potion) { User.user.ops.equip({params:{type: 'mount', key: egg + '-' + potion}}); } $scope.questPopover = function(quest) { // The popover gets parsed as markdown (hence the double \n for line breaks var text = ''; if(quest.boss) { text += '**' + window.env.t('bossHP') + ':** ' + quest.boss.hp + '\n\n'; text += '**' + window.env.t('bossStrength') + ':** ' + quest.boss.str + '\n\n'; } else if(quest.collect) { var count = 0; for (var key in quest.collect) { text += '**' + window.env.t('collect') + ':** ' + quest.collect[key].count + ' ' + quest.collect[key].text() + '\n\n'; } } text += '---\n\n'; text += '**' + window.env.t('rewards') + ':**\n\n'; if(quest.drop.items) { for (var item in quest.drop.items) { text += quest.drop.items[item].text() + '\n\n'; } } if(quest.drop.exp) text += quest.drop.exp + ' ' + window.env.t('experience') + '\n\n'; if(quest.drop.gp) text += quest.drop.gp + ' ' + window.env.t('gold') + '\n\n'; return text; } $scope.showQuest = function(quest) { var item = Content.quests[quest]; var completedPrevious = !item.previous || (User.user.achievements.quests && User.user.achievements.quests[item.previous]); if (!completedPrevious) return alert(window.env.t('mustComplete', {quest: $rootScope.Content.quests[item.previous].text()})); if (item.lvl && item.lvl > user.stats.lvl) return alert(window.env.t('mustLevel', {level: item.lvl})); $rootScope.selectedQuest = item; $rootScope.openModal('showQuest', {controller:'InventoryCtrl'}); } $scope.closeQuest = function(){ $rootScope.selectedQuest = undefined; } $scope.questInit = function(){ mixpanel.track("Quest",{"owner":true,"response":"accept","questName":$scope.selectedQuest.key}); $rootScope.party.$questAccept({key:$scope.selectedQuest.key}, function(){ $rootScope.party.$get(); }); $scope.closeQuest(); } $scope.buyQuest = function(quest) { var item = Content.quests[quest]; if (item.lvl && item.lvl > user.stats.lvl) return alert(window.env.t('mustLvlQuest', {level: item.lvl})); var completedPrevious = !item.previous || (User.user.achievements.quests && User.user.achievements.quests[item.previous]); if (!completedPrevious) return $scope.purchase("quests", item); $rootScope.selectedQuest = item; $rootScope.openModal('buyQuest', {controller:'InventoryCtrl'}); } $scope.getSeasonalShopArray = function(set){ var flatGearArray = _.toArray(Content.gear.flat); var filteredArray = _.where(flatGearArray, {index: set}); return filteredArray; }; $scope.getSeasonalShopQuests = function(set){ var questArray = _.toArray(Content.quests); var filteredArray = _.filter(questArray, function(q){ return q.key == "egg"; }); return filteredArray; }; $scope.dequip = function(itemSet){ switch (itemSet) { case "battleGear": for (item in user.items.gear.equipped){ var itemKey = user.items.gear.equipped[item]; if (user.items.gear.owned[itemKey]) { user.ops.equip({params: {key: itemKey}}); } } break; case "costume": for (item in user.items.gear.costume){ var itemKey = user.items.gear.costume[item]; if (user.items.gear.owned[itemKey]) { user.ops.equip({params: {type:"costume", key: itemKey}}); } } break; case "petMountBackground": var pet = user.items.currentPet; if (pet) { user.ops.equip({params:{type: 'pet', key: pet}}); } var mount = user.items.currentMount; if (mount) { user.ops.equip({params:{type: 'mount', key: mount}}); } var background = user.preferences.background; if (background) { User.user.ops.unlock({query:{path:"background."+background}}); } break; } }; } ]);