'use strict'; /** * Services for each tour step when you unlock features */ angular.module('habitrpg').factory('Guide', ['$rootScope', 'User', '$timeout', '$state', function($rootScope, User, $timeout, $state) { var chapters = { intro: [ [ { state: 'tasks', element: ".main-herobox", content: window.env.t('tourAvatar1'), placement: "right", proceed: window.env.t('tourAvatar1Proceed') }, { state: 'options.profile.avatar', element: '.tab-content.ng-scope', content: window.env.t('tourAvatar2'), placement: "top", proceed: window.env.t('tourOkay'), backdrop: false, orphan: true }, { state: 'tasks', element: ".task-column.todos", content: window.env.t('tourToDosBrief'), placement: "top", proceed: window.env.t('tourOkay') }, { state: 'tasks', element: ".task-column.dailys", content: window.env.t('tourDailiesBrief'), placement: "top", proceed: window.env.t('tourDailiesProceed') }, { state: 'tasks', element: ".task-column.habits", content: window.env.t('tourHabitsBrief'), placement: "right", proceed: window.env.t('tourHabitsProceed') }, { state: 'tasks', element: ".task-column.rewards", content: window.env.t('tourRewardsBrief'), placement: "left", proceed: window.env.t('tourRewardsProceed') }, { state: 'tasks', content: window.env.t('tourQuestions'), proceed: window.env.t('tourQuestionsProceed'), orphan: true, final: true } ] ], classes: [ [ { state: 'options.inventory.equipment', element: '.equipment-tab', title: window.env.t('classGear'), content: window.env.t('classGearText', {klass: User.user.stats.class}) }, { state: 'options.profile.stats', element: ".allocate-stats", title: window.env.t('stats'), content: window.env.t('classStats') }, { state: 'options.profile.stats', element: ".auto-allocate", title: window.env.t('autoAllocate'), placement: 'left', content: window.env.t('autoAllocateText') }, { element: ".meter.mana", title: window.env.t('spells'), content: window.env.t('spellsText') + " " + window.env.t('toDo') + "." }, { orphan: true, title: window.env.t('readMore'), content: window.env.t('moreClass') + " Wikia.", final: true } ] ], stats: [[ { orphan: true, content: window.env.t('tourStatsPage'), final: true, proceed: window.env.t('tourOkay') } ]], tavern: [[ { orphan: true, content: window.env.t('tourTavernPage'), final: true, proceed: window.env.t('tourOkay') } ]], party: [[ { orphan: true, content: window.env.t('tourPartyPage'), final: true, proceed: window.env.t('tourOkay') } ]], guilds: [[ { orphan: true, content: window.env.t('tourGuildsPage'), final: true, proceed: window.env.t('tourOkay') } ]], challenges: [[ { orphan: true, content: window.env.t('tourChallengesPage'), final: true, proceed: window.env.t('tourOkay') } ]], market: [[ { orphan: true, content: window.env.t('tourMarketPage'), final: true, proceed: window.env.t('tourOkay') } ]], hall: [[ { orphan: true, content: window.env.t('tourHallPage'), final: true, proceed: window.env.t('tourOkay') } ]], pets: [[ { orphan: true, content: window.env.t('tourPetsPage'), final: true, proceed: window.env.t('tourOkay') } ]], mounts: [[ { orphan: true, content: window.env.t('tourMountsPage'), final: true, proceed: window.env.t('tourOkay') } ]], equipment: [[ { orphan: true, content: window.env.t('tourEquipmentPage'), final: true, proceed: window.env.t('tourOkay') } ]] } _.each(chapters, function(chapter, k){ _(chapter).flatten().each(function(step, i) { step.content = "
" + step.content + "
"; $(step.element).popover('destroy'); // destroy existing hover popovers so we can add our own step.onShow = function(){ // step.path doesn't work in Angular do to async ui-router. Our custom solution: if (step.state && !$state.is(step.state)) { // $state.go() returns a promise, necessary for async tour steps; however, that's not working here - have to use timeout instead :/ $state.go(step.state); return $timeout(function(){}); } window.ga && ga('send', 'event', 'behavior', 'tour', k, i+1); } step.onHide = function(){ if (step.final) { // -2 indicates complete var ups={};ups['flags.tour.'+k] = -2; User.set(ups); } } }) }) var tour = {}; _.each(chapters, function(v,k){ tour[k] = new Tour({ name: k, backdrop: true, template: function(i,step){ var showFinish = step.final || k == 'classes'; var showCounter = k=='intro' && !step.final; return ''; }, storage: false //onEnd: function(){ // User.set({'flags.showTour': false}); //} }); }); var goto = function(chapter, page, force) { //return; // TODO temporarily remove old tutorial system while experimenting with leslie's new gettup if (chapter == 'intro') User.set({'flags.welcomed': true}); var curr = User.user.flags.tour[chapter]; if (page != curr+1 && !force) return; var updates = {};updates['flags.tour.'+chapter] = page; User.set(updates); var chap = tour[chapter], opts = chap._options; opts.steps = []; _.times(page, function(p){ opts.steps = opts.steps.concat(chapters[chapter][p]); }) var end = opts.steps.length; opts.steps = opts.steps.concat(chapters[chapter][page]); chap._removeState('end'); if (chap._inited) { chap.goTo(end); } else { chap.setCurrentStep(end); chap.start(); } } //Init and show the welcome tour (only after user is pulled from server & wrapped). var watcher = $rootScope.$watch('User.user.ops.update', function(updateFn){ if (!updateFn) return; // only run after user has been wrapped watcher(); // deregister watcher if (window.env.IS_MOBILE) return; // Don't show tour immediately on mobile devices if (User.user.flags.welcomed == false) { $rootScope.openModal('welcome', {size: 'lg', backdrop: 'static', keyboard: false}); } var alreadyShown = function(before, after) { return !(!before && after === true) }; //$rootScope.$watch('user.flags.dropsEnabled', _.flow(alreadyShown, function(already) { //FIXME requires lodash@~3.2.0 $rootScope.$on('$stateChangeSuccess', function(event, toState, toParams, fromState, fromParams){ switch (toState.name) { // case 'options.profile.avatar': return goto('intro', 5); case 'options.profile.stats': return goto('stats', 0); case 'options.social.tavern': return goto('tavern', 0); case 'options.social.party': return goto('party', 0); case 'options.social.guilds.public': return goto('guilds', 0); case 'options.social.challenges': return goto('challenges', 0); case 'options.social.hall.heroes': return goto('hall', 0); case 'options.inventory.drops': return goto('market', 0); case 'options.inventory.pets': return goto('pets', 0); case 'options.inventory.mounts': return goto('mounts', 0); case 'options.inventory.equipment': return goto('equipment', 0); } }); $rootScope.$watch('user.flags.dropsEnabled', function(after, before) { if (alreadyShown(before,after)) return; var eggs = User.user.items.eggs || {}; if (!eggs) eggs['Wolf'] = 1; // This is also set on the server $rootScope.openModal('dropsEnabled'); }); $rootScope.$watch('user.flags.rebirthEnabled', function(after, before) { if (alreadyShown(before, after)) return; $rootScope.openModal('rebirthEnabled'); }); }); var Guide = { goto: goto }; $rootScope.Guide = Guide; return Guide; }]);