";
$(step.element).popover('destroy'); // destroy existing hover popovers so we can add our own
step.onShow = function(){
// step.path doesn't work in Angular do to async ui-router. Our custom solution:
if (step.state && !$state.is(step.state)) {
// $state.go() returns a promise, necessary for async tour steps; however, that's not working here - have to use timeout instead :/
$state.go(step.state);
return $timeout(function(){});
}
window.ga && ga('send', 'event', 'behavior', 'tour', k, i+1);
}
step.onHide = function(){
if (step.final) { // -2 indicates complete
var ups={};ups['flags.tour.'+k] = -2;
User.set(ups);
}
}
})
})
var tour = {};
_.each(chapters, function(v,k){
tour[k] = new Tour({
name: k,
backdrop: true,
template: function(i,step){
var showFinish = step.final || k == 'classes';
var showCounter = k=='intro' && !step.final;
return '
';
},
storage: false
//onEnd: function(){
// User.set({'flags.showTour': false});
//}
});
});
var goto = function(chapter, page, force) {
//return; // TODO temporarily remove old tutorial system while experimenting with leslie's new gettup
if (chapter == 'intro') User.set({'flags.welcomed': true});
var curr = User.user.flags.tour[chapter];
if (page != curr+1 && !force) return;
var updates = {};updates['flags.tour.'+chapter] = page;
User.set(updates);
var chap = tour[chapter], opts = chap._options;
opts.steps = [];
_.times(page, function(p){
opts.steps = opts.steps.concat(chapters[chapter][p]);
})
var end = opts.steps.length;
opts.steps = opts.steps.concat(chapters[chapter][page]);
chap._removeState('end');
if (chap._inited) {
chap.goTo(end);
} else {
chap.setCurrentStep(end);
chap.start();
}
}
//Init and show the welcome tour (only after user is pulled from server & wrapped).
var watcher = $rootScope.$watch('User.user.ops.update', function(updateFn){
if (!updateFn) return; // only run after user has been wrapped
watcher(); // deregister watcher
if (window.env.IS_MOBILE) return; // Don't show tour immediately on mobile devices
if (User.user.flags.welcomed == false) {
$rootScope.openModal('welcome', {size: 'lg', backdrop: 'static', keyboard: false});
}
var alreadyShown = function(before, after) { return !(!before && after === true) };
//$rootScope.$watch('user.flags.dropsEnabled', _.flow(alreadyShown, function(already) { //FIXME requires lodash@~3.2.0
$rootScope.$on('$stateChangeSuccess', function(event, toState, toParams, fromState, fromParams){
switch (toState.name) {
// case 'options.profile.avatar': return goto('intro', 5);
case 'options.profile.stats': return goto('stats', 0);
case 'options.social.tavern': return goto('tavern', 0);
case 'options.social.party': return goto('party', 0);
case 'options.social.guilds.public': return goto('guilds', 0);
case 'options.social.challenges': return goto('challenges', 0);
case 'options.social.hall.heroes': return goto('hall', 0);
case 'options.inventory.drops': return goto('market', 0);
case 'options.inventory.pets': return goto('pets', 0);
case 'options.inventory.mounts': return goto('mounts', 0);
case 'options.inventory.equipment': return goto('equipment', 0);
}
});
$rootScope.$watch('user.flags.dropsEnabled', function(after, before) {
if (alreadyShown(before,after)) return;
var eggs = User.user.items.eggs || {};
if (!eggs) eggs['Wolf'] = 1; // This is also set on the server
$rootScope.openModal('dropsEnabled');
});
$rootScope.$watch('user.flags.rebirthEnabled', function(after, before) {
if (alreadyShown(before, after)) return;
$rootScope.openModal('rebirthEnabled');
});
});
var Guide = {
goto: goto
};
$rootScope.Guide = Guide;
return Guide;
}]);