import _ from 'lodash'; import { NotAuthorized, } from '../../../website/src/libs/api-v3/errors'; import i18n from '../i18n'; const MAX_TASK_VALUE = 21.27; const MIN_TASK_VALUE = -47.27; const CLOSE_ENOUGH = 0.00001; function _getTaskValue (taskValue) { if (taskValue < MIN_TASK_VALUE) { return MIN_TASK_VALUE; } else if (taskValue > MAX_TASK_VALUE) { return MAX_TASK_VALUE; } else { return taskValue; } } // Calculates the next task.value based on direction // Uses a capped inverse log y=.95^x, y>= -5 function _calculateDelta (task, direction, cron) { // Min/max on task redness let currVal = _getTaskValue(task.value); let nextDelta = Math.pow(0.9747, currVal) * (direction === 'down' ? -1 : 1); // Checklists if (task.checklist && task.checklist.length > 0) { // If the Daily, only dock them them a portion based on their checklist completion if (direction === 'down' && task.type === 'daily' && cron) { nextDelta *= 1 - _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0) / task.checklist.length; } // If To-Do, point-match the TD per checklist item completed if (task.type === 'todo') { nextDelta *= 1 + _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0); } } return nextDelta; } // Approximates the reverse delta for the task value // This is meant to return the task value to its original value when unchecking a task. // First, calculate the the value using the normal way for our first guess although // it will be a bit off function _calculateReverseDelta (task, direction) { let currVal = _getTaskValue(task.value); let testVal = currVal + Math.pow(0.9747, currVal) * (direction === 'down' ? -1 : 1); // Now keep moving closer to the original value until we get "close enough" // Check how close we are to the original value by computing the delta off our guess // and looking at the difference between that and our current value. while (true) { // eslint-disable-line no-constant-condition let calc = testVal + Math.pow(0.9747, testVal); let diff = currVal - calc; if (Math.abs(diff) < CLOSE_ENOUGH) break; if (diff > 0) { testVal -= diff; } else { testVal += diff; } } // When we get close enough, return the difference between our approximated value // and the current value. This will be the delta calculated from the original value // before the task was checked. let nextDelta = testVal - currVal; // Checklists - If To-Do, point-match the TD per checklist item completed if (task.checklist && task.checklist.length > 0 && task.type === 'todo') { nextDelta *= 1 + _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0); } return nextDelta; } function _gainMP (user, val) { val *= user._tmp.crit || 1; user.stats.mp += val; if (user.stats.mp >= user._statsComputed.maxMP) user.stats.mp = user._statsComputed.maxMP; if (user.stats.mp < 0) { user.stats.mp = 0; return user.stats.mp; } } // HP modifier // ===== CONSTITUTION ===== // TODO Decreases HP loss from bad habits / missed dailies by 0.5% per point. function _subtractPoints (user, task, stats, delta) { let conBonus = 1 - user._statsComputed.con / 250; if (conBonus < 0.1) conBonus = 0.1; let hpMod = delta * conBonus * task.priority * 2; // constant 2 multiplier for better results stats.hp += Math.round(hpMod * 10) / 10; // round to 1dp return stats.hp; } function _addPoints (user, task, stats, direction, delta) { // ===== CRITICAL HITS ===== // allow critical hit only when checking off a task, not when unchecking it: let _crit = delta > 0 ? user.fns.crit() : 1; // if there was a crit, alert the user via notification if (_crit > 1) user._tmp.crit = _crit; // Exp Modifier // ===== Intelligence ===== // TODO Increases Experience gain by .2% per point. let intBonus = 1 + user._statsComputed.int * 0.025; stats.exp += Math.round(delta * intBonus * task.priority * _crit * 6); // GP modifier // ===== PERCEPTION ===== // TODO Increases Gold gained from tasks by .3% per point. let perBonus = 1 + user._statsComputed.per * 0.02; let gpMod = delta * task.priority * _crit * perBonus; if (task.streak) { let currStreak = direction === 'down' ? task.streak - 1 : task.streak; let streakBonus = currStreak / 100 + 1; // eg, 1-day streak is 1.01, 2-day is 1.02, etc let afterStreak = gpMod * streakBonus; if (currStreak > 0 && gpMod > 0) { user._tmp.streakBonus = afterStreak - gpMod; // keep this on-hand for later, so we can notify streak-bonus } stats.gp += afterStreak; } else { stats.gp += gpMod; } } function _changeTaskValue (user, task, direction, times, cron) { let addToDelta = 0; // If multiple days have passed, multiply times days missed _.times(times, () => { // Each iteration calculate the nextDelta, which is then accumulated in the total delta. let nextDelta = !cron && direction === 'down' ? _calculateReverseDelta(task, direction) : _calculateDelta(task, direction, cron); if (task.type !== 'reward') { if (user.preferences.automaticAllocation === true && user.preferences.allocationMode === 'taskbased' && !(task.type === 'todo' && direction === 'down')) { user.stats.training[task.attribute] += nextDelta; } if (direction === 'up') { // Make progress on quest based on STR user.party.quest.progress.up = user.party.quest.progress.up || 0; if (task.type === 'todo' || task.type === 'daily') { user.party.quest.progress.up += nextDelta * (1 + user._statsComputed.str / 200); } else if (task.type === 'habit') { user.party.quest.progress.up += nextDelta * (0.5 + user._statsComputed.str / 400); } } task.value += nextDelta; } addToDelta += nextDelta; }); return addToDelta; } export default function scoreTask (options = {}, req = {}) { let {user, task, direction, times = 1, cron = false} = options; let delta = 0; let stats = { gp: user.stats.gp, hp: user.stats.hp, exp: user.stats.exp, }; // TODO return or pass to cb, don't add to user object // This is for setting one-time temporary flags, such as streakBonus or itemDropped. Useful for notifying // the API consumer, then cleared afterwards user._tmp = {}; // If they're trying to purhcase a too-expensive reward, don't allow them to do that. if (task.value > user.stats.gp && task.type === 'reward') throw new NotAuthorized(i18n.t('messageNotEnoughGold', req.language)); // ===== starting to actually do stuff, most of above was definitions ===== if (task.type === 'habit') { delta += _changeTaskValue(user, task, direction, times, cron); // Add habit value to habit-history (if different) if (delta > 0) { _addPoints(user, task, stats, direction, delta); } else { _subtractPoints(user, task, stats, delta); } _gainMP(user, _.max([0.25, 0.0025 * user._statsComputed.maxMP]) * (direction === 'down' ? -1 : 1)); // Add history entry, even more than 1 per day task.history.push({ date: Number(new Date()), // TODO are we going to cast history entries? value: task.value, }); } else if (task.type === 'daily') { if (cron) { delta += _changeTaskValue(user, task, direction, times, cron); _subtractPoints(user, task, stats, delta); if (!user.stats.buffs.streaks) task.streak = 0; } else { delta += _changeTaskValue(user, task, direction, times, cron); if (direction === 'down') delta = _calculateDelta(task, direction, delta); // recalculate delta for unchecking so the gp and exp come out correctly _addPoints(user, task, stats, direction, delta); // obviously for delta>0, but also a trick to undo accidental checkboxes _gainMP(user, _.max([1, 0.01 * user._statsComputed.maxMP]) * (direction === 'down' ? -1 : 1)); if (direction === 'up') { task.streak += 1; // Give a streak achievement when the streak is a multiple of 21 if (task.streak % 21 === 0) user.achievements.streak = user.achievements.streak ? user.achievements.streak + 1 : 1; } else { // Remove a streak achievement if streak was a multiple of 21 and the daily was undone if (task.streak % 21 === 0) user.achievements.streak = user.achievements.streak ? user.achievements.streak - 1 : 0; task.streak -= 1; } } } else if (task.type === 'todo') { if (cron) { // don't touch stats on cron delta += _changeTaskValue(user, task, direction, times, cron); } else { if (direction === 'up') task.dateCompleted = new Date(); delta += _changeTaskValue(user, task, direction, times, cron); if (direction === 'down') delta = _calculateDelta(task, direction, delta); // recalculate delta for unchecking so the gp and exp come out correctly _addPoints(user, task, stats, direction, delta); // MP++ per checklist item in ToDo, bonus per CLI let multiplier = _.max([_.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 1), 1]); _gainMP(user, _.max([multiplier, 0.01 * user._statsComputed.maxMP * multiplier]) * (direction === 'down' ? -1 : 1)); } } else if (task.type === 'reward') { // Don't adjust values for rewards delta += _changeTaskValue(user, task, direction, times, cron); // purchase item stats.gp -= Math.abs(task.value); // hp - gp difference if (stats.gp < 0) { stats.hp += stats.gp; stats.gp = 0; } } user.fns.updateStats(stats, req); return delta; }