// var migrationName = '20150604_ultimateGearSets'; // var authorName = 'Sabe'; // in case script author needs to know when their ... // var authorUuid = '7f14ed62-5408-4e1b-be83-ada62d504931'; //... own data is done let migrationName = '20150620_ultimateGearSets'; let authorName = 'Alys'; // in case script author needs to know when their ... let authorUuid = 'd904bd62-da08-416b-a816-ba797c9ee265'; // ... own data is done /* * grant the new ultimateGearSets achievement for existing users' collected equipment * * * Changed by Alys on 20150620 to assign false values to * 'achievements.ultimateGearSets' when true values are not appropriate, * because of https://github.com/HabitRPG/habitrpg/issues/5427 * * Minimal changes were made so the code isn't as efficient or clean * as it could be, but it's (hopefully) one-use-only and minimal changes * means minimal new testing. */ // IMPORTANT NOTE: this migration was written when we were using version 3 of lodash. // We've now upgraded to lodash v4 but the code used in this migration has not been // adapted to work with it. Before this migration is used again any lodash method should // be checked for compatibility against the v4 changelog and changed if necessary. // https://github.com/lodash/lodash/wiki/Changelog#v400 let dbserver = 'localhost:27017'; // FOR TEST DATABASE // var dbserver = 'username:password@ds031379-a0.mongolab.com:31379' // FOR PRODUCTION DATABASE let dbname = 'habitrpg'; let mongo = require('mongoskin'); let _ = require('lodash'); let dbUsers = mongo.db(`${dbserver }/${ dbname }?auto_reconnect`).collection('users'); let fields = { 'achievements.ultimateGearSets': 1, 'items.gear.owned': 1, }; // Changes 20150620: All users have to be processed now (non-achievers need // false values). let query = { }; console.warn('Updating users...'); let progressCount = 1000; let count = 0; dbUsers.findEach(query, fields, {batchSize: 250}, function (err, user) { if (err) { return exiting(1, `ERROR! ${ err}`); } if (!user) { console.warn('All appropriate users found and modified.'); return displayData(); } count++; let achievements = {}; let changeUser = false; // Changes 20150620: 'changeUser' now indicates that the user must have the // Enchanted Armoire unlocked. if (typeof user.items.gear.owned.weapon_wizard_6 !== 'undefined' && typeof user.items.gear.owned.armor_wizard_5 !== 'undefined' && typeof user.items.gear.owned.head_wizard_5 !== 'undefined' ) { achievements.wizard = true; changeUser = true; } else { // Changes 20150620: false added for all classes (here and below) achievements.wizard = false; } if (typeof user.items.gear.owned.weapon_warrior_6 !== 'undefined' && typeof user.items.gear.owned.armor_warrior_5 !== 'undefined' && typeof user.items.gear.owned.head_warrior_5 !== 'undefined' && typeof user.items.gear.owned.shield_warrior_5 !== 'undefined' ) { achievements.warrior = true; changeUser = true; } else { achievements.warrior = false; } if (typeof user.items.gear.owned.weapon_healer_6 !== 'undefined' && typeof user.items.gear.owned.armor_healer_5 !== 'undefined' && typeof user.items.gear.owned.head_healer_5 !== 'undefined' && typeof user.items.gear.owned.shield_healer_5 !== 'undefined' ) { achievements.healer = true; changeUser = true; } else { achievements.healer = false; } if (typeof user.items.gear.owned.weapon_rogue_6 !== 'undefined' && typeof user.items.gear.owned.armor_rogue_5 !== 'undefined' && typeof user.items.gear.owned.head_rogue_5 !== 'undefined' && typeof user.items.gear.owned.shield_rogue_6 !== 'undefined' ) { achievements.rogue = true; changeUser = true; } else { achievements.rogue = false; } // Changes 20150620: $set is now run for all users. let set = {migration: migrationName, 'achievements.ultimateGearSets': achievements}; if (changeUser) { // user has at least one Ultimate Gear achievement set['flags.armoireEnabled'] = true; } dbUsers.update({_id: user._id}, {$set: set}); if (count % progressCount === 0) console.warn(`${count } ${ user._id}`); if (user._id === authorUuid) console.warn(`${authorName } processed`); if (user._id === '9') console.warn('lefnire' + ' processed'); }); function displayData () { console.warn(`\n${ count } users processed\n`); return exiting(0); } function exiting (code, msg) { code = code || 0; // 0 = success if (code && !msg) { msg = 'ERROR!'; } if (msg) { if (code) { console.error(msg); } else { console.log(msg); } } process.exit(code); }