/* eslint-disable camelcase */ import sinon from 'sinon'; // eslint-disable-line no-shadow let shared = require('../../common/script/index.js'); describe('user.fns.buy', () => { let user; beforeEach(() => { user = { items: { gear: { owned: { weapon_warrior_0: true, }, equipped: { weapon_warrior_0: true, }, }, }, preferences: {}, stats: { gp: 200 }, achievements: { }, flags: { }, }; shared.wrap(user); sinon.stub(user.fns, 'randomVal'); sinon.stub(user.fns, 'predictableRandom'); }); afterEach(() => { user.fns.randomVal.restore(); user.fns.predictableRandom.restore(); }); context('Potion', () => { it('recovers 15 hp', () => { user.stats.hp = 30; user.ops.buy({params: {key: 'potion'}}); expect(user.stats.hp).to.eql(45); }); it('does not increase hp above 50', () => { user.stats.hp = 45; user.ops.buy({params: {key: 'potion'}}); expect(user.stats.hp).to.eql(50); }); it('deducts 25 gp', () => { user.stats.hp = 45; user.ops.buy({params: {key: 'potion'}}); expect(user.stats.gp).to.eql(175); }); it('does not purchase if not enough gp', () => { user.stats.hp = 45; user.stats.gp = 5; user.ops.buy({params: {key: 'potion'}}); expect(user.stats.hp).to.eql(45); expect(user.stats.gp).to.eql(5); }); }); context('Gear', () => { it('adds equipment to inventory', () => { user.stats.gp = 31; user.ops.buy({params: {key: 'armor_warrior_1'}}); expect(user.items.gear.owned).to.eql({ weapon_warrior_0: true, armor_warrior_1: true }); }); it('deducts gold from user', () => { user.stats.gp = 31; user.ops.buy({params: {key: 'armor_warrior_1'}}); expect(user.stats.gp).to.eql(1); }); it('auto equips equipment if user has auto-equip preference turned on', () => { user.stats.gp = 31; user.preferences.autoEquip = true; user.ops.buy({params: {key: 'armor_warrior_1'}}); expect(user.items.gear.equipped).to.have.property('armor', 'armor_warrior_1'); }); it('buys equipment but does not auto-equip', () => { user.stats.gp = 31; user.preferences.autoEquip = false; user.ops.buy({params: {key: 'armor_warrior_1'}}); expect(user.items.gear.equipped).to.not.have.property('armor'); }); it('removes one-handed weapon and shield if auto-equip is on and a two-hander is bought', () => { user.stats.gp = 100; user.preferences.autoEquip = true; user.ops.buy({params: {key: 'shield_warrior_1'}}); user.ops.equip({params: {key: 'shield_warrior_1'}}); user.ops.buy({params: {key: 'weapon_warrior_1'}}); user.ops.equip({params: {key: 'weapon_warrior_1'}}); user.ops.buy({params: {key: 'weapon_wizard_1'}}); expect(user.items.gear.equipped).to.have.property('shield', 'shield_base_0'); expect(user.items.gear.equipped).to.have.property('weapon', 'weapon_wizard_1'); }); it('buys two-handed equipment but does not automatically remove sword or shield', () => { user.stats.gp = 100; user.preferences.autoEquip = false; user.ops.buy({params: {key: 'shield_warrior_1'}}); user.ops.equip({params: {key: 'shield_warrior_1'}}); user.ops.buy({params: {key: 'weapon_warrior_1'}}); user.ops.equip({params: {key: 'weapon_warrior_1'}}); user.ops.buy({params: {key: 'weapon_wizard_1'}}); expect(user.items.gear.equipped).to.have.property('shield', 'shield_warrior_1'); expect(user.items.gear.equipped).to.have.property('weapon', 'weapon_warrior_1'); }); it('does not buy equipment without enough Gold', () => { user.stats.gp = 20; user.ops.buy({params: {key: 'armor_warrior_1'}}); expect(user.items.gear.owned).to.not.have.property('armor_warrior_1'); }); }); context('Quests', () => { it('buys a Quest scroll'); it('does not buy Quests without enough Gold'); it('does not buy nonexistent Quests'); it('does not buy Gem-premium Quests'); }); context('Enchanted Armoire', () => { let YIELD_EQUIPMENT = 0.5; let YIELD_FOOD = 0.7; let YIELD_EXP = 0.9; let fullArmoire = {}; _(shared.content.gearTypes).each((type) => { _(shared.content.gear.tree[type].armoire).each((gearObject) => { let armoireKey = gearObject.key; fullArmoire[armoireKey] = true; }).value(); }).value(); beforeEach(() => { user.achievements.ultimateGearSets = { rogue: true }; user.flags.armoireOpened = true; user.stats.exp = 0; user.items.food = {}; }); context('failure conditions', () => { it('does not open if user does not have enough gold', (done) => { user.fns.predictableRandom.returns(YIELD_EQUIPMENT); user.stats.gp = 50; user.ops.buy({params: {key: 'armoire'}}, (response) => { expect(response.message).to.eql('Not Enough Gold'); expect(user.items.gear.owned).to.eql({weapon_warrior_0: true}); expect(user.items.food).to.be.empty; expect(user.stats.exp).to.eql(0); done(); }); }); it('does not open without Ultimate Gear achievement', (done) => { user.fns.predictableRandom.returns(YIELD_EQUIPMENT); user.achievements.ultimateGearSets = {healer: false, wizard: false, rogue: false, warrior: false}; user.ops.buy({params: {key: 'armoire'}}, (response) => { expect(response.message).to.eql('You can\'t buy this item'); expect(user.items.gear.owned).to.eql({weapon_warrior_0: true}); expect(user.items.food).to.be.empty; expect(user.stats.exp).to.eql(0); done(); }); }); }); context('non-gear awards', () => { it('gives Experience', () => { user.fns.predictableRandom.returns(YIELD_EXP); user.ops.buy({params: {key: 'armoire'}}); expect(user.items.gear.owned).to.eql({weapon_warrior_0: true}); expect(user.items.food).to.be.empty; expect(user.stats.exp).to.eql(46); expect(user.stats.gp).to.eql(100); }); it('gives food', () => { let honey = shared.content.food.Honey; user.fns.randomVal.returns(honey); user.fns.predictableRandom.returns(YIELD_FOOD); user.ops.buy({params: {key: 'armoire'}}); expect(user.items.gear.owned).to.eql({weapon_warrior_0: true}); expect(user.items.food).to.eql({Honey: 1}); expect(user.stats.exp).to.eql(0); expect(user.stats.gp).to.eql(100); }); it('does not give equipment if all equipment has been found', () => { user.fns.predictableRandom.returns(YIELD_EQUIPMENT); user.items.gear.owned = fullArmoire; user.stats.gp = 150; user.ops.buy({params: {key: 'armoire'}}); expect(user.items.gear.owned).to.eql(fullArmoire); let armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire'); expect(armoireCount).to.eql(0); expect(user.stats.exp).to.eql(30); expect(user.stats.gp).to.eql(50); }); }); context('gear awards', () => { beforeEach(() => { let shield = shared.content.gear.tree.shield.armoire.gladiatorShield; user.fns.randomVal.returns(shield); }); it('always drops equipment the first time', () => { delete user.flags.armoireOpened; user.fns.predictableRandom.returns(YIELD_EXP); user.ops.buy({params: {key: 'armoire'}}); expect(user.items.gear.owned).to.eql({ weapon_warrior_0: true, shield_armoire_gladiatorShield: true, }); let armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire'); expect(armoireCount).to.eql(_.size(fullArmoire) - 1); expect(user.items.food).to.be.empty; expect(user.stats.exp).to.eql(0); expect(user.stats.gp).to.eql(100); }); it('gives more equipment', () => { user.fns.predictableRandom.returns(YIELD_EQUIPMENT); user.items.gear.owned = { weapon_warrior_0: true, head_armoire_hornedIronHelm: true, }; user.stats.gp = 200; user.ops.buy({params: {key: 'armoire'}}); expect(user.items.gear.owned).to.eql({weapon_warrior_0: true, shield_armoire_gladiatorShield: true, head_armoire_hornedIronHelm: true}); let armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire'); expect(armoireCount).to.eql(_.size(fullArmoire) - 2); expect(user.stats.gp).to.eql(100); }); }); }); });