import cloneDeepWith from 'lodash/cloneDeepWith'; import isFunction from 'lodash/isFunction'; import min from 'lodash/min'; import reduce from 'lodash/reduce'; import filter from 'lodash/filter'; import pickBy from 'lodash/pickBy'; import size from 'lodash/size'; import moment from 'moment'; import content from '../content/index'; import i18n from '../i18n'; import { daysSince } from '../cron'; import { diminishingReturns } from '../statHelpers'; import randomVal from '../libs/randomVal'; import statsComputed from '../libs/statsComputed'; import firstDrops from './firstDrops'; // TODO This is only used on the server // move to user model as an instance method? // Clone a drop object maintaining its functions // so that we can change it without affecting the original item function cloneDropItem (drop) { return cloneDeepWith(drop, val => (isFunction(val) ? val : undefined)); } function trueRandom () { return Math.random(); } export default function randomDrop (user, options, req = {}, analytics) { let acceptableDrops; let drop; let dropMultiplier; let rarity; if ( size(user.items.eggs) < 1 && size(user.items.hatchingPotions) < 1 ) { // @TODO why are we using both _tmp.firstDrops and the FIRST_DROPS notification? user._tmp.firstDrops = firstDrops(user); return; } const predictableRandom = options.predictableRandom || trueRandom; const { task } = options; let chance = min([Math.abs(task.value - 21.27), 37.5]) / 150 + 0.02; chance *= task.priority // Task priority: +50% for Medium, +100% for Hard // start users with +75% drops, diminishing by 5% per level gained * (1 + Math.max(0, 80 - (5 * user.stats.lvl)) / 100) * (1 + (task.streak / 100 || 0)) // Streak bonus: +1% per streak * (1 + statsComputed(user).per / 100) // PERception: +1% per point * (1 + (user.contributor.level / 40 || 0)) // Contrib levels: +2.5% per level * (1 + (user.achievements.rebirths / 20 || 0)) // Rebirths: +5% per achievement * (1 + (user.achievements.streak / 200 || 0)) // Streak achievements: +0.5% per achievement // +50% per checklist item complete. TODO: make this into X individual drop chances instead * (user._tmp.crit || 1) * (1 + 0.5 * (reduce( task.checklist, (m, i) => m + (i.completed ? 1 : 0), // eslint-disable-line indent 0, ) || 0)); // eslint-disable-line indent chance = diminishingReturns(chance, 0.75); if (predictableRandom() < chance) { user.party.quest.progress.collectedItems = user.party.quest.progress.collectedItems || 0; user.party.quest.progress.collectedItems += 1; user._tmp.quest = user._tmp.quest || {}; user._tmp.quest.collection = 1; if (user.markModified) user.markModified('party.quest.progress'); } if (user.purchased && user.purchased.plan && user.purchased.plan.customerId) { dropMultiplier = 2; } else { dropMultiplier = 1; } const maxDropCount = dropMultiplier * (5 + Math.floor(statsComputed(user).per / 25) + (user.contributor.level || 0)); // eslint-disable-line max-len if ( daysSince(user.items.lastDrop.date, user.preferences) === 0 && user.items.lastDrop.count >= maxDropCount ) { return; } const firstFoodDrop = size(user.items.food) < 1; if (firstFoodDrop || predictableRandom() < chance) { rarity = predictableRandom(); if (firstFoodDrop || rarity > 0.6) { // food 40% chance drop = cloneDropItem(randomVal(filter(content.food, { canDrop: true, }))); user.items.food = { ...user.items.food, [drop.key]: user.items.food[drop.key] || 0, }; user.items.food[drop.key] += 1; if (user.markModified) user.markModified('items.food'); drop.type = 'Food'; drop.dialog = i18n.t('messageDropFood', { dropText: drop.textA(req.language), dropNotes: drop.notes(req.language), }, req.language); } else if (rarity > 0.3) { // eggs 30% chance drop = cloneDropItem(randomVal(content.dropEggs)); user.items.eggs = { ...user.items.eggs, [drop.key]: user.items.eggs[drop.key] || 0, }; user.items.eggs[drop.key] += 1; if (user.markModified) user.markModified('items.eggs'); drop.type = 'Egg'; drop.dialog = i18n.t('messageDropEgg', { dropText: drop.text(req.language), dropNotes: drop.notes(req.language), }, req.language); } else { // Hatching Potion, 30% chance - break down by rarity. if (rarity < 0.02) { // Very Rare: 10% (of 30%) acceptableDrops = ['Golden']; } else if (rarity < 0.09) { // Rare: 20% of 30% acceptableDrops = ['Zombie', 'CottonCandyPink', 'CottonCandyBlue']; } else if (rarity < 0.18) { // uncommon: 30% of 30% acceptableDrops = ['Red', 'Shade', 'Skeleton']; } else { // common, 40% of 30% acceptableDrops = ['Base', 'White', 'Desert']; } drop = cloneDropItem( randomVal(pickBy(content.hatchingPotions, (v, k) => acceptableDrops.indexOf(k) >= 0)), ); user.items.hatchingPotions = { ...user.items.hatchingPotions, [drop.key]: user.items.hatchingPotions[drop.key] || 0, }; user.items.hatchingPotions[drop.key] += 1; if (user.markModified) user.markModified('items.hatchingPotions'); drop.type = 'HatchingPotion'; drop.dialog = i18n.t('messageDropPotion', { dropText: drop.text(req.language), dropNotes: drop.notes(req.language), }, req.language); } // @TODO use notifications user._tmp.drop = drop; user.items.lastDrop.date = Number(new Date()); user.items.lastDrop.count += 1; if (analytics && moment().diff(user.auth.timestamps.created, 'days') < 7) { analytics.track('dropped item', { user, uuid: user._id, itemKey: drop.key, category: 'behavior', headers: req.headers, }); } } }