'use strict'
/**
Set up "+1 Exp", "Level Up", etc notifications
*/
angular.module("habitrpg").factory("Notification",
['$filter', 'Shared', '$rootScope', function($filter, Shared, $rootScope) {
/**
Show "+ 5 {gold_coin} 3 {silver_coin}"
*/
function coins(money) {
var absolute, gold, silver;
absolute = Math.abs(money);
gold = Math.floor(absolute);
silver = Math.floor((absolute - gold) * 100);
if (gold && silver > 0) {
return "" + gold + " " + silver + " ";
} else if (gold > 0) {
return "" + gold + " ";
} else if (silver > 0) {
return "" + silver + " ";
}
}
function crit(val) {
_notify(window.env.t('critBonus') + Math.round(val) + "%", 'crit', 'glyphicon glyphicon-certificate');
}
function drop(val, item) {
var dropClass = "";
if ( item !== undefined ) {
switch ( item.type ) {
case "Egg":
dropClass = 'Pet_Egg_' + item.key;
break;
case "HatchingPotion":
dropClass = 'Pet_HatchingPotion_' + item.key;
break;
case "Food":
dropClass = 'Pet_Food_' + item.key;
break;
case "armor":
case "back":
case "body":
case "eyewear":
case "head":
case "headAccessory":
case "shield":
case "weapon":
dropClass = 'shop_' + item.key;
break;
default:
dropClass = 'glyphicon glyphicon-gift';
}
}
_notify(val, 'drop', dropClass);
}
function quest(type, val) {
_notify(window.env.t(type, { val: val }), 'success');
}
function exp(val) {
if (val < -50) return; // don't show when they level up (resetting their exp)
_notify(_sign(val) + " " + _round(val) + " " + window.env.t('experience'), 'xp', 'glyphicon glyphicon-star');
}
function error(error, canHide){
_notify(error, "danger", 'glyphicon glyphicon-exclamation-sign', canHide);
}
function gp(val, bonus) {
_notify(_sign(val) + " " + coins(val - bonus), 'gp');
}
function hp(val) {
// don't show notifications if user dead
_notify(_sign(val) + " " + _round(val) + " " + window.env.t('health'), 'hp', 'glyphicon glyphicon-heart');
}
function lvl(){
_notify(window.env.t('levelUp'), 'lvl', 'glyphicon glyphicon-chevron-up');
}
function markdown(val){
if (val) {
var parsed_markdown = $filter("markdown")(val);
_notify(parsed_markdown, 'info');
}
}
function mp(val) {
_notify(_sign(val) + " " + _round(val) + " " + window.env.t('mana'), 'mp', 'glyphicon glyphicon-fire');
}
function streak(val) {
_notify(window.env.t('streaks') + ': ' + val, 'streak', 'glyphicon glyphicon-repeat');
}
function text(val, onClick){
if (val) {
_notify(val, 'info', null, null, onClick);
}
}
//--------------------------------------------------
// Private Methods
//--------------------------------------------------
function _sign(number){
return number?number<0?'-':'+':'+';
}
function _round(number){
return Math.abs(number.toFixed(1));
}
// Used to stack notifications, must be outside of _notify
var stack_topright = {"dir1": "down", "dir2": "left", "spacing1": 15, "spacing2": 15, "firstpos1": 60};
function _notify(html, type, icon, canHide, onClick) {
var notice = $.pnotify({
type: type || 'warning', //('info', 'text', 'warning', 'success', 'gp', 'xp', 'hp', 'lvl', 'death', 'mp', 'crit')
text: html,
opacity: 1,
addclass: 'alert-' + type,
delay: 7000,
hide: ((type == 'error' || type == 'danger') && !canHide) ? false : true,
mouse_reset: false,
width: "250px",
stack: stack_topright,
icon: icon || false
}).click(function() {
notice.pnotify_remove();
if (onClick) {
onClick();
}
});
}
// Login incentive
// @TODO: Document reward data param
// @TODO: loadWidgets is a circular dependency but we should not inject it this way
function showLoginIncentive (user, rewardData, loadWidgets) {
var modalScope = $rootScope.$new();
modalScope.data = rewardData;
var nextRewardKey = Shared.content.loginIncentives[user.loginIncentives].nextRewardAt;
modalScope.nextReward = Shared.content.loginIncentives[nextRewardKey];
modalScope.MAX_INCENTIVES = Shared.constants.MAX_INCENTIVES;
modalScope.user = user;
// modalScope.loadWidgets = Social.loadWidgets;
modalScope.loadWidgets = loadWidgets;
var modalKey = 'login-incentives';
if (rewardData.rewardKey) {
modalKey = 'login-incentives-reward-unlocked';
}
$rootScope.openModal(modalKey, {
scope: modalScope
});
}
return {
coins: coins,
crit: crit,
drop: drop,
exp: exp,
error: error,
gp: gp,
hp: hp,
lvl: lvl,
markdown: markdown,
mp: mp,
streak: streak,
text: text,
quest: quest,
showLoginIncentive: showLoginIncentive,
};
}]);