import moment from 'moment'; import common from '../../../../common/'; import { preenUserHistory } from '../../libs/api-v3/preening'; import _ from 'lodash'; import nconf from 'nconf'; const CRON_SAFE_MODE = nconf.get('CRON_SAFE_MODE') === 'true'; const shouldDo = common.shouldDo; const scoreTask = common.ops.scoreTask; // const maxPMs = 200; let CLEAR_BUFFS = { str: 0, int: 0, per: 0, con: 0, stealth: 0, streaks: false, }; function grantEndOfTheMonthPerks (user, now) { let plan = user.purchased.plan; if (moment(plan.dateUpdated).format('MMYYYY') !== moment().format('MMYYYY')) { plan.gemsBought = 0; // reset gem-cap plan.dateUpdated = now; // For every month, inc their "consecutive months" counter. Give perks based on consecutive blocks // If they already got perks for those blocks (eg, 6mo subscription, subscription gifts, etc) - then dec the offset until it hits 0 // TODO use month diff instead of ++ / --? see https://github.com/HabitRPG/habitrpg/issues/4317 _.defaults(plan.consecutive, {count: 0, offset: 0, trinkets: 0, gemCapExtra: 0}); plan.consecutive.count++; if (plan.consecutive.offset > 0) { plan.consecutive.offset--; } else if (plan.consecutive.count % 3 === 0) { // every 3 months plan.consecutive.trinkets++; plan.consecutive.gemCapExtra += 5; if (plan.consecutive.gemCapExtra > 25) plan.consecutive.gemCapExtra = 25; // cap it at 50 (hard 25 limit + extra 25) } } } function removeTerminatedSubscription (user) { // If subscription's termination date has arrived let plan = user.purchased.plan; if (plan.dateTerminated && moment(plan.dateTerminated).isBefore(new Date())) { _.merge(plan, { planId: null, customerId: null, paymentMethod: null, }); _.merge(plan.consecutive, { count: 0, offset: 0, gemCapExtra: 0, }); user.markModified('purchased.plan'); } } function performSleepTasks (user, tasksByType, now) { user.stats.buffs = _.cloneDeep(CLEAR_BUFFS); tasksByType.dailys.forEach((daily) => { let completed = daily.completed; let thatDay = moment(now).subtract({days: 1}); if (shouldDo(thatDay.toDate(), daily, user.preferences) || completed) { // TODO also untick checklists if the Daily was due on previous missed days, if two or more days were missed at once -- https://github.com/HabitRPG/habitrpg/pull/7218#issuecomment-219256016 daily.checklist.forEach(box => box.completed = false); } daily.completed = false; }); } // Perform various beginning-of-day reset actions. export function cron (options = {}) { let {user, tasksByType, analytics, now = new Date(), daysMissed, timezoneOffsetFromUserPrefs} = options; user.auth.timestamps.loggedin = now; user.lastCron = now; user.preferences.timezoneOffsetAtLastCron = timezoneOffsetFromUserPrefs; // User is only allowed a certain number of drops a day. This resets the count. if (user.items.lastDrop.count > 0) user.items.lastDrop.count = 0; // "Perfect Day" achievement for perfect-days let perfect = true; if (user.isSubscribed()) { grantEndOfTheMonthPerks(user, now); if (!CRON_SAFE_MODE) removeTerminatedSubscription(user); } // User is resting at the inn. // On cron, buffs are cleared and all dailies are reset without performing damage if (user.preferences.sleep === true) { performSleepTasks(user, tasksByType, now); return; } let multiDaysCountAsOneDay = true; // If the user does not log in for two or more days, cron (mostly) acts as if it were only one day. // When site-wide difficulty settings are introduced, this can be a user preference option. // Tally each task let todoTally = 0; tasksByType.todos.forEach(task => { // make uncompleted To-Dos redder (further incentive to complete them) scoreTask({ task, user, direction: 'down', cron: true, times: multiDaysCountAsOneDay ? 1 : daysMissed, }); todoTally += task.value; }); // For incomplete Dailys, add value (further incentive), deduct health, keep records for later decreasing the nightly mana gain let dailyChecked = 0; // how many dailies were checked? let dailyDueUnchecked = 0; // how many dailies were un-checked? if (!user.party.quest.progress.down) user.party.quest.progress.down = 0; tasksByType.dailys.forEach((task) => { let completed = task.completed; // Deduct points for missed Daily tasks let EvadeTask = 0; let scheduleMisses = daysMissed; if (completed) { dailyChecked += 1; } else { // dailys repeat, so need to calculate how many they've missed according to their own schedule scheduleMisses = 0; for (let i = 0; i < daysMissed; i++) { let thatDay = moment(now).subtract({days: i + 1}); if (shouldDo(thatDay.toDate(), task, user.preferences)) { scheduleMisses++; if (user.stats.buffs.stealth) { user.stats.buffs.stealth--; EvadeTask++; } if (multiDaysCountAsOneDay) break; } } if (scheduleMisses > EvadeTask) { // The user did not complete this due Daily (but no penalty if cron is running in safe mode). if (CRON_SAFE_MODE) { dailyChecked += 1; // allows full allotment of mp to be gained } else { perfect = false; if (task.checklist && task.checklist.length > 0) { // Partially completed checklists dock fewer mana points let fractionChecked = _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0) / task.checklist.length; dailyDueUnchecked += 1 - fractionChecked; dailyChecked += fractionChecked; } else { dailyDueUnchecked += 1; } let delta = scoreTask({ user, task, direction: 'down', times: multiDaysCountAsOneDay ? 1 : scheduleMisses - EvadeTask, cron: true, }); // Apply damage from a boss, less damage for Trivial priority (difficulty) user.party.quest.progress.down += delta * (task.priority < 1 ? task.priority : 1); // NB: Medium and Hard priorities do not increase damage from boss. This was by accident // initially, and when we realised, we could not fix it because users are used to // their Medium and Hard Dailies doing an Easy amount of damage from boss. // Easy is task.priority = 1. Anything < 1 will be Trivial (0.1) or any future // setting between Trivial and Easy. } } } task.history.push({ date: Number(new Date()), value: task.value, }); task.completed = false; if (completed || scheduleMisses > 0) { task.checklist.forEach(i => i.completed = false); } }); // move singleton Habits towards yellow. tasksByType.habits.forEach((task) => { // slowly reset 'onlies' value to 0 if (task.up === false || task.down === false) { task.value = Math.abs(task.value) < 0.1 ? 0 : task.value = task.value / 2; } }); // Finished tallying user.history.todos.push({date: now, value: todoTally}); // tally experience let expTally = user.stats.exp; let lvl = 0; // iterator while (lvl < user.stats.lvl - 1) { lvl++; expTally += common.tnl(lvl); } user.history.exp.push({date: now, value: expTally}); // preen user history so that it doesn't become a performance problem // also for subscribed users but differently // TODO also do while resting in the inn. Note that later we'll be allowing the value/color of tasks to change while sleeping (https://github.com/HabitRPG/habitrpg/issues/5232), so the code in performSleepTasks() might be best merged back into here for that. Perhaps wait until then to do preen history for sleeping users. preenUserHistory(user, tasksByType, user.preferences.timezoneOffset); if (perfect) { user.achievements.perfect++; let lvlDiv2 = Math.ceil(common.capByLevel(user.stats.lvl) / 2); user.stats.buffs = { str: lvlDiv2, int: lvlDiv2, per: lvlDiv2, con: lvlDiv2, stealth: 0, streaks: false, }; } else { user.stats.buffs = _.cloneDeep(CLEAR_BUFFS); } // Add 10 MP, or 10% of max MP if that'd be more. Perform this after Perfect Day for maximum benefit // Adjust for fraction of dailies completed if (dailyDueUnchecked === 0 && dailyChecked === 0) dailyChecked = 1; user.stats.mp += _.max([10, 0.1 * user._statsComputed.maxMP]) * dailyChecked / (dailyDueUnchecked + dailyChecked); if (user.stats.mp > user._statsComputed.maxMP) user.stats.mp = user._statsComputed.maxMP; // After all is said and done, progress up user's effect on quest, return those values & reset the user's let progress = user.party.quest.progress; let _progress = _.cloneDeep(progress); _.merge(progress, {down: 0, up: 0}); progress.collect = _.transform(progress.collect, (m, v, k) => m[k] = 0); // TODO: Clean PMs - keep 200 for subscribers and 50 for free users. Should also be done while resting in the inn // let numberOfPMs = Object.keys(user.inbox.messages).length; // if (numberOfPMs > maxPMs) { // _(user.inbox.messages) // .sortBy('timestamp') // .takeRight(numberOfPMs - maxPMs) // .each(pm => { // delete user.inbox.messages[pm.id]; // }).value(); // // user.markModified('inbox.messages'); // } // Analytics user.flags.cronCount++; analytics.track('Cron', { // TODO also do while resting in the inn. https://github.com/HabitRPG/habitrpg/issues/7161#issuecomment-218214191 category: 'behavior', gaLabel: 'Cron Count', gaValue: user.flags.cronCount, uuid: user._id, user, resting: user.preferences.sleep, cronCount: user.flags.cronCount, progressUp: _.min([_progress.up, 900]), progressDown: _progress.down, }); return _progress; }