/* eslint-disable camelcase */ import sinon from 'sinon'; // eslint-disable-line no-shadow import { generateUser, } from '../../helpers/common.helper'; import count from '../../../common/script/count'; import buyArmoire from '../../../common/script/ops/buyArmoire'; import shared from '../../../common/script'; import content from '../../../common/script/content/index'; import { NotAuthorized, } from '../../../common/script/libs/errors'; import i18n from '../../../common/script/i18n'; describe('shared.ops.buyArmoire', () => { let user; let YIELD_EQUIPMENT = 0.5; let YIELD_FOOD = 0.7; let YIELD_EXP = 0.9; let fullArmoire = {}; _(content.gearTypes).each((type) => { _(content.gear.tree[type].armoire).each((gearObject) => { let armoireKey = gearObject.key; fullArmoire[armoireKey] = true; }).value(); }).value(); beforeEach(() => { user = generateUser({ items: { gear: { owned: { weapon_warrior_0: true, }, equipped: { weapon_warrior_0: true, }, }, }, stats: { gp: 200 }, }); user.achievements.ultimateGearSets = { rogue: true }; user.flags.armoireOpened = true; user.stats.exp = 0; user.items.food = {}; sinon.stub(shared.fns, 'randomVal'); sinon.stub(shared.fns, 'predictableRandom'); }); afterEach(() => { shared.fns.randomVal.restore(); shared.fns.predictableRandom.restore(); }); context('failure conditions', () => { it('does not open if user does not have enough gold', (done) => { shared.fns.predictableRandom.returns(YIELD_EQUIPMENT); user.stats.gp = 50; try { buyArmoire(user); } catch (err) { expect(err).to.be.an.instanceof(NotAuthorized); expect(err.message).to.equal(i18n.t('messageNotEnoughGold')); expect(user.items.gear.owned).to.eql({ weapon_warrior_0: true, eyewear_special_blackTopFrame: true, eyewear_special_blueTopFrame: true, eyewear_special_greenTopFrame: true, eyewear_special_pinkTopFrame: true, eyewear_special_redTopFrame: true, eyewear_special_whiteTopFrame: true, eyewear_special_yellowTopFrame: true, }); expect(user.items.food).to.be.empty; expect(user.stats.exp).to.eql(0); done(); } }); it('does not open without Ultimate Gear achievement', (done) => { shared.fns.predictableRandom.returns(YIELD_EQUIPMENT); user.achievements.ultimateGearSets = {healer: false, wizard: false, rogue: false, warrior: false}; try { buyArmoire(user); } catch (err) { expect(err).to.be.an.instanceof(NotAuthorized); expect(err.message).to.equal(i18n.t('cannotBuyItem')); expect(user.items.gear.owned).to.eql({ weapon_warrior_0: true, eyewear_special_blackTopFrame: true, eyewear_special_blueTopFrame: true, eyewear_special_greenTopFrame: true, eyewear_special_pinkTopFrame: true, eyewear_special_redTopFrame: true, eyewear_special_whiteTopFrame: true, eyewear_special_yellowTopFrame: true, }); expect(user.items.food).to.be.empty; expect(user.stats.exp).to.eql(0); done(); } }); }); context('non-gear awards', () => { // Skipped because can't stub predictableRandom correctly xit('gives Experience', () => { shared.fns.predictableRandom.returns(YIELD_EXP); buyArmoire(user); expect(user.items.gear.owned).to.eql({weapon_warrior_0: true}); expect(user.items.food).to.be.empty; expect(user.stats.exp).to.eql(46); expect(user.stats.gp).to.eql(100); }); // Skipped because can't stub predictableRandom correctly xit('gives food', () => { let honey = content.food.Honey; shared.fns.randomVal.returns(honey); shared.fns.predictableRandom.returns(YIELD_FOOD); buyArmoire(user); expect(user.items.gear.owned).to.eql({weapon_warrior_0: true}); expect(user.items.food).to.eql({Honey: 1}); expect(user.stats.exp).to.eql(0); expect(user.stats.gp).to.eql(100); }); // Skipped because can't stub predictableRandom correctly xit('does not give equipment if all equipment has been found', () => { shared.fns.predictableRandom.returns(YIELD_EQUIPMENT); user.items.gear.owned = fullArmoire; user.stats.gp = 150; buyArmoire(user); expect(user.items.gear.owned).to.eql(fullArmoire); let armoireCount = count.remainingGearInSet(user.items.gear.owned, 'armoire'); expect(armoireCount).to.eql(0); expect(user.stats.exp).to.eql(30); expect(user.stats.gp).to.eql(50); }); }); context('gear awards', () => { beforeEach(() => { let shield = content.gear.tree.shield.armoire.gladiatorShield; shared.fns.randomVal.returns(shield); }); // Skipped because can't stub predictableRandom correctly xit('always drops equipment the first time', () => { delete user.flags.armoireOpened; shared.fns.predictableRandom.returns(YIELD_EXP); buyArmoire(user); expect(user.items.gear.owned).to.eql({ weapon_warrior_0: true, shield_armoire_gladiatorShield: true, }); let armoireCount = count.remainingGearInSet(user.items.gear.owned, 'armoire'); expect(armoireCount).to.eql(_.size(fullArmoire) - 1); expect(user.items.food).to.be.empty; expect(user.stats.exp).to.eql(0); expect(user.stats.gp).to.eql(100); }); // Skipped because can't stub predictableRandom correctly xit('gives more equipment', () => { shared.fns.predictableRandom.returns(YIELD_EQUIPMENT); user.items.gear.owned = { weapon_warrior_0: true, head_armoire_hornedIronHelm: true, }; user.stats.gp = 200; buyArmoire(user); expect(user.items.gear.owned).to.eql({weapon_warrior_0: true, shield_armoire_gladiatorShield: true, head_armoire_hornedIronHelm: true}); let armoireCount = count.remainingGearInSet(user.items.gear.owned, 'armoire'); expect(armoireCount).to.eql(_.size(fullArmoire) - 2); expect(user.stats.gp).to.eql(100); }); }); });