import axios from 'axios'; import isArray from 'lodash/isArray'; // @TODO: Let's separate some of the business logic out of Vue if possible export default { methods: { async castStart (spell) { if (this.$store.state.spellOptions.castingSpell) { this.castCancel(); return; } if (this.user.stats.mp < spell.mana) return this.text(this.$t('notEnoughMana')); if (spell.immediateUse && this.user.stats.gp < spell.value) { return this.text('Not enough gold.'); } this.potionClickMode = true; this.applyingAction = true; this.$store.state.spellOptions.castingSpell = true; this.spell = spell; if (spell.target === 'self') { this.castEnd(null, spell.target); } else if (spell.target === 'party') { if (!this.user.party._id) { let party = [this.user]; this.castEnd(party, spell.target); return; } let party = this.$store.state.party.members; party = isArray(party) ? party : []; party = party.concat(this.user); this.castEnd(party, spell.target); } else if (spell.target === 'tasks') { let userTasks = this.$store.state.tasks.data; // exclude rewards let tasks = userTasks.habits .concat(userTasks.dailys) .concat(userTasks.todos); // exclude challenge and group plan tasks tasks = tasks.filter((task) => { if (task.challenge && task.challenge.id && !task.challenge.broken) return false; if (task.group && task.group.id && !task.group.broken) return false; return true; }); this.castEnd(tasks, spell.target); } }, async castEnd (target, type) { if (!this.$store.state.spellOptions.castingSpell) return; let beforeQuestProgress; if (this.spell.target === 'party') beforeQuestProgress = this.questProgress(); if (!this.applyingAction) return 'No applying action'; if (this.spell.target !== type) return this.text(this.$t('invalidTarget')); if (target && target.type && target.type === 'reward') return this.text(this.$t('invalidTarget')); if (target && target.challenge && target.challenge.id) return this.text(this.$t('invalidTarget')); if (target && target.group && target.group.id) return this.text(this.$t('invalidTarget')); // @TODO: just call castCancel? this.$store.state.spellOptions.castingSpell = false; this.potionClickMode = false; this.spell.cast(this.user, target); // User.save(); // @TODO: let spell = this.spell; let targetId = target ? target._id : null; this.spell = null; this.applyingAction = false; let spellUrl = `/api/v3/user/class/cast/${spell.key}`; if (targetId) spellUrl += `?targetId=${targetId}`; let spellText = typeof spell.text === 'function' ? spell.text() : spell.text; await axios.post(spellUrl); let msg = this.$t('youCast', { spell: spellText, }); switch (type) { case 'task': msg = this.$t('youCastTarget', { spell: spellText, target: target.text, }); break; case 'user': msg = this.$t('youCastTarget', { spell: spellText, target: target.profile.name, }); break; case 'party': msg = this.$t('youCastParty', { spell: spellText, }); break; } this.markdown(msg); // @TODO: mardown directive? // @TODO: if (!beforeQuestProgress) return; let questProgress = this.questProgress() - beforeQuestProgress; if (questProgress > 0) { let userQuest = this.quests[this.user.party.quest.key]; if (userQuest.boss) { this.quest('questDamage', questProgress.toFixed(1)); } else if (userQuest.collection && userQuest.collect) { this.quest('questCollection', questProgress); } } // @TOOD: User.sync(); }, castCancel () { this.potionClickMode = false; this.applyingAction = false; this.spell = null; document.querySelector('body').style.cursor = 'initial'; this.$store.state.spellOptions.castingSpell = false; }, }, };